=====Enchantments===== There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.) Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you receive an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character. Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). Note: Classes that use dual wield can use two enchantments, they do not share a CD. Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll or Enchant Remover. ====Normal==== ^ Image ^ Name ^ Description ^ | {{cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **0.625%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| | {{enraging.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7** seconds and it yields **+10%** overall damage. This enchantment can be used on any weapon except bows and pistols.| | {{enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **1.5** seconds cooldown and it has **75** base damage. This enchantment can only be used on shields.| | {{grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **20%** and it lasts for **1** second. This enchantment can be used on any weapon.| | {{hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **1.75x**. This enchantment can be used on any weapon except wands. | | {{lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **0.625%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon. | | {{rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **75%** of original damage. This enchantment can be used on bows, pistols and daggers.| | {{item_24130.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **1.5%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| ====Empowered==== You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **30** at the alchemy' station. ^ Image ^ Name ^ Description ^ | {{emp_cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.12%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| | {{emp_enrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7.5** seconds and it yields **+12%** overall damage. This enchantment can be used on any weapon except bows and pistols.| | {{emp_enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.75** seconds cooldown and it has **150** base damage. This enchantment can only be used on shields.| | {{emp_grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **40%** and it lasts for **1.6** second. This enchantment can be used on any weapon.| | {{emp_hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **3x**. This enchantment can be used on any weapon except wands.| | {{emp_lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.12%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| | {{emp_rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **85%** of original damage. This enchantment can be used on bows, pistols and daggers.| | {{item_24139.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **2.5%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| ==== Awakened ==== You can upgrade 3 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **40** at the alchemy' station. ^ Image ^ Name ^ Description ^ | {{awa_cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.5%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| | {{awa_enrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8** seconds and it yields **+15%** overall damage. This enchantment can be used on any weapon except bows and pistols.| | {{awa_enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.35** seconds cooldown and it has **300** base damage. This enchantment can only be used on shields.| | {{awa_grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **60%** and it lasts for **2** second. This enchantment can be used on any weapon.| | {{awa_hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **5x**. This enchantment can be used on any weapon except wands.| | {{awa_lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.5%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| | {{awa_rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **105%** of original damage. This enchantment can be used on bows, pistols and daggers.| | {{item_24149.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **4%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| ==== Ascended ==== You can upgrade 3 **Awakened** Enchants of the same type (example 3 Life leech T3) into it's awakened version by having [[Alchemy]] level **50** at the alchemy' station. ^ Image ^ Name ^ Description ^ | {{ascclear.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **3%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| | {{ascenrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8.5** seconds and it yields **+20%** overall damage. This enchantment can be used on any weapon except bows and pistols.| | {{ascenflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.25** seconds cooldown and it has **500** base damage. This enchantment can only be used on shields.| | {{ascgrasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **80%** and it lasts for **3** second. This enchantment can be used on any weapon.| | {{aschemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **8x**. This enchantment can be used on any weapon except wands.| | {{ascbloom.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **3%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| | {{ascricho.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **130%** of original damage. This enchantment can be used on bows, pistols and daggers.| | {{ascleech.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **6%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.|