====== Monk ====== The **Monk** uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him. - Monk can use the following **[[Enchantments]]**: Enraging, Hemorage, Life Bloom,Ricochet , Life Leech or Grasping. \\ - Monk's **Attack Speed** cap is 7. \\ - Monk's **Base Weapon Damage** is 23. \\ - Monk' **Main Stat** is **Strength** \\ - Monk' **Spells** scales with **Strength** while **Auto-attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{monk_spiritmaster.png?48}} **Spiritmaster** \\ The **Spiritmaster** is a perfectionist of his attunements. He is able to fully make use of the elements in his powerful back kick spells as well as make use of strong spiritual connection for better healing over time. {{monk_brawler.png?48}} **Brawler** \\ The **Brawler** is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists. ===== Soul Rune ===== {{monk_soul_rune.png}} **Monk Soul Rune** \\ Stuns the target for 1 second dealing damage 4 times. \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{death_kick.png}}\\ Death Kick | 8 | 1.25s/1.25s | 134 | Deals death damage in a area around the caster. | | {{fire_kick.png}}\\ Fire Kick | 8 | 1.25s/1.25s | 134 | Deals fire damage in a area around the caster. | | {{ice_kick.png}}\\ Ice Kick | 8 | 1.25s/1.25s | 134 | Deals ice damage in a area around the caster. | | {{energy_kick.png}}\\ Energy Kick | 8 | 1.25s/1.25s | 134 | Deals energy damage in a area around the caster. | | {{earth_kick.png}} {{awakening_icon.png}}\\ Earth Kick | 8 | 6s/1.25s | 134 | Deals earth damage in a area around the caster. | | {{min_flurry_of_punches.png}}\\ Min Flurry of Punches | 8 | 1s/1.25s | 48 | A stream of punches with a low cooldown. | | {{flurry_of_punches.png}}\\ Flurry of Punches | 80 | 6s/1.25s | 54 | A stream of punches with a moderate cooldown. | | {{strong_flurry_of_punches.png}} {{awakening_icon.png}}\\ Strong Flurry of Punches | 250 | 6s/1.25s | 76 | A stream of punches with a long cooldown. | | {{knockout_punch.png}} {{awakening_icon.png}}\\ Knockout Punch | 650 | 8s/1.25s | 284 | Deals damage to a single target. | | {{1000_fists.png}} {{awakening_icon.png}}\\ 1000 Fists | 1500 | 8s/1.25s | 83 | A stream of punches that deals significantly more damage. | | {{death_back_kick.png}}\\ Death Back Kick | 1500 | 3s/1.25s | 300 | Deals death damage in a area around the caster. | | {{electric_back_kick.png}} {{awakening_icon.png}}\\ Electric Back Kick | 1500 | 6s/1.25s | 313 | Deals energy damage in a area around the caster. | | {{nature_back_kick.png}}\\ Nature Back Kick | 1500 | 3s/1.25s | 300 | Deals earth damage in a area around the caster | | {{flaming_back_kick.png}} {{awakening_icon.png}}\\ Flaming Back Kick | 1500 | 6s/1.25s | 313 | Deals fire damage in a area around the caster. | | {{frozen_back_kick.png}}\\ Frozen Back Kick | 1500 | 3s/1.25s | 329 | Deals ice damage in a area around the caster. | | {{kamakazi punch.png}} {{awakening_icon.png}}\\ Kamakazi Punch | 1500 | 8s/1.25s | 329 | A strong punch that deals damage to a single target. | | {{absorb_the_elements.png}} {{awakening_icon.png}}\\ Absorb The Elements | 1500 | 90s/0.1s | | Absorb the power and strength of all four elements, enhancing your attack speed, resistance and giving you a elemental attack. Lasts for 15 seconds. Obtainable from [[Cooking Up A Storm]]. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{quick_prayer.png}}\\ Quick Prayer | 8 | 1s/1s | 33 | Heals the health of caster. This value is increased by 0.7% of the caster's maximum health. | | {{healing_spring.png}}\\ Healing Spring | 20 | 10s/0.1s | 107 | Heals the caster's health by 0.35% of its maximum health every 1 second for 10 seconds. | | {{prayer.png}}\\ Prayer | 90 | 30s/1s | 68 | Heals the health of the caster. This value is increased by 7.5% of the caster's maximum health. | | {{spirit_spring.png}}\\ Spirit Spring | 1500 | 15s/0.1s | | Heals the caster's health by 0.65% of its maximum health every 1 second for 10 seconds. | | {{fighting_prayer.png}}\\ Fighting Prayer | 1500 | 1s/1s | 33 | Heals the health of the caster. This value is increased by 1.1% of the caster's maximum health. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{taunt.png}}\\ Taunt | 20 | 5s/2s | Command monsters to attack the caster.\\ Available in the **Quick Button** menu. | | {{channel_spirit.png}} {{awakening_icon.png}}\\ Channel Spirit | 25 | 150s/0.1s | Absorbs the power of one element giving a party buff. Lasts for 150 seconds.\\ Available in the **Quick Button** menu.\\ **Earth** - Increases the Resistance by 4%.\\ **Energy** - Increases the Intelligence stat by 3%.\\ **Fire** - Increases the Strength stat by 3%.\\ **Water** - Increases the Dexterity stat by 3%. | | {{absorb_summon.png}}\\ Absorb Summon | 25 | 30s/0.1s | Absorbs the power of one element giving a buff to yourself. Lasts 30 seconds.\\ Available in the **Quick Button** menu.\\ **Earth** - Increases your Resistance stat by 8%.\\ **Energy** - Your auto attacks have a 40% chance to slow down the target.\\ **Fire** - Your auto attacks have a 40% chance to generate a small area of effect around you dealing damage the enemies.\\ **Water** - Increases your Attack Speed by 15%. | | {{summon_elemental_spirit.png}}\\ Summon "//Elemental// Spirit | 30 | 2s/2s | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle. Available in the **Quick Button** menu. | | {{remove_summon.png}}\\ Remove Summon | 50 | 1s/1s | //spura remove//\\ Releases any current elemental summon. | | {{swift.png}}\\ Swift | 55 | 2s/2s | Increases speed of the caster. | | {{focused_art.png}} {{awakening_icon.png}}\\ Focused Art | 60 | 10s/1s | Buffs the caster's attack power by 10% for 33 seconds.\\ Available in the **Quick Button** menu. | | {{summon_elemental_spirit.png}}\\ Summon "Novice //Elemental// Spirit | 150 | 2s/2s | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. | | {{summon_elemental_spirit.png}}\\ Summon "Loyal //Elemental// Spirit | 400 | 2s/2s | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. | | {{summon_elemental_spirit.png}}\\ Summon "Ancient //Elemental// Spirit | 1250 | 2s/2s | Summons a Elemental (Earth, Energy, Fire or Water) to aid you in battle.\\ Available in the **Quick Button** menu. | === Elemental Types === ^ Type ^ Description ^ Normal/Novice/Loyal ^ Ancient ^ | Earth | Tanking type, cast taunt to help the Monk. | {{earth_elemental.gif}} | {{massive_earth_elemental.gif}} | | Energy | Ranged damage type, focused on AoE. | {{energy_elemental.gif}} | {{massive_energy_elemental.gif}} | | Fire | Melee damage type, small area attack. | {{fire_elemental.gif}} | {{massive_fire_elemental.gif}} | | Water | Ranged damage type, focused on single target. | {{water_elemental.gif}} | {{massive_water_elemental.gif}} | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | After 4 auto attacks, your next one will discharge the spirit's wrath, dealing +50% damage. | **Elemental Fist** | Has 10% chance to receive both Fire/Energy buff, simulating Absorb Summon's. | | ::: | ::: | **Vital Point** | Has 5% chance to stun the target for 1 second. | | ::: | ::: | **Call Upon** | After 4 auto attacks, your next one will hit enemies in a Square shape around you, dealing 60% of the original damage. | | {{soul_rune.png}}\\ Soul Rune | Receives +10% attack speed for 5 seconds. | **Guard Spirit** | No longer deals damage, instead, makes the player hit unstoppable for 8 seconds. | | ::: | ::: | **Spiritual Hand** | For 8 seconds, any spell casted will receive +10% cooldown reduction. | | ::: | ::: | **Charge** | Charges against the enemy, dealing +20% damage. | | {{1000_fists.png}}\\ 1000 Fists | Hits 10 times instead of 6. | **Empowering** | Each hit increases the next hit damage by 5%. | | ::: | ::: | **Time To Focus** | Stunned targets receive +80% damage. | | ::: | ::: | **Multitasking** | Deals damage in a small area in front of you, hitting multiple tiles. | | {{absorb_the_elements.png}}\\ Absorb The Elements | Emanates a fiery aura dealing damage to nearby enemies. Causes burn. | **Ancient Spirits** | Now also summons every Ancient Spirit. | | ::: | ::: | **Ancient Protection** | While active, damage received will be reduced by half. | | ::: | ::: | **Soothing Peace** | Dealing damage will heal you and your allies for a fraction of the damage dealt. | | {{channel_spirit.png}}\\ Channel Spirit | Increases restoration stat in 5%. | **Focused Channel** | Effectiveness increased in +100%. | | ::: | ::: | **Spirit's Luck** | Increases prosperity and loot stats in 10%. | | ::: | ::: | **Veteran** | Now the amount of stats is based on the caster's stats, not member's. | | {{earth_kick.png}}\\ Earth Kick | Now has 25% chance to snare enemies hit for 1 second. | **Earthquake** | Now casts in front of you. | | ::: | ::: | **Provoke** | Now also taunt enemies. | | ::: | ::: | **Earth Armor** | Each enemy hit increases your resistance by 3%, up to 15% for 4 seconds. | | {{electric_back_kick.png}}\\ Electric Back Kick | Now electrifies enemies hit. | **Electric Rain** | After 1 second, lightnings from the skies will fall over enemies hit. | | ::: | ::: | **High Voltage** | Enemies hit will bounce electricity to a nearby creature, dealing -50% damage | | ::: | ::: | **Overload** | Hitting enemies that are already electrified cause them to explode, dealing 50% of the original damage in a 1X1 area. | | {{flaming_back_kick.png}}\\ Flaming Back Kick | Now burns enemies hit. | **Fire Rain** | Fire projectiles fall from the sky dealing damage to nearby enemies. | | ::: | ::: | **Stretch** | Range increased. | | ::: | ::: | **Fire Cyclone** | Pushes enemies away (doesn't work against players). | | {{focused_art.png}}\\ Focused Art | Increases your attack power by +10%. | **Trained** | Yields +5% Resistance. | | ::: | ::: | **Light Fist** | Attack Speed increased by 10%. | | ::: | ::: | **Daily Training** | +70% movement speed. | | {{knockout_punch.png}}\\ Knockout Punch | Stuns the enemy for 3 seconds. | **Impulse** | Charges towards the enemy. The longer you run to reach the enemy, higher the damage. 4 sqm range. | | ::: | ::: | **Merciless Strike** | Deal +50% damage to stunned enemies. | | ::: | ::: | **Step Ahead** | Deals +100% damage to enemies with more than 90% of HP. | | {{kamakazi punch.png}}\\ Kamakazi Punch | Causes paralyze. | **Strengthened Fist** | Pushes target away in 1 sqm. | | ::: | ::: | **Air Pressure** | Hit enemies in a wave shape. | | ::: | ::: | **Face To Face** | If you're facing the enemy, damage increases in +50%. | | {{strong_flurry_of_punches.png}}\\ Strong Flurry of Punches | Hits 8 times instead of 5. | **Undermine** | Reduces the damage from the target by 10% for 3 seconds. | | ::: | ::: | **Off Guard** | Hitting targets from the back stuns them for 4 seconds. | | ::: | ::: | **Electrifying Fist** | Embed your fist with electricity, dealing damage that bounces to nearby a target. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231114-174625.png}}\\ **Practice** \\ **T1** | Channel Spirit grants +5% overall damage for 30 seconds.|\\ | {{:pasted:20231114-174719.png}}\\ **Channeling** \\ **T2** | Kick spells deal 10% more damage.|\\ | {{:pasted:20231114-174815.png}}\\ **Spring** \\ **T2** | Increases Healing Spring turns by +2.|\\ | {{:pasted:20231114-174853.png}}\\ **Static** \\ **T3** | Electric Back Kick area of effect range increased by 1.|\\ | {{:pasted:20231114-181835.png}}\\ **Caught Up** \\ **T3** | 1000 Fists hits +2 times.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231114-175033.png}}\\ **Inspiration** \\ **T1** | Channel Spirit grants +10% Critical Damage to all allies affected. |\\ | {{:pasted:20231114-175115.png}}\\ **Secret Art** \\ **T2** | Extend the “kick” abilities area by +1 tile of distance|\\ | {{:pasted:20231114-175157.png}}\\ **Weaver** \\ **T2** | Increases Healing Spring maximum health bonus from 0.35% to 1%.|\\ | {{:pasted:20231114-175242.png}}\\ **Energy Flow** \\ **T3** | Electric Back Kick snares enemies hit for 1 second.|\\ | {{:pasted:20231114-175317.png}}\\ **Weak Point** \\ **T3** | Enemies hit by 1000 Fists receive 5% more damage for 5 seconds.|\\ ===== Builds ===== \\