====== Berserker ====== The **Berserker** is a master of heavy weapons. The Berserker is adept to using heavy 2-handed weapons to deal massive amounts of damage using AoE spells and powerful weapon skill buffs. - Berserker can use the following **[[Enchantments]]**: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping. \\ - Berserker **Attack Speed** cap is 6. \\ - Berserker's **Base Weapon Damage** is 26. \\ - Berserker' **Spells** and **Auto-Attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{berserker_assault.png?48}} **Assault** \\ **Assault** is a skilled single target fighter able to stave off attacks with his defensive capabilities.\\ The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching. {{berserker_rage.png?48}} **Rage** \\ **Rage** is so filled with Rage that he is able to do massive area of effect damage with their new spells.\\ The Raging Berserker excels in area of effect damage and cares less about single-target damage than the Assault Berserker. ===== Soul Rune ===== {{berserker_soul_rune.png}} **Berserker Soul Rune** \\ Deals AoE damage and paralyze enemies hit in a small area. \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{whirlwind_throw.png}}\\ Whirlwind Throw | 18 | 1.5s/2s | 81 | Throws the caster's weapon at the target, dealing damage and taunting the target. | | {{brutal_strike.png}}\\ Brutal Strike | 30 | 5s/1.6s | 89 | Hits the target for a hefty amount of damage. | | {{stomp.png}}\\ Stomp | 35 | 2s/1.6s | 77 | Does AoE damage to all squares around yourself. | | {{spinning_blades.png}} {{awakening_icon.png}}\\ Spinning Blades | 45 | 4s/1.6s | 50 | Deals strong damage in a area around yourself and causes enemies to bleed. | | {{brutal_stomp.png}}\\ Brutal Stomp | 90 | 6s/1.6s | 105 | Stronger than Stomp, does damage to all squares around yourself. | | {{annihilation.png}}\\ Annihilation | 110 | 10s/2.5s | 97 | Deals strong single target damage in melee range. | | {{strong_spinning_blades.png}} {{awakening_icon.png}}\\ Strong Spinning Blades | 175 | 12s/1.6s | 78 | Stronger version of Spinning Blades. | | {{final_showdown.png}} {{awakening_icon.png}}\\ Final Showdown | 650 | 12s/1.6s | 119 | Deals strong damage in a small area near yourself and causes enemies to bleed. | | {{smash.png}} {{awakening_icon.png}}\\ Smash | 1000 | 20s/2s | 325 | Deals damage in a 4x4 circle area around the caster.. | | {{relentless_rage.png}} {{awakening_icon.png}}\\ Relentless Rage | 1500 | 10s/1.6s | 95 | Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%. | | {{high_velocity_throw.png}} {{awakening_icon.png}}\\ High Velocity Throw | 1500 | 8s/2s | 137 | Throws your weapon at the target. | | {{precision_slice.png}} {{awakening_icon.png}}\\ Precision Slice | 1500 | 12s/1.6s | 155 | Deals strong damage to a singular target, which increases your resistance by 10%. | | {{precision_throw.png}}\\ Precision Throw | 1500 | 5s/2s | 129 | Throws your weapon at the target causing a bleed for 27% of the original damage for 3 seconds. Taunts the target and heals yourself. | | {{berserk.png}} {{awakening_icon.png}}\\ Berserk | 1500 | 90s/2s | | Receives 35% Movement Speed, 20% Critical Chance, 15% Attack Speed and 10% Damage, but decreases your Resistance by 15%. Lasts for 10 seconds. Obtainable from [[Cooking Up A Storm]]. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{heal_wounds.png}}\\ Heal Wounds | 8 | 1s/1s | 26 | Heals the health of the caster. This value is increased by 1.5% of the caster's maximum health. | | {{savagery.png}}\\ Savagery | 1500 | 20s/1s | | Heals 3% of the player's health every second for 3 seconds. | | {{standoff.png}}\\ Standoff | 1500 | 30s/1s | | Heals 5% of the player's health every second for 5 seconds. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{charge.png}}\\ Charge | 25 | 8s/0.1s | | Increases Movement Speed. | | {{life_steal.png}}\\ Life Steal | 50 | 60s/0.1s | | Allows the caster to steal life when an Auto Attack hits. | | {{rage_haste.png}}\\ Rage Haste | 60 | 2s/0.1s | | Increases caster's Movement Speed by 30% and Attack Power by +20 flat for 33 seconds. | | {{heavy_swing.png}} {{awakening_icon.png}}\\ Heavy Swing | 125 | 15s/2s | | Paralyzes the target. | | {{enrage.png}}\\ Enrage | 1000 | 9s/0.1s | | Increases caster's overall damage by 15%. | | {{demand_an_opponent.png}} {{awakening_icon.png}}\\ Demand An Opponent | 1500 | 7s/1s | 113 | A large AoE that taunts monsters. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Attacking gives you +1% attack speed, stacking up to +10% attack speed. It lasts for 5 seconds and attacking resets the timer. | **Swing** | Hit enemies in a U shape around you. | | ::: | ::: | **Base** | Hit enemies in a wave shape. | | ::: | ::: | **Slide** | Hit enemies in a straight line. | | {{soul_rune.png}}\\ Soul Rune | Area increased. | **Avalanche** | Ice and rocks keep falling from the sky, +20% dealing damage. | | ::: | ::: | **Rock Rain** | Stones raise up to the sky looking for enemies within the range to fall over. | | ::: | ::: | **Break Leg** | Deals +50% damage to paralyzed enemies. | | {{berserk.png}}\\ Berserk | Increases duration by 2 seconds.| **Killing Spree** | Deals +20% more damage to targets bleeding. | | ::: | ::: | **Berserker** | Doubles the effectiveness, cuts the duration in half. | | ::: | ::: | **Brace Yourself** | No longer reduces resistance. | | {{demand_an_opponent.png}}\\ Demand An Opponent | Area increased. | **Force of Attraction** | Enemies taunted will be pulled towards you. | | ::: | ::: | **Tactical Advantage** | Enemies taunted will be pushed away. | | ::: | ::: | **Hold Tight** | Receives +3% resistance for each enemy taunted, up to 15%, for 4s. If a boss is taunted, receives the maximum bonus. | | {{final_showdown.png}}\\ Final Showdown | Area Increased.| **Inspire** | Allies hit receive +10% critical attack chance for 10 seconds. | | ::: | ::: | **Provoke** | Taunt enemies hit. | | ::: | ::: | **Isolation** | Deals +100% damage if only one enemy is hit. | | {{heavy_swing.png}}\\ Heavy Swing | Now deals damage.| **Dash** | Charges to the enemy. | | ::: | ::: | **Earth Shake** | Deals damage in a beam shape. | | ::: | ::: | **Throw Weapon** | Throws your weapon to the target, dealing damage and paralyzing enemies near them. 5 SQM range. | | {{high_velocity_throw.png}}\\ High Velocity Throw | Bounces to 2 other enemies. | **Accuracy** | The damage increases based on the distance between you and your target. Higher the distance, higher the damage. | | ::: | ::: | **Execute** | Deals more damage based on how much HP the creature has left. Less HP left, higher damage. | | ::: | ::: | **Bloodlust** | Heals based on damage caused. | | {{precision_slice.png}}\\ Precision Slice | The resistance gain is increased by an additional 5%. | **Taunt** | Also taunts the creature. | | ::: | ::: | **Patiently** | Deals +50% damage and receives +5% resistance if the target is paralyzed. | | ::: | ::: | **Deep Cut** | Precision Slice no longer cause direct damage, instead, causes heavy bleed, dealing a total of +100% of the original damage, along 5 seconds. | | {{relentless_rage.png}}\\ Relentless Rage | Adds an extra turn. | **Blades Tornado** | Manipulates blades in a wide area in front of you dealing damage. If you have a target when the animation ends, the blades will fly towards them, dealing damage. 6 SQM range. | | ::: | ::: | **Blood Addict** | Deals +20% damage to enemies paralyzed or stunned. | | ::: | ::: | **Blade Throw** | When the animation ends, throw your blade in front of you, dealing +100% damage in a short area. | | {{smash.png}}\\ Smash | Stuns enemies for 2 seconds. | **Flare of Nourishment** | Deals +20% damage. If a target is outside of the spell area but within a 8x8 circle area, stones will be thrown at them, dealing +10% damage. | | ::: | ::: | **Stone Rain** | Increases the area to a 6x6 circle area, making stones fall from the sky towards enemies, dealing damage in a 1x1 square area around each enemy hit. | | ::: | ::: | **Bloodthirster** | Hitting an enemy that's bleeding heals 0.25% of the caster's maximum health. | | {{spinning_blades.png}}\\ Spinning Blades | Adds an extra spin. | **Strong Wideness** | Radius increased, it now affects 3 sqms. | | ::: | ::: | **Whirlwind Swing** | Spins extra blades in the opposite direction, dealing 65% damage. | | ::: | ::: | **Execute** | Deals more damage based on how much HP the creature has left. Less HP left, higher damage. | | {{strong_spinning_blades.png}}\\ Strong Spinning Blades | Adds an extra spin. | **Wideness** | Radius increased, it now affects 2 sqms. | | ::: | ::: | **Skilled** | Spins extra blades in the opposite direction, dealing 65% damage. | | ::: | ::: | **Bloodlust** | If the enemy is paralyzed, deal +50% damage. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231208-004517.png}}\\ **Swing** \\ **T2** | Spinning Blades spins an additional time.|\\ | {{:pasted:20231208-004545.png}}\\ **Medicine** \\ **T2** | Heal Wounds increased maximum health bonus from 1.5% to 3%.|\\ | {{:pasted:20231208-004608.png}}\\ **Sharpness** \\ **T2** | Increases Life Steal effectiveness by 50%..|\\ | {{:pasted:20231208-004651.png}}\\ **Fury** \\ **T2** | Precision Slice is casted again after 1 second, triggering Awakening Effects, if any.|\\ | {{:pasted:20231208-004720.png}}\\ **Hatred** \\ **T2** | Increases Relentless Rage rounds by 1.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231208-004747.png}}\\ **Whirl** \\ **T2** | Increases Spinning Blades spell damage by 50%.|\\ | {{:pasted:20231208-004815.png}}\\ **Adrenaline** \\ **T2** | Heal Wounds will grant a +5% auto attack damage bonus for 3 seconds.|\\ | {{:pasted:20231208-004844.png}}\\ **Laceration** \\ **T2** | Life Steal applies a bleed for 2% of the user’s maximum health. It lasts for 3 seconds..|\\ | {{:pasted:20231208-004915.png}}\\ **Tremor** \\ **T3** | Precision Slice hits enemies in a 1x1 square area around the caster.|\\ | {{:pasted:20231208-005058.png}}\\ **Knock Out** \\ **T3** | Increases Relentless Rage resistance break from 10% to 15%.|\\ ===== Builds ===== \\