====== Guardian ====== The **Guardian** is a powerful, high defense and high health warrior who uses a **Shield** as a primary weapon. - Guardian can use the following **[[Enchantments]]**: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping. \\ - Guardian's **Attack Speed** cap is 5. \\ - Guardian's **Base Weapon Damage** is 16. \\ - Guardian' **Spells** and **Auto-Attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{guardian_holy.png?48}} **Holy** \\ The **Holy** guardian has followed his true path in the light. He is able to better self heal and do extra offensive skills, allowing him to output more damage and heal himself more with the sacrifice of the protection and resistance. {{guardian_protection.png?48}} **Protector** \\ The **Protector** is essentially a shield wall. He is a guardian who has taken it upon himself to trust his healers and focus completely on protecting his teammates. ===== Soul Rune ===== {{guardian_soul_rune.png}} **Guardian Soul Rune** \\ Stuns the target and heals the guardian for a percentage of their max health (the heal does scale with Runemastery). \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{shield_bash.png}} {{awakening_icon.png}}\\ Shield Bash | 18 | 4s/2s | 265 | A wave of holy damage erupts in front of the caster. | | {{sunfire_missile.png}} {{awakening_icon.png}}\\ Sunfire Missile | 20 | 4s/2s | 250 | Shoots a holy missile at your target. | | {{sunfire.png}} {{awakening_icon.png}}\\ Sunfire | 70 | 6s/2s | 128 | Does holy damage in a area around the caster. | | {{retribution.png}} {{awakening_icon.png}}\\ Retribution | 275 | 10s/2s | 74 | Paralyzes the target. | | {{burst_of_light.png}}\\ Burst of Light | 500 | 8s/2s | 213 | Does holy damage in a area around the caster. | | {{burning_weapon.png}}\\ Burning Weapon | 650 | 7s/2s | 111 | Imbues the caster's weapon with fire, dealing damage and sets the target on fire. | | {{shield_slam.png}} {{awakening_icon.png}}\\ Shield Slam | 1500 | 13s/2s | 257 | Deals a singular target based on the caster's melee skill. | | {{command_attention.png}}\\ Command Attention | 1500 | 15s/2s | 500 | Deals damage and commands monsters to attack the caster. | | {{blazing_light.png}}\\ Blazing Light | 1500 | 15s/2s | 116 | Throws your weapon at the enemy dealing holy damage and applying a holy damage over time. | | {{holy_shock.png}} {{awakening_icon.png}}\\ Holy Shock | 1500 | 12s/2s | 116 | Deals damage to the target and make it take holy damage over time. | | {{holy_retribution.png}} {{awakening_icon.png}}\\ Holy Retribution | 1500 | 11s/2s | 159 | Calls down a large holy nova around the caster. | | {{holy_spirit.png}} {{awakening_icon.png}}\\ Holy Spirit | 1500 | 90s/2s | | Summons a Holy Spirit that heals the caster every few seconds.\\ Obtainable from [[Cooking Up A Storm]] quest. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{flash_heal.png}}\\ Flash Heal | 8 | 1s/1s | 41 | Heal for a small amount of HP. | | {{holy_flash.png}}\\ Holy Flash | 20 | 20s/1s | 132 | Heal for a moderate amount of HP. | | {{divine_light.png}}\\ Divine Light | 1500 | 6s/2s | 67 | A large heal in a small window of time. | | {{divine_intervention.png}}\\ Divine Intervention | 1500 | 90s/2s | 275 | Heals the caster for a set amount of a short period of time. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{taunt.png}}\\ Taunt | 20 | 5s/2s | | Command monsters to attack the caster.\\ Available in the **Quick Button** menu. | | {{ultimate_challenge.png}} {{awakening_icon.png}}\\ Ultimate Challenge | 40 | 12s/1s | 178 | Deals melee damage and command monsters to attack the caster.\\ Available in the **Quick Button** menu. | | {{shield_wall.png}}\\ Shield Wall | 1500 | 40s/0.1s | | Increases the caster's Resistance by 10% for 10 seconds.\\ Available in the **Quick Button** menu. | | {{raise_shields.png}} {{awakening_icon.png}}\\ Raise Shields | 1500 | 20s/0.1s | | Increases the caster's Resistance for 5% for 8 seconds.\\ Available in the **Quick Button** menu. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Has 50% chance to taunt your target. | **Helping Weapon** | Has 60% chance to deal damage to enemies around you. | | ::: | ::: | **Healing Weapon** | Has 30% chance to heal 2% of your HP. | | ::: | ::: | **Protective Weapon** | Has 30% chance to yield 1.25% resistance for 2 seconds. | | {{soul_rune.png}}\\ Soul Rune | Now deals damage. | **Execute** | Deal damage based on how much HP the target has lost. Less lost HP, more damage. | | ::: | ::: | **Instigate** | Reduces 8% threat and taunts target. | | ::: | ::: | **Heaven's Light** | Now sends a light beam in the target's position, dealing damage. Every second, the light beam grows, dealing damage in a larger area. Lasts for 3 seconds. | | {{holy_spirit.png}}\\ Holy Spirit | Now heal allies as well. | **Cleansing Heal** | Allies healed will now be cleansed. | | ::: | ::: | **Extra Protection** | Allies healed will receive 10% resistance for 15 seconds. | | ::: | ::: | **Shadow Spirit** | Every 2 second, deal high damage in an AoE area against the target. | | {{holy_shock.png}}\\ Holy Shock | Bounces to 3 enemies. | **Purify** | Now bounces to 3 allies and 3 enemies. If the target is an ally, it will heal and cleanse them. If it's an enemy, it will deal damage. | | ::: | ::: | **Healing Shock** | The projectile gets back at you healing 10% of your maximum health. | | ::: | ::: | **Provocative Shock** | Taunts enemies hit. | | {{holy_retribution.png}}\\ Holy Retribution | Area increased. | **Consecration** | Consecrate the soil following the Guardian, healing allies and damaging enemies over time. | | ::: | ::: | **Faith** | Greatly heal health and mana from allies hit, but doesn't deal damage anymore. | | ::: | ::: | **Extinguish** | Enemies hit heal -50% for 2 seconds. | | {{Raise shields.png}}\\ Raise Shields | Duration extended to 12 seconds. | **Thorns** | For 10 seconds, reflects 20% of damage received. | | ::: | ::: | **Sturdy** | Becomes unstoppable for 5 seconds. Unstoppable players ignore any Crowd Control. | | ::: | ::: | **Tough Skin** | Gains +0.5% resistance for every 5% of HP missing, up to +5% resistance. | | {{retribution.png}}\\ Retribution | Any holy damage received by the target will be increased by 15% for 3 seconds. | **Quiet** | Silence enemies hit for 2 seconds. | | ::: | ::: | **Provoke** | Taunt enemies hit. | | ::: | ::: | **Fragment** | Sends a lightning to hit the target, then fragmenting itself into smaller lightnings, dealing damage to enemies. | | {{shield_bash.png}}\\ Shield Bash | Deals damage to all directions. Cooldown doubled. | **Challenge** | Every enemy hit besides your target is pushed away. 1 SQM range. | | ::: | ::: | **Shield Dash** | Charges towards the enemy stunning targets hit. 8 SQM range. | | ::: | ::: | **March** | Deals +100% damage to enemies stunned. | | {{shield_slam.png}}\\ Shield Slam | Taunts enemy hit. | **Focused Slam** | Becomes single target. Deals +100% damage, pushes and stuns the target for 1 second. | | ::: | ::: | **Drop Weapon** | Disarms enemies hit for 2 seconds. | | ::: | ::: | **Shield Protection** | Receives 2.5% resistance for 5 seconds. | | {{sunfire.png}}\\ Sunfire | Area heavily increased. | **Holy Power** | Blind enemies hit for 2 seconds. | | ::: | ::: | **Faith** | Sunfire will also heal you and allies in the area. | | ::: | ::: | **Constant Praying** | The effect will follow you for 3 seconds, dealing damage to enemies. | | {{sunfire_missile.png}}\\ Sunfire Missile | Bounces to an extra enemy. | **In Between** | If the target is isolated, it will bounce between the caster and the target. | | ::: | ::: | **Provoke** | Taunt enemies hit. | | ::: | ::: | **Sunfire Explosion** | Explodes on hit, dealing half of the original damage. It has 50% chance to stun the target for 3 seconds. | | {{Ultimate challenge.png}}\\ Ultimate Challenge | Area heavily increased. | **Hold Tight** | Receives +.75% resistance for each enemy hit, up to 7.5%, for 4s. If a boss is hit, receives the +5% resistance. | | ::: | ::: | **Provoked** | For 5 seconds, enemies hit will deal 10% more damage against you, but receives 10% more damage from any source. | | ::: | ::: | **Audacity** | Heavily slow down enemies hit. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231207-235703.png}}\\ **Sun Blast** \\ **T1** | Sunfire Missile damage increased by 20%..|\\ | {{:pasted:20231207-235741.png}}\\ **Burning Light** \\ **T2** | Increases Burst of Light damage-over-time turns by 2..|\\ | {{:pasted:20231207-235819.png}}\\ **Holy Protection** \\ **T2** | Holy Flash yields a shield for 5% of the caster’s maximum health for 3 seconds..|\\ | {{:pasted:20231208-000438.png}}\\ **Bouncy Shock** \\ **T3** | Holy Shock bounces to 1 extra enemy..|\\ | {{:pasted:20231207-235925.png}}\\ **Healing Break** \\ **T3** | Raise Shields heals for 1.5% of the caster’s maximum health per second for 5 seconds..|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231208-000009.png}}\\ **Glare** \\ **T1** | Increases the number of bounces from Sunfire Missile by 1.|\\ | {{:pasted:20231208-000043.png}}\\ **Sunburn** \\ **T2** | Increases Burst of Light damage-over-time from 70% to 100% of the original damage.|\\ | {{:pasted:20231208-000140.png}}\\ **Faith** \\ **T2** | Increases Holy Flash maximum health bonus from 7.5% to 10%.|\\ | {{:pasted:20231208-000212.png}}\\ **Holy Explosion** \\ **T3** | Holy Shock hits in a 2x2 circle area around each enemy hit.|\\ | {{:pasted:20231208-000252.png}}\\ **Determination** \\ **T3** | IIncreases Raise Shields duration by 4 seconds.|\\ ===== Builds ===== \\