====== Bard ====== **Bards** are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt. - Bards can use the following **[[Enchantments]]**: Enraging, Clear State, Life Bloom, Life Leech or Grasping. \\ - Bard's **Attack Speed** cap is 3. \\ - Bard's **Base Weapon Damage** is 12. \\ - Bard' **Spells** and **Auto-Attacks** scales with **Intelligence**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{bard_cleric.png?48}} **Cleric** \\ The **Cleric** can deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts. {{bard_spellsinger.png?48}} **Spellsinger** \\ The **Spellsinger** is a Bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game. ===== Soul Runes ===== {{bard_soul_rune.png}} **Bard Soul Rune** \\ Increases by 11% the damage of allies hit. Lasts 10 seconds. \\ {{forgotten soul rune.png}}**Forgotten Soul Rune** \\ Deals 42 damage in a 4x4 circle area, hitting every second for 6 seconds, while cleansing allies. \\ Both Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{music_strike.png}} {{awakening_icon.png}}\\ Music Strike | 8 | 6s/2s | 143 | Shoots a music note at your target dealing physical damage. | | {{energy_strike.png}}\\ Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. | | {{ice_strike.png}}\\ Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. | | {{flame_strike.png}}\\ Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. | | {{death_strike.png}}\\ Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. | | {{terra_strike.png}}\\ Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. | | {{bard_wave.png}} {{awakening_icon.png}}\\ Bard Wave | 38 | 2s/2s | 105 | Shoots a wave of music at your enemy dealing holy damage. | | {{sound_explosion.png}} {{awakening_icon.png}}\\ Sound Explosion | 60 | 10s/2s | 173 | Deals physical damage to your enemies. | | {{lulaby.png}} {{awakening_icon.png}}\\ Lulaby | 175 | 30s/1s | | Paralyzes enemies around you. | | {{final_note.png}}\\ Final Note | 400 | 13s/2s | 234 | Shoots a music note at your target dealing physical damage. Buffed version of Music Strike. | | {{lightstorm.png}} {{awakening_icon.png}}\\ Lightstorm | 1500 | 14/2s | 97 | Lights up the area with a Massive AoE, then randomly hits every square in the effected area two times dealing holy damage. | | {{vibrating_notes.png}} {{awakening_icon.png}}\\ Vibrating Notes | 1500 | 90s/1s | | For 5 seconds, casts music notes around you that reduces enemies stats by 10.\\ Increases allies stats by 10 and damage by +5%.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{regeneration_hymn.png}}\\ Regeneration Hymn | 21 | 2s/1s | 27 | Heals the player's HP and MP with a healing over time.\\ //Regeneration Hymn "playername"// | | {{magic_heal.png}}\\ Magic Heal | 30 | 1s/1s | 27 | Heals for a large amount of HP. | | {{evocation.png}}\\ Evocation | 100 | 22s/1s | 60 | Heals the player's Mana with a healing over time. This value is increased by 0.25% of the caster's maximum mana. | | {{healing_tune.png}}\\ Healing Tune | 150 | 6s/1s | 46 | Players within the area receive a healing over time.\\ //Healing Tune "playername"// | | {{strong_evocation.png}}\\ Strong Evocation | 350 | 40s/1s | 60 | A strong version of the Evocation spell. This value is increased by 0.5% of the caster's maximum mana. | | {{chain_heal.png}} {{awakening_icon.png}}\\ Chain Heal | 650 | 2s/1s | 28 | Heals the main target and then bounces to 2 random players.\\ //Chain Heal "playername"// | | {{final_light.png}} {{awakening_icon.png}}\\ Final Light | 1500 | 30s/1s | 51 | Heals the target for a large amount of HP.\\ //Final Light "playername"// | | {{healing_tune.png}} {{awakening_icon.png}}\\ Harped Healing Tune | 1500 | 6s/1s | | Heals the entire party with for 2.8% of their maximum health and 1.8% of their maximum mana for a few seconds.\\ //Harped Healing Tune "playername"// | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{buff_party.png}}\\ Buff Party | 30 | 30s/0.1s | Increases your allies Attack Power by 10% and Increases your allies Resistance by 1%.\\ Available in the **Quick Button** menu. | | {{buff_party.png}}\\ Buff Party 2 | 75 | 30s/0.1s | Increases your allies Attack Power by 12% and Increases your allies Resistance by 1.25%.\\ Available in the **Quick Button** menu. | | {{buff_party.png}}\\ Buff Party 3 | 150 | 30s/0.1s | Increases your allies Attack Power by 15% and Increases your allies Resistance by 1.5%.\\ Available in the **Quick Button** menu. | | {{buff_party.png}}\\ Buff Party 4 | 500 | 30s/0.1s | Increases your allies Attack Power by 18% and Increases your allies Resistance by 2%.\\ Available in the **Quick Button** menu. | | {{buff_party.png}} {{awakening_icon.png}}\\ Buff Party 5 | 1500 | 30s/0.1s | Increases your allies Attack Power by 20% and Increases your allies Resistance by 2%.\\ Available in the **Quick Button** menu. | | {{divine circle.png}}\\ Divine Circle | 1500 | 40s/0.1s | Applies a 7% damage reduction buff to the caster.\\ Available in the **Quick Button** menu. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Yields 1.25% resistance for 2 seconds. | **Buffer** | Has 40% chance to give an ally a random buff within 10 tiles, that could be either +5% damage or +1.25% resistance for 2 seconds. | | ::: | ::: | **Cleanser** | Has 10% chance to cleanse an ally within 10 tiles. | | ::: | ::: | **Mana Refiller** | Has 10% chance to heal 2% of an ally's hp and mana within 10 tiles. | | {{soul_rune.png}}\\ Soul Rune | Each player hit increase the Soul Rune's effiency by 5%, up to 25%. | **Healing Notes** | Now also heal allies health and mana. | | ::: | ::: | **Protective Notes** | Now also gives 2% resistance to allies for 3 seconds. | | ::: | ::: | **Offensive Notes** | Now also deals damage to enemies. | | {{bard_wave.png}}\\ Bard Wave | Increased area of effect. | **Wave After Wave** | Casts 2 waves, but they now have a delay to deal damage. | | ::: | ::: | **Slowing Sound** | Heavily paralyze targets for 2 seconds. | | ::: | ::: | **Protective Sound** | Heal allies hit. | | {{chain_heal.png}}\\ Chain Heal | Now also heals mana. | **Cleanse** | Cleanse allies. | | ::: | ::: | **Getaway** | Healed allies receive +80% movement speed for 2 seconds. | | ::: | ::: | **Fight Back** | Healed allies receive +20% precision stat buff for 5 seconds. | | {{final_light.png}}\\ Final Light | Increases the target's Restoration stat by +20% for 15 seconds. | **Last But One** | Heals again after 2 seconds. | | ::: | ::: | **Remaining Hope** | Increases the target's Vitality stat by +20% for 15 seconds. | | ::: | ::: | **Abundance** | Heal allies near to the target as well. | | {{healing_tune.png}}\\ Harped Healing Tune | Area increased. | **Extra Protection** | Healed allies receive 2% resistance for 3 seconds. | | ::: | ::: | **Vibrating Music** | Adds an extra tick. | | ::: | ::: | **Powerful Release** | Also casts in the caster's position. | | {{lightstorm.png}}\\ Lightstorm | Duration and area extended. Now follows the caster. | **Versatile** | Now heals allies and deal damage to enemies. Heals mana to players with mana shield. | | ::: | ::: | **Sacred Wounds** | Enemies hit will heal 25% less for 3 seconds. | | ::: | ::: | **Inspiration** | Allies hit deal 10% more damage for 5 seconds. | | {{lulaby.png}}\\ Lullaby | Now casts on both target and player positions. | **Stunish** | Puts targets to sleep for 3 seconds. | | ::: | ::: | **Aggression** | Deals damage. | | ::: | ::: | **Birland** | Area heavily increased. | | {{music_strike.png}}\\ Music Strike | Applies DoT for 45% of the damage. | **Sticky** | Bounces to 4 nearby enemies. | | ::: | ::: | **Music Therapy** | Casts twice. The second hit hits for 50% of the original damage. | | ::: | ::: | **Horrifying Sound** | Reduces the target's damage by -10% for 3 seconds. | | {{sound_explosion.png}}\\ Sound Explosion | Area increased. | **Sound Chain** | Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once. | | ::: | ::: | **Sound Aura** | Casts an aura that lasts for 4 seconds, dealing 60% of the original damage to nearby enemies. | | ::: | ::: | **Sound Wave** | Casts from the center towards the edges, dealing 60% of the original damage and pushing enemies away. | | {{buff_party.png}}\\ Buff Party 5 | Effectiveness increased by +10%. | **Embracing Training** | Paralyze enemies within a 6x6 circle area for 2 seconds. | | ::: | ::: | **Master's Fate** | Increases your resistance in +0.25% for each ally affected. Lasts 4 seconds. Limit of 5% resistance. | | ::: | ::: | **Cleanse** | Cleanse allies within a 6x6 circle area. | | {{vibrating_notes.png}} {{awakening_icon.png}}\\ Vibrating Notes | Duration increased to 10 seconds. | **Off Limits** | Also reduces enemies attack speed by -10% and movement speed by -50%. | | ::: | ::: | **Strengthened Spirit** | Effectiveness from resistance and damage increased by 40% and effectivness from stats increased by 50%. | | ::: | ::: | **Music Power** | Now also deals damage. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_cloak.png}}\\ Magic Cloak | 8 | 2s/0.1s | Mana Shield. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | | {{strong_sprint.png}}\\ Strong Sprint | 20 | 2s/0.1s | Gives speed to the caster. | | {{illusion.png}}\\ Illusion | 20 | 2s/0.1s | Changes the look of the caster to match the monster.\\ //Illusion "creaturename"// | | {{accesorize.png}}\\ Accesorize | 20 | 2s/2s | Creates an energy ring. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231208-005212.png}}\\ **Personal Preference** \\ **T1** | Classic Soul Rune buff effects are 30% more effective to the caster..|\\ | {{:pasted:20231208-005246.png}}\\ **Pitch Perfect** \\ **T2** | Final Note hits in a 1x1 square area around the target..|\\ | {{:pasted:20231208-005324.png}}\\ **Anthom** \\ **T2** | Regeneration Hymn yields 1.25% of resistance to the target for 2 seconds.|\\ | {{:pasted:20231208-005404.png}}\\ **Shade Block** \\ **T3** | The summon Shade’s area of effect spell applies a 10% healing debuff to enemies hit for 2 seconds.|\\ | {{:pasted:20231208-005433.png}}\\ **Light Shield** \\ **T3** | Lightstorm provides a 1% shield to allies hit according to their maximum resources (health or mana) for 5 seconds.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231208-005501.png}}\\ **Shriek** \\ **T1** | Increases Sound Explosion damage by 50%.|\\ | {{:pasted:20231208-005534.png}}\\ **Rhythm** \\ **T2** | Final Note bounces to 3 enemies.|\\ | {{:pasted:20231208-005603.png}}\\ **Chant** \\ **T2** | Regeneration Hymn grants +3% of overall damage to the target for 2 seconds..|\\ | {{:pasted:20231208-005633.png}}\\ **Fierce Shade** \\ **T3** | The summon Shade’s area of effect spell now has 100% chance to be casted.|\\ | {{:pasted:20231208-005707.png}}\\ **Bright Storm** \\ **T3** | Upon casting Lightstorm the caster will receive +10% of Intelligence stat for 5 seconds.|\\ ===== Builds ===== \\