====== Archer ====== The **Archer** is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar. - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ - Archers' **Attack Speed** cap is 7. \\ - Archers' **Base Weapon Damage** is 26. \\ - Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{archer_flurry.png?48}} **Flurry** \\ **Flurry** is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AoE focused version of the Archer. {{archer_longshot.png?48}} **Longshot** \\ **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. ===== Soul Rune ===== {{archer_soul_rune.png}} **Archer Soul Rune** \\ Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ ===== Forgotten Soul Rune ===== ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{ethereal_shot.png}}\\ Ethereal Shot | 20 | 2s/2s | 204 | Shoots a powerful projectile out a target. | | {{exploding_spear.png}}\\ Exploding Spear | 45 | 2s/2s | 249 | Shoots the target, dealing damage with an explosion. | | {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot | 90 | 5s/2s | 261 | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | | {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear | 323 | 6s/2s | 444 | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | | {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray | 220 | 2s/2s | 324 | Shoots a fan of arrows out from the caster, dealing energy damage. | | {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray | 286 | 2s/2s | 394 | Shoots a fan of arrows out from the caster, dealing fire damage. | | {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot | 220 | 8s/2s | 303 | Shoots projectiles at the target, dealing damage. | | {{snaring_shot.png}}\\ Snaring Shot | 300 | 12s/2s | 420 | Applies a 50% paralyze on the target dealing damage. | | {{skyfall.png}}\\ Skyfall | 1500 | 8s/2s | 275 | Causes arrows to fall around the target in a large area. | | {{quad_shot.png}}\\ Quad Shot | 1500 | 4s/2s | 335 | Shoots the target with several quick projectiles. | | {{arrow_volley.png}} {{awakening_icon.png}}\\ Arrow Volley | 1500 | 10s/2s | 125 | Summons a eruption of arrows around the caster. | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ Pinpoint Shot | 1500 | 8s/2s | 616 | Shoots the target, dealing damage. | | {{perfect_shot.png}} {{awakening_icon.png}}\\ Perfect Shot | 1500 | 8s/2s | 483 | Shoots the target, dealing damage a large amount of physical and energy damage. | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ High Velocity Shot | 1500 | 4s/2s | 495 | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{holy_blessing.png}}\\ Holy Blessing | 35 | 1s/1s | 220 | Heals the health. This value is increased by 0.7% of your maximum health. | | {{archers_grace.png}}\\ Archers Grace | 250 | 14s/1s | 110 | Heals 15% of your maximum health then adds further a regeneration that is increased by 0.7% of your maximum health. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{swift.png}}\\ Swift | 55 | 2s/0.1s | Gives speed to the caster. | | {{focused_mind.png}} {{awakening_icon.png}}\\ Focused Mind | 1500 | 90s/0.1s | Increases the damage of the Archer by 50%. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | ==== Awakening Spells ==== ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Enchantments have +50% more chance to proc (based on their base chance). | **Multiple Shot** | Has a 30% chance to double hit. | | ::: | ::: | **Splitted Arrow** | Your auto attack will split to 2 other targets. Your main target will receive 80% damage, the side ones will receive 40% each, Does not work on pvp | | ::: | ::: | **Burst** | Your auto attack has a 25% chance to burst dealing 40% of the original damage dealt to the main target in a 1x1 area. | | {{soul_rune.png}}\\ Soul Rune | Increases +50% of movement speed instead of +20%. | **Fan of Arrows** | Shoots arrows against enemies within 4 SQM range. Can only cast on self. | | ::: | ::: | **Unload Quiver** | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | | ::: | ::: | **Freezing Arrows** | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | | {{Snaring Shot.png}}\\ Snaring Shot | Investing points will increase damage. | **Shattered Radius** | Deals damage in a 3x3 circle area around the target, dealing 40% less damage. | | ::: | ::: | **Piercing Echos** | Bounces to 3 neary enemies within 3 tiles of distance | | ::: | ::: | **Restraint** | Disarms the target for 1.5 seconds | | {{arrow_volley.png}}\\ Arrow Volley | Hits 5 times instead of 3. | **Powerful Volley** | Casts on both caster and target position. | | ::: | ::: | **Powerful Impact** | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. | | ::: | ::: | **Proper Volley** | Casts towards every target within a 3x3 SQM range, dealing -50% damage. | | {{energy_arrow_spray.png}}\\ Energy Arrow Spray | Area slightly increased.| **Chain Reaction** | After 2 seconds, nearby creatures will form a chain of electrical damage among themselves. | | ::: | ::: | **Arrow Surge** | If an enemy hit dies within 3 seconds, they will explode causing electrical damage. If any other enemy dies because of their explosion, they will explode as well, causing a chain of explosions. | | ::: | ::: | **Arrow Manipulation** | After 0.5 second, the arrows fly towards your target dealing damage. Each arrow deals 20% damage of the original value. 8 SQM range. | | {{flame_arrow_spray.png}}\\ Flame Arrow Spray | Area slightly increased.| **Full Quiver** | Casts again after 0.5 seconds. | | ::: | ::: | **Flame Arrow Rain** | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | | ::: | ::: | **Arrow Manipulation** | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds | | {{focused_mind.png}}\\ Focused Mind | Increases duration by 2 seconds. | **Limitless** | Increase duration by 50%. | | ::: | ::: | **Arrow Support** | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | | {{focused_shot.png}}\\ Focused Shot | Applies bleed. | **Breaking Bones** | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. | | ::: | ::: | **Blood Splash** | Deals damage in a wave shape against the target's position. | | ::: | ::: | **Explosive Arrow** | Deals damage in a small area around the target, dealing -50% damage. | | {{high_velocity_shot.png}}\\ High Velocity Shot | Cooldown reduced in half. | **Velocity** | Damage increases based on your attack speed. | | ::: | ::: | **Angulation** | Damage increased based on the distance between you and your target. Higher the distance, higher the damage. | | ::: | ::: | **Easy Shot** | Deals +50% damage to targets that hasn't moved for the last 2 seconds. | | {{mega_exploding_spear.png}}\\ Mega Exploding Spear | Area of explosion increased and cooldown is now 10 seconds. | **Explosive Trail** | On hit, explodes tiles between the player and the target. | | ::: | ::: | **Time Bomb** | After 2 seconds, explodes on the position that the target was upon getting hit, dealing +100% damage. | | ::: | ::: | **Bouncing Bombs** | Bounces to 3 other enemies. | | {{pinpoint_shot.png}}\\ Pinpoint Shot | Marks targets, dealing +10% damage against them. Lasts 5 seconds. | **Splitter** | Bounces to 3 other enemies. | | ::: | ::: | **Explosive Shot** | Explodes in a 3X3 circle, dealing damage. | | ::: | ::: | **Hunter's Mark** | The mark lasts for 10 seconds. | | {{skyfall.png}}\\ Skyfall | Increases attack speed by 5% for 5 seconds. | **Eagle Shot** | Arrows thrown in the area will search for a target within the spell range, instead of hitting empty tiles. | | ::: | ::: | **Arrow Rain** | Arrows will follow the caster for 2 seconds, dealing damage to enemies. | | ::: | ::: | **Spinning Arrows** | Arrows will now follow the caster in a circular motion for 3 seconds after dropping off the sky, dealing damage to enemies. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231208-010103.png}}\\ **Enchanted** \\ **T1** | Enchantments have +25% more chance to proc (based on their base chance)..|\\ | {{:pasted:20231208-010130.png}}\\ **Charm** \\ **T2** | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ | {{:pasted:20231208-010209.png}}\\ **Neutralize** \\ **T2** | Strong Ethereal Shot disarms the target for 1 second.|\\ | {{:pasted:20231208-010235.png}}\\ **Swift** \\ **T3** | Strong Ethereal Shot it will now be casted again after 1 second.|\\ | {{:pasted:20231208-010305.png}}\\ **Breakdown** \\ **T3** | Skyfall cooldown decreased by 3 seconds.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231208-010335.png}}\\ **Might** \\ **T1** | Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35.|\\ | {{:pasted:20231208-010411.png}}\\ **Hasty** \\ **T2** | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ | {{:pasted:20231208-010434.png}}\\ **Piercing Arrow** \\ **T2** | Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ | {{:pasted:20231208-010501.png}}\\ **Collapse** \\ **T3** | High Velocity Shot deals 25% more damage.|\\ | {{:pasted:20231208-010526.png}}\\ **Downfall** \\ **T3** | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\ ===== Builds ===== \\