====== Necromancer ======
The **Necromancer** prefers to summon undeads to do his biding, instead of getting his own hands dirty. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells.
- Necromancers can use the following **[[Enchantments]]**: Enraging, Clear State, Life Bloom, Life Leech or Grasping. \\
- Necromancer's **Attack Speed** cap is 3. \\
- Necromancer's **Base Weapon Damage** is 12. \\
- Necromancer' **Spells** and **Auto-Attacks** scales with **Intelligence**. \\
===== Specializations =====
**Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]].
{{necro_summoner.png?48}} **Conjurer** \\
The **Conjurer** Necromancer doesn’t want to do the hard work, he has his undead friends to do that for him. He has the power to summon the most horrifying of undead creatures.
{{necro_witch.png?48}} **Witch** \\
The **Witch** is a devious caster, able to haunt an enemy without even seeing them. The witch is a master of their damage over time skills, and focuses less on their summons and more on their mind bending magic.
===== Soul Rune =====
{{necromancer_soul_rune.png}} **Necromancer Soul Rune** \\
It may only be casted on self. It yields +5% overall damage for 5 seconds. Investing points into this Soul Rune increases the overall damage percentage bonus.\\
===== Forgotten Soul Rune =====
^ Guaranteed Effect ^ Petrify ^ Spread ^ Collapse ^
| Duration increased by 2 seconds, which also increases the amount of turns by 2. Investing points increases the Soul Rune’s damage. | Enemies hit are snared for 2 seconds. | Area increased from 3x3 circle to 6x6 circle area. | The area of effect is now triggered even upon casted towards a target. It will also follow them. |
Soul Runes scales with **Runemastery**.
===== Spells =====
==== Attack Spells ====
^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^
| {{reapers_touch.png}} {{awakening_icon.png}}\\ Reapers Touch | 8 | 4s/2s | 74 | Applies 3 Damage over Time effects to the target. |
| {{energy_strike.png}}\\ Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
| {{ice_strike.png}}\\ Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
| {{flame_strike.png}}\\ Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
| {{death_strike.png}}\\ Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
| {{terra_strike.png}}\\ Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
| {{underling.png}} {{awakening_icon.png}}\\ Underling | 20 | 2s/2s | 188 | Spawns an underling to run and explode at it's target. |
| {{death_wave.png}}\\ Death Wave | 38 | 6s/2s | 192 | A wave of death spreads in front of the caster. |
| {{gathering_fear.png}} {{awakening_icon.png}}\\ Gathering Fear | 80 | 10s/2s | 255 | A large Death AoE erupts around the caster. |
| {{unholy shackles.png}}\\ Unholy Shackles | 300 | 10s/2s | 79 | Damages and paralyzes the target. |
| {{witchs_hourglass.png}}\\ Witchs Hourglass | 1500 | 8.5s/2s | 113 | Applies a powerful DoT effect to the target. |
| {{witchs_cauldron.png}} {{awakening_icon.png}}\\ Witchs Cauldron | 1500 | 12s/2s | 178 | A large and Powerful AOE erupts around the caster. |
| {{corpse_explosion.png}} {{awakening_icon.png}}\\ Corpse Explosion | 1500 | 10s/2s | 255 | Explodes up to 5 corpses that you own in a wide area around you, dealing damage. |
| {{mind_seizure.png}} {{awakening_icon.png}}\\ Mind Seizure | 1500 | 8s/2s | 310 | Stronger version of Unholy Shackles. |
| {{life_harvest.png}} {{awakening_icon.png}}\\ Life Harvest | 1500 | 12s/2s | 126 | For 3 seconds drains HP from 5 nearby creatures, healing the caster's mana. |
| {{fire_skull.png}}\\ Fire Skull | 1500 | 12s/2s | 299 | Releases 3 fire skulls that chooses random targets to deal damage exploding in a 2x2 area. Prioritizes targets near you. |
| {{skeleton_army.png}} {{awakening_icon.png}}\\ Skeleton Army | 1500 | 90s/1s | 125 | Summons a skeleton every second, over 10 seconds, which will run towards the master's target and explode.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |
==== Healing Spells ====
^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^
| {{healing_ritual.png}}\\ Healing Ritual | 20 | 2s/1s | 45 | Heals the mana of the caster. |
| {{Evocation.png}}\\ Evocation | 100 | 22s/1s | 60 | Heals the player's Mana with a healing over time. This value is increased by 0.25% of the caster's maximum mana. |
| {{Strong Evocation .png}}\\ Strong Evocation | 350 | 40s/1s | 60 | A strong version of the Evocation spell. This value is increased by 0.5% of the caster's maximum mana. |
==== Support Spells ====
^ Spell name ^ Level ^ Cooldown ^ Spell Description ^
| {{necroi_sacrifice.png}}\\ Necroi Sacrifice | 20 | 1s/1s | Removes all summoned monsters. |
| {{necro_assemble.png}}\\ Assemble //Lesser// "Type | 25 | 2s/2s | Summons a lesser attacking monster. Types: "Bloodfiend", "Fleshfiend", "Bonefiend "or "Shadowfiend".\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}}\\ Assemble "Type | 300 | 2s/2s | Summons a attacking monster.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}}\\ Assemble //Strong// "Type | 500 | 2s/2s | Summons a strong attacking monster.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}}\\ Assemble //Greater// "Type | 700 | 2s/2s | Summons a greater attacking monster.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}}\\ Assemble //Demonic// "Type | 1500 | 2s/2s | Summons a demonic attacking monster.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}} {{awakening_icon.png}}\\ Assemble //Doomlord// | 1500 | 2s/2s | Summons a powerful tanking monster with taunt and AoE spell.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}} {{awakening_icon.png}}\\ Assemble //Ravenous Fiend// | 1500 | 2s/2s | Summons a powerful ranged attacking monster.\\ Available in the **Quick Button** menu. |
| {{necro_assemble.png}}\\ Assemble //Shadowform// | 1500 | 2s/2s | Summons a Shadowform to aid you in combat, casting similar spells to the Necromancer.\\ Available in the **Quick Button** menu. |
==== Summon Types ====
^ Type ^ Description
| Bloodfiend | Melee damage type, focused on AoE. |
| Bonefiend | Melee damage type, focused on single target. |
| Fleshfiend | Tanking type, they heal themselves and cast taunts. |
| Shadowfiend | Ranged damage type, focused on single target. |
==== Awakening Spells ====
After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\
These spells will be marked with {{awakening_icon.png}}.
^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^
| {{auto_attack.png}}\\ Auto Attack | Has a 25% chance to apply paralyze on the target for 25% for 1 second. | **Reaper's Touch** | Has 20% chance to put the target under the effect of Reaper's Touch. |
| ::: | ::: | **Underling** | Has 15% chance to summon a 50% weaker Underling that will explode on the target. |
| ::: | ::: | **Curse** | Has 20% chance to curse the target, stunning them for 2 seconds. |
| {{soul_rune.png}}\\ Soul Rune | It yields a shield for 10% of your maximum mana for 3 seconds. | **Power Spread** | The overall damage bonus will also be applied to summons. |
| ::: | ::: | **Targeted Curse** | It may now also be used on a target, paralyzing it by 20% for 3 seconds, as well as increasing all damage received by them by 10%. |
| ::: | ::: | **Body Spawn** | It will spawn 5 corpses around the caster. |
| {{necro_assemble.png}}\\ Assemble //Doomlord// | Yield +5% resistance | **Watch It Burn** | Doomlord receives a fire aura, dealing damage. |
| ::: | ::: | **Loner** | A Loner Doomlord deals +300% damage and receives only 25% of the incoming damage, but you can only have one summon total. |
| ::: | ::: | **Infestation** | When a Doomlord dies, it summons 3 Underlings. |
| {{necro_assemble.png}}\\ Assemble //Ravenous Fiend// | Yields +5% damage | **Ravenous Curse** | The Ravenous Fiend receives a new spell that applies DoT. Which has 40% chance to cast. |
| ::: | ::: | **Life Steal** | Damage caused by a Ravenous Fiend will heal the master in 4% of the orginal value. |
| ::: | ::: | **Confidence** | If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 20%. |
| {{corpse_explosion.png}}\\ Corpse Explosion | Explodes 8 corpses instead of 5. | **Gravedigger** | Now considers players corpse. Players corpses deal +300% damage. |
| ::: | ::: | **Splash** | Range increased, radius of explosion increased to 3x3. |
| ::: | ::: | **Soothing Death** | Heals 1% of your HP for every corpse exploded. |
| {{gathering_fear.png}}\\ Gathering Fear | Heal 1% of your maximum health for each enemy hit (up to 5 enemies). | **Temporary Minion** | If an enemy hit dies within 5 seconds, a Ravenous Fiend is summoned temporarily for 5 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time. |
| ::: | ::: | **Marked** | If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal. |
| ::: | ::: | **Spreading Fear** | Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit. |
| {{life_harvest.png}}\\ Life Harvest | If you are full on mana, the exceeded amount will be converted into a shield for 3 seconds. | **Fortress** | For the duration of the spell, receives 1% resistance for each enemy hit. Limit 8%. |
| ::: | ::: | **Soul Reaper** | Limit of creatures removed. Healing increased by 20%. Cooldown doubled. It will now drain any enemy within 5 tiles range. |
| ::: | ::: | **Soul Eater** | Stuns monsters for 2 second and paralyzes players hit for 1 second, applying Reaper's Touch effect. |
| {{mind_seizure.png}}\\ Mind Seizure | Causes DoT equal for 50% of the original damage, hitting every 1 second for 3 seconds. | **Stroke** | After 3 seconds, deals damage and stun enemies at melee range for 2 seconds. |
| ::: | ::: | **Infection** | Spread to enemies within 2x2 area. |
| ::: | ::: | **Healing Block** | The target player won't be able to heal for 1 second. |
| {{reapers_touch.png}}\\ Reaper's Touch | Applies a random curse (30% paralyze, -5% damage or blind) that lasts for 2 seconds. Witch's Hourglass will now mimic Reaper's Touch awakening effects. | **Plague** | Has 100% chance of spreading to a close enemy. Each enemy affected has -15% chance of spreading to another enemy within 3X3 tile range. |
| ::: | ::: | **Curse** | Affected enemy deals -20% less damage for 4 seconds. |
| ::: | ::: | **Pestilence** | Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown. |
| {{skeleton_army.png}}\\ Skeleton Army | Summons 2 extra skeletons. | **Reinless** | Skeletons will now leave corpses upon exploding. |
| ::: | ::: | **Undead** | If a skeleton kills a target, another skeleton will be summoned. |
| ::: | ::: | **At Your Command** | Summons only half the amount of skeletons, but they will all be summoned at once around the master's target, dealing damage and stunning enemies hit for 2 seconds. |
| {{underling.png}}\\ Underling | Area increased to 2X2 square. | **Party at Death's** | Now summons 2 Underlings. |
| ::: | ::: | **Explosive Spider** | Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit for 80% for 2 seconds. |
| ::: | ::: | **Drowning Pool** | Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion. |
| {{witchs_cauldron.png}}\\ Witchs Cauldron | Area increased from a 5X5 circle to a 6X6 circle | **Witchcraft** | Damage enemies within the area in a rain effect, instead of hitting empty tiles. |
| ::: | ::: | **Profane Smoke** | A toxic rain follows the caster dealing high damage to target hits. |
| ::: | ::: | **Touch** | Enemies hit have a 80% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance. |
==== Basic Spells ====
^ Spell name ^ Level ^ Cooldown ^ Spell Description ^
| {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. |
| {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. |
| {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. |
| {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. |
| {{magic_cloak.png}}\\ Magic Cloak | 8 | 2s/0.1s | Mana Shield. |
| {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. |
| {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. |
| {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. |
| {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. |
| {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. |
| {{strong_sprint.png}}\\ Strong Sprint | 20 | 2s/0.1s | Gives speed to the caster. |
| {{illusion.png}}\\ Illusion | 20 | 2s/0.1s | Changes the look of the caster to match the monster.\\ //Illusion "creaturename"// |
| {{accesorize.png}}\\ Accesorize | 20 | 2s/2s | Creates an energy ring. |
===== Artifacts =====
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
**1st tier:** Received when the corresponding arena is finished.\\
**2nd tier:** 200 Wargate currency.\\
**3rd tier:** 5000 Archlight tokens and 200M Gold
{{heaven_artifact.gif}} **Heaven Artifact** \\
| {{:pasted:20231114-171528.png}}\\ **Mind Confusion** \\ **T1** | Reaper’s Touch debuffs enemies hit damage by 5% for 5 seconds.|\\
| {{:pasted:20231114-171554.png}}\\ **Eruption** \\ **T2** | Increases Fire Skull’s area of effect to a 4x4 circle area.|\\
| {{:pasted:20231114-171631.png}}\\ **Leech** \\ **T2** | Passively heal mana for 2% of damage dealt |\\
| {{:pasted:20231114-171717.png}}\\ **Torment** \\ **T3** | Reduces Abomination cooldown by 4 seconds.|\\
| {{:pasted:20231114-171846.png}}\\ **Spasm** \\ **T3** | Witch's Cauldron will be casted again after 1 second, triggering awakening effects, if any.|\\
{{hell_artifact.gif}} **Hell Artifact** \\
| {{:pasted:20231114-171920.png}}\\ **Mind Reaper** \\ **T1** | Increases Reaper’s Touch damage by 20%. |\\
| {{:pasted:20231114-171949.png}}\\ **Merge** \\ **T2** | Fire Skull will now only cast one skull, that will deal the same damage of 5 skulls.|\\
| {{:pasted:20231114-172022.png}}\\ **Lich Power** \\ **T2** | + 5% attack power.|\\
| {{:pasted:20231114-172118.png}}\\ **Atrocity** \\ **T3** | Increases Abomination damage by 10%.|\\
| {{:pasted:20231114-172147.png}}\\ **Mind Collapse** \\ **T3** | Increases Witch's Cauldron damage by 15%. |\\
===== Builds =====
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