====== Gunslinger ====== The **Gunslinger** is a ranged damage dealer that dual wield **Pistols**. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use. - Gunslingers can use the following **[[Enchantments]]**: Richochet, Hemorage, Life Bloom or Grasping. \\ - Gunslinger's **Attack Speed** cap is 6. \\ - Gunslinger' **Base Weapon Damage** is 22. \\ - Gunslinger' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{outlaw_icon.png?48}} **Outlaw** \\ **Outlaws** are specialized in upgrading their ammo to increase damage. {{trickster_icon.png?48}} **Trickster** \\ **Trickster** are specialized in confusing and disabling their enemies while dealing damage. ===== Soul Rune ===== {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ ===== Forgotten Soul Rune ===== ^ Guaranteed Effect ^ Flashbang ^ Amplifier ^ Ghost ^ | It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3x3 circle to a 5x5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. | Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{combo_shot.png}} {{awakening_icon.png}}\\ Combo Shot | 8 | 2s/2s | 49 | Fires four shots at once at the target. | | {{phantom_apparition.png}} {{awakening_icon.png}}\\ Phantom Apparition | 50 | 7s/2s | | Create a copy of self that aid the caster in battle. | | {{concussive_shot.png}} {{awakening_icon.png}}\\ Concussive Shot | 100 | 8s/2s | 93 | Deal damage to a target while applying a slow. | | {{disengage.png}} {{awakening_icon.png}}\\ Disengage | 1500 | 8s/2s | 93 | Paralyzes the target for 40% for 2 seconds while increasing the speed of the caster. | | {{phantom_expertise.png}} {{awakening_icon.png}}\\ Phantom Expertise | 1500 | 14s/3s | | Creates two copies of self that aid the caster in battle. | | {{phantom_proficiency.png}} {{awakening_icon.png}}\\ Phantom Proficiency | 1500 | 90s/4s | | Creates five copies of self, that shoots for 25% of the attacker's damage.\\ Obtainable from [[Cooking Up A Storm]] quest. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{shadows_blessing.png}}\\ Shadows Blessing | 8 | 1s/1s | 67 | Heals the health. This value is increased by 0.7% of your maximum health. | | {{shadow_invocation.png}}\\ Shadows Invocation | 100 | 14s/1s | 68 | Heals the health. This value is increased by 7.5% of your maximum health. | ==== Support Spells ==== ^ Spell name ^ Type ^ Level ^ Cooldown ^ Spell Description ^ | {{splitter_rounds.png}}\\ Splitter Rounds | 75 | 10s/0.1s | The attacks trigger a DoT on the target.\\ Cast once to toggle on, again for off. | | {{one_with_the_gun.png}} {{awakening_icon.png}}\\ One With The Gun | 1500 | 30s/0.1s | Increases the damage of the caster by 10% for 15 seconds. | | {{unload_the_chamber.png}} {{awakening_icon.png}}\\ Unload the Chamber | 150 | 7s/0.1s | Increase the attack speed of the caster by 30% for 3 seconds or untill the caster moves.\\ Cast once to toggle on, again for off. | | {{explosive_rounds.png}}\\ Explosive Rounds | 200 | 10s/0.1s | Bullets now explode on impact in a 3x3 AoE.\\ Cast once to toggle on, again for off. | | {{piercing_rounds.png}}\\ Piercing Rounds | 750 | 10s/0.1s | Increases the caster's gun damage output by 25% (40% if Outlaw specialization).\\ Cast once to toggle on, again for off. | | {{clear_shot.png}}\\ Clear Shot | 1500 | 90s/0.1s | Increases your and your teammates damage by 5% for one minute. | | {{splitter_rounds.png}} {{awakening_icon.png}}\\ Splitter Rounds | 1500 | 10s/0.1s | Stronger version of Splitter Rounds. | | {{explosive_rounds.png}} {{awakening_icon.png}}\\ Explosive Rounds | 1500 | 10s/0.1s | Stronger version of Explosive Rounds. | | {{piercing_rounds.png}}\\ Piercing Rounds | 1500 | 10s/0.1s | Stronger version of Piercing Rounds. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Deals +5% damage against bosses. | **Damage Impulse** | Receives +1% damage every time you hit, stacking up to +10%. Lasts for 2 seconds. | | ::: | ::: | **Velocity Impulse** | Receives +1% attack speed every time you hit, stacking up to +10%. Lasts for 2 seconds. | | ::: | ::: | **Critical Impulse** | Receives +2% critical chance every time you hit, stacking up to +20%. Lasts for 2 seconds. | | {{soul_rune.png}}\\ Soul Rune | Area increased to a 5x5 diamond area. | **Heavy Artillery** | Marks the targets inside a 3X3 square area. After 2 seconds, bullets will fall from the sky dealing damage to nearby enemies. | | ::: | ::: | **Armed and Ready!** | Can only use on yourself. For 2 seconds, bullets from the sky will hit nearby enemies, dealing damage. | | ::: | ::: | **Fan of Bullets** | Casts a Fan of Bullets dealing +25% damage. A special bullet seeks the target, which receives +50% damage. | | {{splitter_rounds.png}}\\ Outlaw Ammo | Ammo swapping will now have 2s cooldown. | **Piercing Rounds** | Increases Piercing Rounds damage by +1% per point added. | | ::: | ::: | **Explosive Rounds** | Increases Explosive Rounds damage by +2% per point added. | | ::: | ::: | **Splitter Rounds** | Increases Splitter Rounds damage by +2% per point added. | | {{combo_shot.png}}\\ Combo Shot | Now bounces to 2 near targets. | **Quicker** | Shoots twice. | | ::: | ::: | **Side Effect** | Deals AoE in wave shape respective to the caster's position against the target. | | ::: | ::: | **Accuracy** | The closer you're from the target, higher the damage. | | {{concussive_shot.png}}\\ Concussive Shot | Applies DoT. | **Faint** | Now stuns the target for 2 seconds. | | ::: | ::: | **Multiple Concussions** | Bounces to 3 nearby targets. | | ::: | ::: | **Flare** | Shoots once towards the sky. The bullet fall over after 1 second, dealing damage to enemies in a 1X1 square area. | | {{disengage.png}}\\ Disengage | Paralyze effectiveness doubled. | **Knockback** | Now pushes the enemy 1 SQM away and you 1 SQM away. | | ::: | ::: | **Debilitate** | If the target is debilitated (Paralyzed or Stunned) deals +50% damage. | | ::: | ::: | **Shadows Teleportation** | After 0.5 seconds, teleports 3 SQMs to the opposite direction. | | {{explosive_rounds.png}}\\ Explosive Rounds | Makes enemies burn. | **Center of Attraction** | Has 10% chance to pull enemies hit towards the center. | | ::: | ::: | **Arsonist** | Every enemy hit increases the damage against the main target in 2%, up to 20%. | | ::: | ::: | **Pyromaniac** | Hitting enemies burning slightly paralyzes them for 2 seconds. | | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | If shooting isolated (2X2 square area), the damage is doubled. | | ::: | ::: | **Open-Eyed** | No longer yields damage boost, instead, gives +2.5% resistance. Resistance is doubled if there's an enemy within a 2X2 square range. | | ::: | ::: | **Retaliation** | While under effect of One With The Gun, your auto attacks have 10% chance to hit again, dealing 10% of the original damage. | | {{phantom_apparition.png}}\\ Phantom Apparition | Creates an extra clone. | **Safe Spot** | Heals 3% of your health. | | ::: | ::: | **Helper** | Clone's hits causes paralyze. | | ::: | ::: | **Run The Barrel** | Right before vanishing, the clone will quickly shot 10 times in a row, dealing damage. | | {{phantom_expertise.png}}\\ Phantom Expertise | No longer remove older summons. | **Prepared** | Increases movement speed in 40% for 7 seconds. | | ::: | ::: | **Cheaper by the Dozen** | If you already have a clone active, it has 25% chance to summon an extra clone. | | ::: | ::: | **Dead Eye** | Right before vanishing, the clone will quickly shot against the target, dealing damage. | | {{phantom_proficiency.png}}\\ Phantom Proficiency | No longer remove older summons. | **Revenge** | For 7 seconds, your auto attacks will hit nearby targets. | | ::: | ::: | **Life Steal** | Any damage caused will make you heal 10% of it. | | ::: | ::: | **Protection** | Receives +5% resistance for 7 seconds. | | {{unload_the_chamber.png}}\\ Unload the Chamber | The attack speed buff remains for 2 seconds after walking. | **Distracted Target** | If your target hasn't moved for more than 3 seconds, damage increased in +10%. | | ::: | ::: | **Holding Ground** | If you haven't moved for over 10 seconds, attack speed increased in extra +10%. | | ::: | ::: | **Stray Bullet** | Has 10% chance to hit an additional target. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231114-182139.png}}\\ **Strong Shot** \\ **T2** | Combo Shot will also scale with Strength.|\\ | {{:pasted:20231114-182217.png}}\\ **Protective Apparition** \\ **T2** | Phantom Apparition grants a 5% maximum health shield for 3 seconds.|\\ | {{:pasted:20231114-182250.png}}\\ **Shadow Protection** \\ **T2** | Shadows Invocation yields a shield for 5% of the caster’s maximum health for 3 seconds.|\\ | {{:pasted:20231114-182823.png}}\\ **Phantom Master** \\ **T3** | Reduces Phantom Expertise cooldown by 2 seconds..|\\ | {{:pasted:20231114-182353.png}}\\ **Evasive** \\ **T3** | Upon a successful Evasion dodge, heal for 3% of your maximum health.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231114-182421.png}}\\ **Wombo** \\ **T1** | Combo Shot is casted again after 1 second, triggering Awakening Effects, if any.|\\ | {{:pasted:20231114-182459.png}}\\ **Skilled Clones** \\ **T3** | Clones will deal +5% damage.|\\ | {{:pasted:20231114-182529.png}}\\ **Shadow Healing** \\ **T2** | Shadow Invocation maximum health bonus from 7.5% to 10%.|\\ | {{:pasted:20231114-182605.png}}\\ **Phantom Lord** \\ **T3** | Phantom Expertise summons 1 extra clone.|\\ | {{:pasted:20231114-182934.png}}}\\ **Focused Evasion** \\ **T3** | Increases Evasion duration by 3 seconds.|\\ ===== Builds ===== \\