====== Hexblade ====== The hexblade is a lethal and brazen hybrid fighter that uses a Staff and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range. - Hexblade can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. - Hexblade Attack Speed cap is 6. - Hexblade Base Weapon Damage is 16. - Hexblade ' Spells and Auto-Attacks scales with Intelligence. ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{doomcaller.jpg?48}} **Doomcaller** \\ Doomcallers are known for a ton of AoE damage. {{bladehound_2.jpg?48}} **Bladebound** \\ Bladebounds are known for high single target damage, with a lot of sustain. ===== Soul Rune ===== **Hexblade Soul Rune** \\ Create a ring of cursed energy around the caster. For 6 seconds, each auto attack deals +20 base damage and Hex Mark usage is decreased by 50% maintaining the full value effect.\\ Increase the base damage with Runemastery and Upgrade Level. \\ ===== Forgotten Soul Rune ===== Unleash an unstable soul pulse every second around the caster for 4 seconds. Each pulse deals 100 base damage in a 3x3 circle area and heals the caster for 50 base healing. The last pulse explodes, dealing 200 base damage in a 6x6 circle area. Must be cast on self. ^ Guaranteed Effect ^ Lingering Echoes ^ Pain Transference ^ Soul Leech ^ | The second pulse also explodes, dealing the same damage as the last. | Each of the 3 first pulses leaves behind a Spectral Flame on the ground for 3 seconds. Enemies standing in the flame take 30 base damage per second. Stacks if enemies stand in multiple flames. | When you take damage during the Forgotten Soul Rune, redirect 15% of it to enemies within 3 tiles as true damage. | Each pulse now also applies a condition to enemies hit, reducing their damage dealt by 10% and healing you for an additional 10% of damage they take for 3 seconds. | Soul Runes scales with **Runemastery**. ===== Spells ===== ===== Spells ===== ==== Attack Spells ==== ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{arcane_strike.jpg}}\\ Arcane Strike | 8 | 2s | 85 | Deal 85 base damage towards the target. Receive one Hex Mark. | | {{binding_sigil.png}}\\ Binding Sigil | 80 | 6s | - | Deals damage on the target, on a 3x3 area. Every creature hit will grant you 1 Hex Mark. | | {{hex_lash.png}}\\ Hex Lash | 250 | 8s | 90 | Slash enemies in a cone, dealing 90 base damage. Gain 1 Hex Mark per hit. | | {{hex_grasp.jpg}}\\ Hex Grasp | 250 | 10s | - | Pull all enemies in a 5x5 circle area towards the caster, slowing them by 40% for 3 seconds. Gain 1 Hex Mark per enemy pulled. | | {{shadow_leech.png}}\\ Shadow Leech | 500 | 10s | 130 | Deals 130 base damage and heals you for 20% of the damage dealt. Consumes Hex Marks to increase base damage by +1 per mark. | | {{hextouch.png}}\\ Hextouch | 1000 | 10s | 250 | Curses enemies on a 3x3 area, dealing 250 base damage. Enemies hit grant you 1 Hex Mark. | | {{void_strike.png}}\\ Void Strike | 1250 | 10s | 180 | Teleports to the target enemy and deals 180 base damage. If the target dies within 3s, reset cooldown and gain 5 Hex Marks. | | {{spectral_barrage.png}}\\ Spectral Barrage | 1500 | 12s | 100 | Throws a barrage of ethereal daggers in a 4x4 area, dealing 100 base damage and reducing enemy attack speed by 20% for 3s. | | {{hex_spread.png}}\\ Hex Spread | 1500 | 18s | 100 | Spreads curse to enemies within 5 tiles, dealing 100 base damage every second for 5s. When cursed enemies die, their curse explodes for 40 base damage and spreads again. Each enemy hit grants 1 Hex Mark. | | {{hex_nova.png}}\\ Hex Nova | 1500 | 18s | 100 | Releases stored Hex Marks to cause a 3x3 explosion around the caster. Each Hex Mark increases damage by 2%. | | {{hex_storm.png}}\\ Hex Storm | 1500 | 18s | 75 | Unleashes a storm of cursed energy in a 5x5 area, dealing 75 base damage and applying a Hex Mark to enemies hit. | | {{hex_execution.png}}\\ Hex Execution | 1500 | 25s | 200 | Consumes all Hex Marks to deal 200 base damage to the target. Each Hex Mark increases base damage by +3. | | {{soul_rend.jpg}}\\ Soul Rend | 1500 | 20s | 150 | Deals 150 base damage and reduces target healing by 40% for 6s. If the target dies, restores 1.25% of your max mana. | ---- ==== Support Spells ==== ^ Spell Name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{cursed_focus.jpg}}\\ Cursed Focus | 500 | 18s | - | You take 20% less damage for 4 seconds and each time you're hit, gain 1 Hex Mark. | | {{mark_transfer.png}}\\ Mark Transfer | 1000 | 15s | - | Transfer all current Hex Marks to your target. Each Hex Mark reduces their damage by 0.1%. | | {{spectral_ward.jpg}}\\ Spectral Ward | 750 | 25s | 300 | Creates a barrier that absorbs 300 base damage for 5 seconds. While active, you are unstoppable, gain +25% movement speed and 3 Hex Marks per second. | | {{phantom_edge.jpg}}\\ Phantom Edge | 750 | 15s | 120 | Dash through enemies up to 3 tiles away, dealing 120 base damage. Receive one Hex Mark for each enemy hit. | | {{hex_mirror.png}}\\ Hex Mirror | 1500 | 20s | - | Reflects 20% of all damage taken for 4 seconds. Consumes Hex Marks to increase reflect by +0.1% per mark. | | {{requiem.jpg}}\\ Requiem | 1500 | 90s | 80 | Receive 100 Hex Marks. Hex Marks are not consumed while active (6s). Auto attacks cause a 2x2 explosion around the target, dealing 80 base damage. | ---- ==== Healing Spells ==== ^ Spell Name ^ Level ^ Cooldown ^ Base Heal ^ Spell Description ^ | {{hex_bloom.jpg}}\\ Hex Bloom | 8 | 2s | 50 | Heals for 50 base. | | {{hex_regeneration.jpg}}\\ Hex Regeneration | 100 | 10s | 120 | Heals for 120 base. Each Hex Mark increases healing by +1 (not consumed). | | {{vital_seal.jpg}}\\ Vital Seal | 1500 | 15s | 25 per Hex Mark | Consumes all Hex Marks to heal the caster. Each Hex Mark restores 25 base healing. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Each auto attack has a 10% chance to grant a Hex Mark. Points increase the chance to get a Hex Mark. | **Blood Mark** | Deal +1% auto attack damage for each Hex Mark. | | ::: | ::: | **Hex Rush** | Every third attack deals +20% damage and applies a Hex Mark. | | ::: | ::: | **Cursed Tempo** | Gain +5% attack speed for every 10 Hex Marks. | | {{classic_soul_rune.png}}\\ Classic Soul Rune | While active, increase your damage by 0.1% per mark. | **Arcane Eruption** | While active, each time you gain a Hex Mark, deal 20 base damage in a 3x3 circle area (0.5s cooldown). | | ::: | ::: | **Wicked Focus** | While active, receive +20% critical damage. | | ::: | ::: | **Twisted Pulse** | While active, deal 40 base damage every second in a 2x2 circle area. | | {{forgotten_soul_rune.png}}\\ Forgotten Soul Rune | The second pulse also explodes, dealing the same damage as the last. Points increase the overall rune damage. | **Lingering Echoes** | Each of the 3 first pulses leaves behind a Spectral Flame for 3s. Enemies in the flame take 30 base damage per second. Stacks if standing in multiple flames. | | ::: | ::: | **Pain Transference** | When you take damage during the rune, redirect 15% of it to enemies within 3 tiles as true damage. | | ::: | ::: | **Soul Leech** | Each pulse reduces enemy damage by 10% and heals you for 10% of their taken damage for 3 seconds. | | {{requiem.jpg}}\\ Requiem | Auto attack explosions apply a DoT for half of the base damage every second (3s). Points increase DoT damage. | **Echo of Doom** | Enemies killed explode for 50 base damage in a 3x3 area. | | ::: | ::: | **Death March** | During Requiem, each enemy killed extends duration by 1 second. | | ::: | ::: | **Hex Immortality** | While active, you take 20% less damage. | | {{hex_spread.png}}\\ Hex Spread (Doomcaller) | Each cursed enemy that explodes has a 10% chance to grant an additional Hex Mark. Points increase this chance. | **Contagion Surge** | Curse explosions deal +30% damage. | | ::: | ::: | **Cursed Soil** | Cursed enemies have -10% healing received. | | ::: | ::: | **Witchfire Spread** | Explosion radius increases to a 2x2 circle area. | | {{hex_storm.png}}\\ Hex Storm (Doomcaller) | Apply a DoT to all enemies hit, dealing 20 base damage every second for 5 seconds. Points increase DoT damage. | **Hex Winds** | Each enemy hit grants double Hex Marks. | | ::: | ::: | **Arc Burst** | Also deals 25 base damage to enemies adjacent to initial targets. | | ::: | ::: | **Corrupted Field** | Enemies hit are force-paralyzed by 30% for 4 seconds. | | {{hex_execution.png}}\\ Hex Execution (Bladebound) | Cursed Hex Marks will also be transferred to the target. Points increase base damage. | **Crippling Hex** | Target hit is slowed by 50% for 6 seconds. | | ::: | ::: | **Hex Reap** | If the target has Corrupted Hex Marks, they are consumed and base damage is increased. | | ::: | ::: | **Doombrand** | Target hit takes 15% increased damage from all sources for 3 seconds. | | {{soul_rend.jpg}}\\ Soul Rend (Bladebound) | If the target dies while affected, reduce spell cooldown by 10%. Points increase this percentage. | **Soul Chain** | Force slow down the target by 75% for 2 seconds. | | ::: | ::: | **Reaping Edge** | Double spell damage, but no longer reduces target healing. | | ::: | ::: | **Spirit Explosion** | The target’s spirit explodes, dealing half base damage in 3x3 area. The effect applies to all enemies hit. | | {{spectral_barrage.png}}\\ Spectral Barrage | Increases the area of effect by 2 tiles. Points increase base damage. | **Spectral Storm** | Adds a second wave, dealing 50% of the total damage after 1 second. | | ::: | ::: | **Echo Cut** | Grants 1 Hex Mark per enemy hit. | | ::: | ::: | **Mark Focus** | Enemies hit receive the same amount of Hex Marks the caster has. | | {{binding_sigil.png}}\\ Binding Sigil | Enemies hit take 5% more damage for 5 seconds. Points increase base damage. | **Dark Chains** | Grants twice the amount of marks per enemy hit. | | ::: | ::: | **Hex Lock** | Enemies with 50+ marks are rooted for 2 seconds. | | ::: | ::: | **Seal of Control** | Makes the spell be cast on both target and caster. | | {{shadow_leech.png}}\\ Shadow Leech | Healing percentage increased by 5%. Points increase the healing percentage. | **Night Drain** | Applies bleed for 40 base damage every second for 5 seconds. | | ::: | ::: | **Blood Rush** | Grants +10% attack speed for 5 seconds. | | ::: | ::: | **Mark Reap** | Shadow Leech now applies to all enemies in a 2x2 circle area around the main target. | | {{hex_lash.png}}\\ Hex Lash | Applies DoT that ticks every second for 5 seconds (20% of spell damage). Points increase base damage. | **Backlash** | Pushes enemies hit. | | ::: | ::: | **Arc Fangs** | Hits twice with 0.5s interval (second hit deals half damage). | | ::: | ::: | **Circle Lash** | Deals damage in a 4x4 square area. | | {{hextouch.png}}\\ Hextouch | Increases spell area to 5x5. | **Witchfire** | Enemies with 50+ Hex Marks take double damage. | | ::: | ::: | **Root of Torment** | Enemies with 50+ Hex Marks are rooted for 2 seconds. | | ::: | ::: | **Unholy Ground** | Leaves a Hexed Area; enemies inside take 10% increased damage from all sources. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:spectral_barrage_–_arcane_feedback_4.jpg}}\\ **Spectral Barrage – Arcane Feedback** \\ **T1** | Now casts again after 1 second, triggering awakening effects. |\\ | {{:hex_grasp_–_arcane_graviton_3.jpg}}\\ **Hex Grasp – Arcane Graviton** \\ **T2** | Now passively grants +5% attack power. |\\ | {{:arcane_silence_-_quiet_ward_4.jpg}}\\ **Arcane Silence – Quiet Ward** \\ **T2** | Silenced enemies deal 10% less damage for 4 seconds |\\ | {{:soul_rend_-_soulbound_grace_4.jpg}}\\ **Soul Rend – Soulbound Grace** \\ **T3** | Killing an enemy with Soul Rend instantly heals you for 10% of your maximum mana. |\\ | {{:hex_storm_-_tranquil_tempest_3.jpg}}\\ **Hex Storm – Tranquil Tempest** \\ **T3** | Hex Storm deals +20% damage.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:spectral_barrage_-_cursed_volley_4.jpg}}\\ **Spectral Barrage – Cursed Volley** \\ **T1** | Spectral Barrage deals +30% damage. |\\ | {{:hex_grasp_-_gravitational_crush_3.jpg}}\\ **Hex Grasp – Gravitational Crush** \\ **T2** | Enemies pulled by Hex Grasp are stunned for 2 seconds.|\\ | {{:arcane_silence_-_shattering_silence_4.jpg}}\\ **Arcane Silence – Shattering Silence** \\ **T2** | Now passively grants +10% healing received |\\ | {{:soul_rend_-_spectral_trauma_3.jpg}}\\ **Soul Rend – Spectral Trauma** \\ **T3** | Soul Rend causes the target to take 10% more damage from all sources for 5 seconds. |\\ | {{:hex_storm_-_chaotic_surge_4.jpg}}\\ **Hex Storm – Chaotic Surge** \\ **T3** | Hex Storm now casts again after 1 second, triggering awakening effects. |\\