====== Corsair ======
The **Corsair** is a lethal and brazen hybrid fighter that uses a **Pistol** and **Dagger**. Able to deal damage from a range with their offhand, and strike effectively in melee range.
- Corsairs can use the following **[[Enchantments]]**: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. \\
- Corsair **Attack Speed** cap is 6. \\
- Corsair's **Base Weapon Damage** is 16. \\
- Corsair' **Spells** and **Auto-Attacks** scales with **Strength**. \\
===== Specializations =====
**Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]].
{{corsair_demolitionist.png?48}} **Demolitionist** \\
Spec of mass destruction can cast alot of AOE's in a short amount of time duo to the huge CDR buffs. perfect for solo playing and farming.
{{corsair_gambler.png?48}} **Gambler** \\
Team-play version that can cast alot of buffs for the party and strength allies in battles. less AOE than the Demolitionist but can benefit of higher resistance.
===== Soul Rune =====
{{corsair_soul_rune.png}} **Corsair Soul Rune** \\
Deals damage to random tiles in a circle area. \\
===== Forgotten Soul Rune =====
^ Guaranteed Effect ^ Dynamite ^ Heavy Artillery ^ Accuracy ^
| It now summons two cannons instead of one. Damage increased by 20%. Investing points increases the cannon’s damage. | Once it expires, the cannon explodes, dealing +100% damage in a 5x5 circle area. | Increased the area of effect to a 5x5 circle. | The Cannon Balls no longer cause a 3x3 circle area explosion, instead, it deals 100% more damage towards one single target. |
Soul Runes scales with **Runemastery**.
===== Spells =====
==== Attack Spells ====
^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^
| {{quick_draw.png}}\\ Quick Draw | 8 | 2s/2s | 85 | Shoots the target, dealing damage. |
| {{skull_cracker.png}}\\ Skull Cracker | 100 | 6s/2.5s | 201 | Deals damage to a singular target, reducing threat. Pushes the target 1 sqm away. Doesn't work against bosses. |
| {{explosive_shot.png}}\\ Explosive Shot | 1500 | 7s/2s | 81 | Fires an explosive round. |
| {{run_the_barrel.png}} {{awakening_icon.png}}\\ Run The Barrel | 100 | 7s/2s | 54 | Shoots multiple times against the target. dealing damage. |
| {{cannon_barrage.png}} {{awakening_icon.png}}\\ Cannon Barrage | 400 | 18s/2s | 110 | Deals damage to random tiles in a large area. |
| {{call_in_the_militia.png}}\\ Call In The Militia | 600 | 4s/2s | 650 | Summons 1 Blue Coat, up to 2 active at the same time. |
| {{dead_eye.png}} {{awakening_icon.png}}\\ Dead eye | 1000 | 9s/2s | 174 | Shoots the target dealing damage. |
| {{second_wave.png}} {{awakening_icon.png}}\\ Second Wave | 1500 | 18s/2s | 99 | Deals damage to random tiles in a large area. Follows the caster |
| {{gauss_barrel.png}} {{awakening_icon.png}}\\ Gauss Barrel | 1500 | 14s/2s | 325 | Shoots the enemy dealing damage. |
| {{Napalm.png}}{{awakening_icon.png}}\\ Napalm | 1500 | 14s/2s | 325 | It deals damage towards the caster's target, dealing damage in a 2x2 circle area. Enemies hit will burn for 5 seconds, hitting every second, taking 1/5 of the base damage per second. |
| {{corsairs_gamble.png}}{{awakening_icon.png}}\\ Corsairs Gamble | 1500 | 90s/0.1s | 0 | The Corsair rolls his dice, has a 100% chance to succeed. It can either be resistance, damage or jackpot, which grants both. |
==== Healing Spells ====
^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^
| {{flask_of_rum.png}}\\ Flask of Rum | 8 | 1s/1s | 60 | Heals the health. This value is increased by 0.85% of your maximum health.. |
| {{bottle_of_rum.png}}\\ Bottle of Rum | 100 | 14s/1s | 61 | Heals the health. This value is increased by 4% of your maximum health.. |
==== Support Spells ====
^ Spell name ^ Level ^ Cooldown ^ Spell Description ^
| {{draw_cards.png}}\\ Draw Cards | 8 | 120s/0.1s | Draws cards, used for ammo inside the gun. |
| {{flask_of_gin.png}}\\ Flask of Gin | 80 | 30s/0.1s | Increases the cooldown reduction of the caster by 4% for 30 seconds. |
| {{flask_of_vodka.png}}\\ Flask of Vodka | 80 | 30s/0.1s | Increases the resistance of the caster by 2%. |
| {{flask_of_vodka.png}}\\ Extra Shot of Vodka | 1500 | 30s/0.1s | Increases the resistance of the caster by 4%. |
| {{flask_of_gin.png}}\\ Extra Shot of Gin | 1500 | 30s/0.1s | Increases the cooldown reduction of the caster by 8% for 30 seconds. |
==== Cards ====
^ Card ^ Effect ^ Description ^
| {{ice_card.png}}\\ Ice Card | Turns your basic attacks into ice element. | 10% chance to slow the target hit. |
| {{fire_card.png}}\\ Fire Card | Turns your basic attacks into fire element. | Deals 3x3 squared AoE Fire Damage around the target. |
| {{energy_card.png}}\\ Energy Card | Turns your basic attacks into energy element. | 20% chance to apply an Energy DoT (Damage over Time). |
| {{earth_card.png}}\\ Earth Card | Turns your basic attacks into earth element. | Gives resistance 7% to the Corsair each hit. |
| {{death_card.png}}\\ Death Card | Turns your basic attacks into death element. | Improves the Corsair's damage by 8% (Applies to spells as well as auto attacks). |
==== Awakening Spells ====
After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\
These spells will be marked with {{awakening_icon.png}}.
^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^
| {{auto_attack.png}}\\ Auto Attack | Has 15% chance to make targets bleed for 5 seconds, dealing the same damage caused by the auto attack per second | **Card Trick** | Effect from cards will be +50% more effective. |
| ::: | ::: | **Bloodthirsty** | Bleed caused by a dagger is twice as effective. |
| ::: | ::: | **Heal Scurvy** | Has 10% chance to cleanse yourself. Succesful cleanses will also heal the attacker for 3% of its maximum health. |
| {{soul_rune.png}}\\ Soul Rune | Causes bleed equal to 50% of the damage caused, lasts for 5 seconds and ticks 1 every second. | **Dedication** | The effect follows the target. |
| ::: | ::: | **Rush** | Deals the whole damage at once, but in a 2x2 circle area. |
| ::: | ::: | **Ahoy!** | Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit. |
| {{call_in_the_militia.png}}\\ Call In The Militia | An extra Blue Coat is allowed to be summoned. Investing points into this spell increases the Blue Coat's damage. | **Armor Up ** | Blue Coats take 50% less damage. |
| ::: | ::: | **Trained** | The Blue Coat's area spell chance to cast has been increased from 50% to 100%. It's still casted every 3 seconds |
| ::: | ::: | **Gunnery** | Increased area spell's damage by 20% and area increased to a 2x2 circle area. |
| {{cannon_barrage.png}}\\ Cannon Barrage | Deals 20% extra damage. Area heavily increased. | **Injure** | Enemies hit are paralyzed by 80%. |
| ::: | ::: | **Cannon-Ball** | Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3X3 circle area. |
| ::: | ::: | **Faster!** | Delay between waves decreased from 750ms to 500ms, delay between hits decreased from 100ms to 75ms and rounds increased from 4 to 6. |
| {{corsairs_gamble.png}}\\ Corsairs Gamble | While in a party, the effect is buffed by +50%. If not, cooldown reduced in half. | **Pact** | Can only draw damage roll, but the amount is random (range between -4, +2 from the original value). |
| ::: | ::: | **Jackpot!** | Always grant a jackpot. |
| ::: | ::: | **Pride** | Grants double base resistance. |
| {{dead_eye.png}}\\ Dead eye | Causes bleed equal to the damage caused, lasts for 5 seconds and hits every 1 second. Now bounces to 2 other enemies. | **High Noon** | Shoots every target in front of you, but deals -50% damage. It has a 5 tile range on the position your facing towards in a cone shape. |
| ::: | ::: | **Big One** | Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you. |
| ::: | ::: | **Frenzy** | Explodes in a 1X1 square area on the player and on the target position. |
| {{explosive_shot.png}}\\ Explosive Shot | Makes enemies hit burn for 90% of the damage caused. Lasts for 2 seconds and hits every 1 second. | **Hidden Dynamite** | Killing an enemy with the DoT causes the corpse to explode, dealing AoE damage. |
| ::: | ::: | **Anti Heal** | Players hit can't heal for 2 seconds. |
| ::: | ::: | **Fuel** | Hitting enemies that are bleeding cause them to explode in a small area, dealing +20% damage. |
| {{gauss_barrel.png}}\\ Gauss Barrel | Yields +10% resistance for 5 seconds. | **Shoulder Shot** | Disarms the target for 4 seconds. |
| ::: | ::: | **Barrel Explosion** | Explodes in a large area, dealing damage and making enemies hit burn. |
| ::: | ::: | **Accuracy** | Each tile of distance closer to the target will yield a +10% damage bonus. |
| {{run_the_barrel.png}}\\ Run The Barrel | Shoots 10 times in a row instead of 6. | **Point-Blank** | Deals +25% damage if the target is within melee range. |
| ::: | ::: | **Fan the Hammer** | Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%. |
| ::: | ::: | **Multi Shot** | Now shoots 20 times against enemies nearby your target. |
| {{second_wave.png}}\\ Second Wave | Added an extra wave. Area heavily increased. | **Second Wave** | If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage. |
| ::: | ::: | **No Wasted Bullets** | Adds an extra final explosion, dealing damage to all tiles. No longer follows the caster. |
| ::: | ::: | **Wanted** | Instead of hitting empty tiles, directly shoot enemies within the range. Range decreased to 4 tiles. |
| {{Napalm.png}}\\ Napalm | Area increased from a 2x2 circle to a 5x5 circle. Investing points increases the spell's damage. | **Friendly Fire** | The area of effect is now casted at the caster's position |
| ::: | ::: | **Loading** | Increases damage by 25%, but takes 1 second to deal damage |
| ::: | ::: | **After Effect** | Enemies suffering from Napalm Burning take 5% more damage for 5 seconds. |
| {{quick_draw.png}}\\ Quick Draw | Now bounces to 2 near targets within 3 tiles of distance. | **Quicker** | Shoots twice. |
| ::: | ::: | **Side Effect** | Deals AoE in wave shape respective to the caster's position against the target. |
| ::: | ::: | **Accuracy** | Each tile of distance closer to the target will yield a +10% damage bonus. |
==== Basic Spells ====
^ Spell name ^ Level ^ Cooldown ^ Spell Description ^
| {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. |
| {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. |
| {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. |
| {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. |
| {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. |
| {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. |
| {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. |
| {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. |
| {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. |
===== Artifacts =====
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
**1st tier:** Received when the corresponding arena is finished.\\
**2nd tier:** 200 Wargate currency.\\
**3rd tier:** 5000 Archlight tokens and 200M Gold
{{heaven_artifact.gif}} **Heaven Artifact** \\
| {{:pasted:20231208-002710.png}}\\ **Recruit** \\ **T1** | An extra Blue Coat may be summoned by Call In The Militia.|\\
| {{:pasted:20231208-004013.png}}\\ **Gin Sour** \\ **T2** | Increases Cooldown bonus from Flask of Gin from 4% to 6%.|\\
| {{:pasted:20231208-004045.png}}\\ **White Russian** \\ **T2** | Increases Resistance bonus from Flask of Vodka from 8% to 12%.|\\
| {{:pasted:20231208-004121.png}}\\ **Aftermath** \\ **T3** | Napalm disarms enemies hit for 1 second.|\\
| {{:pasted:20231208-004148.png}}\\ **Double Barrel** \\ **T3** | Gauss Barrel bounces to 2 enemies.|\\
{{hell_artifact.gif}} **Hell Artifact** \\
| {{:pasted:20231208-003622.png}}\\ **Gunpowder** \\ **T1** | Increases Cannon Barrage damage by 50%.|\\
| {{:pasted:20231208-003658.png}}\\ **Gin Tonic** \\ **T2** | Flask of Gin grants +5% attack speed..|\\
| {{:pasted:20231208-003732.png}}\\ **Moscow Mule** \\ **T2** | Flask of Vodka grants +5% spell damage.|\\
| {{:pasted:20231208-003803.png}}\\ **Firestorm** \\ **T3** | Increases Napalm’s damage by 20%.|\\
| {{:pasted:20231208-003829.png}}\\ **Barrel Roll** \\ **T3** | Gauss Barrel is casted again after 1 second, triggering Awakening Effects, if any.|\\
===== Builds =====
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