=====Enchantments===== There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.) Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you receive an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character. Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). Note: You can put Richochet on the main hand and offhand, they do not share a CD. Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1: ====Normal==== ^ Image ^ Name ^ Description ^ | {{cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | {{enraging.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | {{enflaming.png?nolink}} | Enflaming | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | {{grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. | | {{hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | | {{lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | | {{rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | {{item_24130.png?nolink}} | Life Leech | Has a chance to 100% chance on Auto attack, 25% on spells to leech life from its target. The amount healed is **1.5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | ====Empowered==== You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **70** at the alchemy' station. ^ Image ^ Name ^ Description ^ | {{emp_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | {{emp_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | {{emp_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | {{emp_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. | | {{emp_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | | {{emp_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | | {{emp_rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | {{item_24139.png?nolink}} | Life Leech | Has a chance to 100% chance on Auto attack, 25% on spells to leech life from its target. The amount healed is **2.5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | ==== Awakened ==== You can upgrade 3 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station. ^ Image ^ Name ^ Description ^ | {{awa_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | {{awa_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **15** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | {{awa_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **125%** of hit damage (or **2x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | {{awa_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**80%**) and Players for **1.6** seconds. | | {{awa_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | | {{awa_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds. | | {{awa_rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | {{item_24149.png?nolink}} | Life Leech | Has a chance to 100% chance on Auto attack, 25% on spells to leech life from its target. The amount healed is **4%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |