====== Druid ====== The **Druid** is a combination of a natural damaging class and a healer. Allowing the Druid to support with large heals and a moderate amount of damage in boss fights. - Druids can use the following **[[Enchantments]]**: Enraging, Clear State, Life Bloom, Life Leech or Grasping. \\ - Druid's **Attack Speed** cap is 3. \\ - Druid's **Base Weapon Damage** is 12. \\ - Druid' **Spells** and **Auto-Attacks** scales with **Intelligence**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{druid_restoration.png?48}} **Tree Spirit** \\ The **Tree Spirit** is a druid who has become attune with his natural roots and has multiple support spells to aid his allies in battle and sometimes turn the tide of battle by themselves. {{druid_shaman.png?48}} **Shaman** \\ The **Shaman** is a skilled caster version of the druid. He primarily favors the ice element, using it to deal more damage and ignore healing. ===== Soul Rune ===== {{druid_soul_rune.png}} **Druid Soul Rune** \\ Expands from center to be size of avalanche rune, deals a great amount of damage. \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{energy_strike.png}}\\ Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. | | {{ice_strike.png}}\\ Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. | | {{flame_strike.png}}\\ Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. | | {{death_strike.png}}\\ Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. | | {{terra_strike.png}}\\ Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. | | {{azur_wave.png}}\\ Azur Wave | 18 | 4s/2s | 95 | Shoots out a wave of ice, dealing ice damage. | | {{vine_wave.png}}\\ Vine Wave | 38 | 3s/2s | 101 | Shoots out a wave of earth, dealing earth damage. | | {{azur_wave.png}}\\ Strong Azur Wave | 40 | 12s/2s | 127 | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. | | {{wrath_of_nature.png}} {{awakening_icon.png}}\\ Wrath of Nature | 55 | 8s/2s | 192 | Earth damage erupts in an AoE around the caster. | | {{eternal_winter.png}} {{awakening_icon.png}}\\ Eternal Winter | 60 | 8s/2s | 192 | Ice damage erupts in an AoE around the caster. | | {{frost_grenade.png}}\\ Frost Grenade | 110 | 3s/2s | 194 | Deals damage in a explosion of ice around the target. | | {{frozen_tundra.png}} {{awakening_icon.png}}\\ Frozen Tundra | 650 | 10s/2s | 191 | Ice damage erupts in an AoE around the caster. | | {{subzero.png}} {{awakening_icon.png}}\\ Subzero | 1500 | 14s/2s | 168 | Ice damage erupts in an AoE around the caster. | | {{vine_wave.png}}\\ Vine Beam | 1500 | 6s/2s | 134 | Shoots out a wave of vines, dealing earth damage. | | {{starfall.png}} {{awakening_icon.png}}\\ Starfall | 1500 | 20s/2s | 277 | Stars will fall from the sky hitting nearby enemies. | | {{chilling_waves.png}}{{awakening_icon.png}}\\ Chilling Waves | 1500 | 24s/2s | 148 | Ice damage erupts in an AoE around the caster. | | {{chilling_blast.png}}\\ Chilling Blast | 1500 | 14s/2s | 215 | Deals ice damage to your target. | | {{enrooting.png}}\\ Enrooting | 1500 | 30s/2s | | Roots spring up, paralyzing the target. | | {{natural_growth.png}}\\ Natural Growth | 1500 | 16s/2s | | Summons vines around the target. | | {{frost_shield.png}} {{awakening_icon.png}}\\ Frost Shield | 1500 | 90s/2s | | Surrounds your target (friendly or yourself) with a frost shield, dealing damage to those who attack them.\\ Obtainable from [[Cooking Up A Storm]]. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{heal.png}}\\ Heal | 18 | 1s/1s | 80 | Heals the HP of the target.\\ //Heal "playername"// | | {{magic_heal.png}}\\ Magic Heal | 30 | 1s/1s | 80 | Heals for a large amount of HP. | | {{evocation.png}}\\ Evocation | 100 | 22s/1s | | Heals the player's Mana with a healing over time. | | {{strong_evocation.png}}\\ Strong Evocation | 350 | 40s/1s | | A strong version of the Evocation spell. | | {{blossom.png}} {{awakening_icon.png}}\\ Blossom | 1500 | 30s/1s | 10000 | Heals the target for a massive amount of health.\\ //Blossom "playername"// | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{cat_form.png}}\\ Cat Form | 100 | 15s/0.1s | Transforms the caster into a Cat, increasing Speed by 35% and regenerating 2.5% health and mana every second. Transforming will make you maul enemies in a 3X3 arena, dealing damage and making them bleed | | {{merlkin_form.png}}\\ Merlkin Form | 100 | 15s/0.1s | Transforms the caster into a Merlkin, While in this form, Starfall is casted every 10 seconds without putting it under cooldown. Starfall casted by Merlkin Form do not trigger Awakening Effects | | {{bear_form.png}}\\ Bear Form | 100 | 15s/0.1s | Transforms the caster into a Bear, increasing Resistance by 2.5%. In Bear Form, you can cast the spell Taunt. | | {{seed_purification.png}}\\ Seed Purification | 1500 | 20s/2s | Creates seeds on the floor that will bloom in 2 seconds, cleansing and healing allies.\\ Can only be casted in **Blooming Form**. | | {{cocoon.png}}\\ Cocoon | 1500 | 20s/2s | Becomes a cocoon being imune to damage for 3 seconds. You won't be able to move or attack during its duration.\\ Can only be casted in **Blooming Form** with the **Cocoon** awakening effect active. | | {{blooming_form.png}} {{awakening_icon.png}}\\ Blooming Form | 1500 | 30s/0.1s | Transforms the caster into a Treant for 15 seconds, increasing your healing by 50% and reducing your damage by 50%. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | The Druid has 8% of chance to reset the cooldown of a random form. | **Natural Growth** | Has 20% chance to cast Natural Growth in your target. | | ::: | ::: | **Nature Healing** | Has 20% chance to heal a random ally (prioritize players with low health). | | ::: | ::: | **Enrooting** | Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds. | | {{soul_rune.png}}\\ Soul Rune | Animation delayed decreased. | **Ice Bending** | Pushes enemies away from the center. | | ::: | ::: | **Avalanche** | Freezes enemies hit for 3 seconds. | | ::: | ::: | **Unstable Icicle** | Icicles will fall over enemies hit, dealing damage. | | {{Forgottensoulrune.png}}\\ Forgotten Soul Rune | Area increased to a 3x3 circle to a 5x5 circle area. | **Cryogenic Point** | The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus. | | ::: | ::: | **Frozen Shards** | Frozen shards fall from the sky 1 second after cast, dealing the same damage in a 3x3 circle area around the selected position. | | ::: | ::: | **Blizzard** | After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second. | | {{blooming_form.png}}\\ Blooming Form | Duration extended to 30 seconds. | **Respect For Life** | Healing spells will be +50% more effective. Attack spells will be 50% less effective. | | ::: | ::: | **Cocoon** | You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration. | | ::: | ::: | **Tree Bark** | Receives -30% less damage. | | {{blossom.png}}\\ Blossom | The effect runs for an additional round. | **Instant Protection** | Yields +3% resistance for 2 seconds, for both caster and target. | | ::: | ::: | **Fertilizer** | The effect runs for an additional round. | | ::: | ::: | **Overgrown** | Casts towards allies near your target's position as well. | | {{starfall.png}}\\ Starfall | No longer transforms into Merlkin Form. | **Shooting Stars** | Area increased to a 10x10 circle. | | ::: | ::: | **Star Impact** | Deals damage instantaneously. | | ::: | ::: | **Lunar Shower** | Heals health and mana from allies within a 10x10 circle area for the same amount as its damage. | | {{Animal Form.png}}\\ Animal Form | Increases effectiveness by +5%. On Cat Form, it only increases speed. On Bear Form, increases resistance by +1% | **Bear Form** | Increases this form's resistance bonus by +1.5%. | | ::: | ::: | **Cat Form** | While in this form, casts the Scratch ability from transformation every 5 seconds. | | ::: | ::: | **Merlkin Form** | Starfall automatic loop can now trigger awakening effects. Additionally, it reduces the loop delay by .25 seconds per point. | | {{eternal_winter.png}}\\ Eternal Winter | Area increased. | **Ice Bomb** | If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect. Picking this effect will increase the spell cooldown in 50%. | | ::: | ::: | **Ice Protection** | Receives +4% resistance for 5 seconds. | | ::: | ::: | **Remaining Icicles** | 1 second after casting the spell, icicles will spin around you, dealing damage. Picking this effect will increase the spell cooldown in 50%. | | {{frost_shield.png}}\\ Frost Shield | Gives 4% of resistance while active. | **Double-Edged Protection** | Casts on self and on target. | | ::: | ::: | **Frost Healing** | Instead of dealing damage, heal allies in a larger area. | | ::: | ::: | **Frosty Night** | Freezes nearby enemies for 2 seconds. | | {{frozen_tundra.png}}\\ Frozen Tundra | Freezes enemies for 1 second. | **Solidify** | After 1 second, freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second. | | ::: | ::: | **Cryofreeze** | Cleanse you and allies. | | ::: | ::: | **Tundra Protection** | Yields +10% resistance for 5 seconds to you and allies. | | {{subzero.png}}\\ Subzero | The snow rain follows you. | **Absolute Zero** | The DoT will deal double damage if the target is paralyzed. | | ::: | ::: | **Cryogenic** | Enemies hit will explode after 2 seconds, dealing damage in a 3X3 circle area. | | ::: | ::: | **Snow Flakes** | Area of the snow increased. | | {{Chilling Waves.png}}\\ Chilling Waves | Freezes enemies for 2 seconds. | **Chilling Motion** | Now goes back and forth. | | ::: | ::: | **Chilling Shards** | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | | ::: | ::: | **Chilling Tsunami** | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | | {{wrath_of_nature.png}}\\ Wrath of Nature | Snares targets hit for 1 second. | **Vines** | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. | | ::: | ::: | **Growing Roots** | After casting, roots grow from your position, dealing damage. | | ::: | ::: | **Root Whip** | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_cloak.png}}\\ Magic Cloak | 8 | 2s/0.1s | Mana Shield. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | | {{strong_sprint.png}}\\ Strong Sprint | 20 | 2s/0.1s | Gives speed to the caster. | | {{illusion.png}}\\ Illusion | 20 | 2s/0.1s | Changes the look of the caster to match the monster.\\ //Illusion "creaturename"// | | {{accesorize.png}}\\ Accesorize | 20 | 2s/2s | Creates an energy ring. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231208-000721.png}}\\ **Winter Protection** \\ **T1** | Eternal Winter grants a shield for 10% of your maximum mana for 5 seconds.|\\ | {{:pasted:20231208-000754.png}}\\ **Slippery Ground** \\ **T2** | Frost Grenade will apply 20% paralyze for 3 seconds.|\\ | {{:pasted:20231208-000830.png}}\\ **Recharge** \\ **T2** | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ | {{:pasted:20231208-000903.png}}\\ **Cold Hit** \\ **T3** | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ | {{:pasted:20231208-000939.png}}\\ **Flourish** \\ **T3** | Increases Blooming Form’s healing by 10%.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231208-001517.png}}\\ **Persistent** \\ **T1** | Increases Eternal Winter spell damage by 50%.|\\ | {{:pasted:20231208-001602.png}}\\ **Frostbite** \\ **T2** | Frost Grenade no longer deals damage in a cross area, instead, it deals true damage towards the target.|\\ | {{:pasted:20231208-001111.png}}\\ **Uplift** \\ **T2** | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds..|\\ | {{:pasted:20231208-001146.png}}\\ **Freezing Blast** \\ **T3** | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ | {{:pasted:20231208-001228.png}}\\ **Blooming Aggressiveness** \\ **T3** | The Blooming Form’s 50% attack damage debuff is removed.|\\ ===== Builds ===== \\