====== Rogue ====== **Rogues** are master of stealth, death and poison. Using their dual **Daggers** to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea. - Rogues can use the following **[[Enchantments]]**: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and Richochet. \\ - Rogue's **Attack Speed** cap is 10. \\ - Rogue's **Base Weapon Damage** is 29. \\ - Rogue' **Spells** scales with **Strength** while **Auto-attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{rogue_assassination.png?48}} **Assassination** \\ **Assassination** Rogues use high damage attacks and combos to dispatch their foes quickly. {{rogue_shadow.png?48}} **Shadow** \\ **Shadow** Rogues are focused on disabling their targets while doing damage. ===== Soul Rune ===== {{rogue_soul_rune.png}} **Rogue Soul Rune** \\ Stuns target for 1 second dealing damage 4 times. \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{shiv.png}}\\ Shiv | 8 | 2s/2s | 97 | Deals damage to a target while paralyzing them and causing them to bleed. Reduces threat. | | {{throwing knife.png}} {{awakening_icon.png}}\\ Throwing Knife | 8 | 3s/2s | 97 | Throws a dagger at the target that bounces to 2 nearby enemies, dealing damage. | | {{fan_of_knives.png}} {{awakening_icon.png}}\\ Fan of knives | 30 | 6s/2s | 414 | Shoots a Fan of Knives around the caster. | | {{reaping.png}}\\ Reaping | 100 | 14s/2s | 49 | Quickly stabs the target 16 times. | | {{viperfang.png}}\\ Viperfang | 200 | 12s/2s | 73 | Applies a poison that deals 5 DoT ticks to the target. | | {{Blade Storm.png}}\\ Blade Storm | 500 | 9s/1.5s | 220 | Blades will fall from the sky hitting enemies in a 4x4 circle area. | | {{shadow_step.png}} {{awakening_icon.png}}\\ Shadow Step | 750 | 12s/0.1s | 0 | Blinks behind the enemy slashing them. It has two charges. (Non-damage spell) | | {{smoke_bomb.png}} {{awakening_icon.png}}\\ Smoke Bomb | 1000 | 15s/1.5s | 217 | Throws a smoke bomb, lowering the threat of an enemy boss. It slows enemies hit by 60% for 1 second. | | {{jugulate.png}}\\ Jugulate | 1500 | 14s/2s | 73 | Deals a massive bleed damage 3 times. | | {{slice_and dice.png}} {{awakening_icon.png}}\\ Slice and dice | 1500 | 16s/2s | 54 | Slices the target many times in a short duration | | {{death_blossom.png}} {{awakening_icon.png}}\\ Death Blossom | 1500 | 25s/2s | 73 | Deals lethal damage after 3 second delay. | | {{shadowfang.png}} \\ Shadowfang | 1500 | 14s/2s | 116 | Applies a poison that deals 5 high damage DoT to the target. | | {{blink_step.png}} {{awakening_icon.png}}\\ Blink Step | 1500 | 14s/1s | 414 | Blinks behind the enemy slashing them. | | {{knife_cascade.png}} {{awakening_icon.png}}\\ Knife Cascade | 1500 | 12s/2s | 114 | Deals damage to random tiles in 4 turns, in a 3x3 circle area, having a 500ms delay between turns. | | {{doppleganger.png}} {{awakening_icon.png}}\\ Doppleganger | 1500 | 90s/2s | 300 | Creates 8 illusions around your target, dealing damage and stunning them.\\ Obtainable from [[Cooking Up A Storm]] quest. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{soothing_darkness.png}}\\ Soothing Darkness | 8 | 1s/1s | 67 | Heals for a small amount of HP. | | {{crimson_vial.png}}\\ Crimson Vial | 80 | 16s/1s | 68 | Heals for a large amount of HP. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{dip_and_weave.png}}\\ Dip and Weave | 50 | 10s/2s | Increases movement speed and prevents the caster from being paralyzed for the duration of the spell. | | {{clone_jutsu.png}} {{awakening_icon.png}}\\ Clone Jutsu | 60 | 16s/1s | Creates a decoy copy of yourself. | | {{cunning_blades.png}}\\ Cunning Blades | 90 | 20s/2s | Increases Rogue's Attack Speed by 10% for 10 seconds. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Has a 5% chance to cause bleed equal to the damage caused, which lasts for 5 seconds and hits every 1 second. | **Poison** | Coats your dagger ith poison, which has 30% chance to poison your target. Damage equal to the original damage caused, which lasts for 5 seconds and hits every 1 second. | | ::: | ::: | **Stab** | Has 50% chance to hit enemies in a U shape around you. | | ::: | ::: | **Peace Maker** | Has 10% chance to reduce 5% of threat meter. | | {{soul_rune.png}}\\ Soul Rune | Deals +25% more damage to stunned enemies. | **Group Attack** | Hits multiple target within 3x3 range. | | ::: | ::: | **Taking Advantage** | Isolates the target, pushing enemies at melee range 1 tile away. | | ::: | ::: | **Shadow's Cloak** | Teleports to the enemies back. | | {{doppleganger.png}}\\ Doppleganger | Creates 4 clones near the target's position. | **Hunter** | Marks the target. If the target walks while marked, they will receive 5% of their health/mana in damage. Lasts for 3 seconds. Only works on players. | | ::: | ::: | **Strike** | Each clone will hit random targets in the range right before vanishing. | | ::: | ::: | **Assassin Instict** | Teleports to the target's back, causing heavy slow and marking the target. For 6s, the target will receive +25% damage from you. | | {{clone_jutsu.png}}\\ Clone Jutsu | Summons 3 clones. | **Fan of Knives** | Casts Fan of Knives every 1 second. | | ::: | ::: | **Smoke Bomb** | Casts Smoke Bomb every 1 second. | | ::: | ::: | **Death Blossom** | Casts Death Blossom to a random target every 1 second.. | | {{fan_of_knives.png}}\\ Fan of knives | Causes bleed. | **Spinning Knives** | Knives spin around you instead of being thrown. Melee range. Picking this effect makes the spell have a cooldown of 8 seconds. | | ::: | ::: | **Injured** | Marks enemies hit. Enemies marked receive +5% damage from you. Lasts for 4 seconds. | | ::: | ::: | **Knife Show** | After 0.5 second, the knives fly towards your target dealing damage. Each knife deals 20% damage of the original value. 4 SQM range. | | {{shadow_step.png}}\\ Shadow Step | Paralyzes the target for 3 seconds. | **Disarm** | Disarms the enemy for 3 seconds. | | ::: | ::: | **Silence** | Silences the enemy for 3 seconds. | | ::: | ::: | **Calm Down** | Reduces threat by 10%. | | {{smoke_bomb.png}}\\ Smoke Bomb | Area increased. | **Distraction** | Casts Clone Jutsu. | | ::: | ::: | **Protection** | Heals allies for the same amount of damage. | | ::: | ::: | **Tear Gas** | Blind enemies for 2 seconds. Also receives a DoT for 50% of original damage hitting every 1 second for 6 seconds. | | {{throwing knife.png}}\\ Throwing Knife | Bounces to 2 extra targets. | **Sharp** | Make targets bleed for 50% of the original damage for 5 seconds, hitting every 1 second. | | ::: | ::: | **Knife Training** | Casts twice. | | ::: | ::: | **Explosive Knife** | After 1 second, explode targets hit (1x1 square). | | {{death_blossom.png}}\\ Death Blossom | Range increased to 3 sqms. | **Sedate** | Death Blossom's delay increased to 5 seconds. After 1 second, put enemies in a 3x3 circle area to sleep. Targets naturally wake up after 4 seconds. | | ::: | ::: | **Death Blossom** | Death Blossom's damage is 50% of the damage you caused to the target within the 3 seconds delay before the explosion. | | ::: | ::: | **Hurry** | Damage increased in +400%, but no longer deal damage after the delay. | | {{slice_and dice.png}}\\ Slice and dice | Hits 14 times instead of 10. | **Slay** | Hit multiple targets within melee range. | | ::: | ::: | **Committed** | Each hit increases the damage of the next hit in +5%. | | ::: | ::: | **Backstab** | Teleports to the target's back, stunning them for 2 seconds. | | {{blink_step.png}}\\ Blink Step | Creates a clone in the Rogue's position. | **Trickery** | Teleports to the target, dealing +100% damage. After 3 seconds, the Rogue swaps its position with the clone. | | ::: | ::: | **Fan of Knives** | Casts Fan of Knives after teleporting. | | ::: | ::: | **Kick** | Silences the target for 2 seconds. | | {{knife_cascade.png}}\\ Knife Cascade | Increases the area of effect from a 3x3 circle area to a 6x6 circle area. | **Blade Storm** | At the end of the spell's turns, a rain of knives will fall from the sky, dealing +50% damage. The delay between turns has been increased from 500ms to 750ms. | | ::: | ::: | **Blade Barrage** | No longer hits random tiles, instead it hits enemies within the area of effect, dealing damage to all enemies within melee range to them. Range reduced from 6x6 circle area to 4x4 circle area. | | ::: | ::: | **Steel Surge** | Sends knives flying in all directions around the caster, striking enemies within the area of effect. Spell turns have been reduced from 4 to 2, but the overall damage has been increased by +20%. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{Smokey.png}}\\ **Smokey** \\ **T1** | Fan of Knives grants a 10% increase in overall damage for 3 seconds. |\\ | {{Devious.png}}\\ **Devious** \\ **T2** | Increases Cunning Blades' duration by 10 seconds. |\\ | {{Mesh.png}}\\ **Devious** \\ **T2** | Increases Dip and Weave’s duration by 4 seconds. |\\ | {{Torrent.png}}\\ **Torrent** \\ **T3** | Reduces Knife Cascade’s delay between turns by 50%. |\\ | {{chipchop.png}}\\ **Chip Chop** \\ **T3** | Reduces Slice and Dice cooldown by 2 seconds. |\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{bandit.png}}\\ **Bandit** \\ **T1** | Increases Fan of Knives spell damage by 10% and spell range increased by +1 tile. |\\ | {{sly.png}}\\ **Sly** \\ **T2** | Increases Cunning Blade’s attack speed and attack power bonuses by +5% for the duration. |\\ | {{tangle.png}}\\ **Tangle** \\ **T2** | Dip and Weave grants a 5% chance to dodge any attack for the duration. |\\ | {{surge.png}}\\ **Surge** \\ **T3** | Increases Knife Cascade’s turns by +1. |\\ | {{grind.png}}\\ **Grind** \\ **T3** | Slice and Dice hits +2 times. |\\ ===== Builds ===== \\