====== Samurai ====== The **Samurai** is a class of elite warriors that uses his Katana to slice trough enemies. - Samurai can use the following **[[Enchantments]]**: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping. \\ - Samurai **Attack Speed** cap is 6. \\ - Samurai's **Base Weapon Damage** is 32. \\ - Samurai' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{samurai_ronin.png?48}} **Ronin** \\ The Ronin is a warrior who works alone. {{samurai_shogun.png?48}} **Shogun** \\ The Shogun is a team commander for group dynamics. ===== Soul Rune ===== {{samurai_soul_rune.png}} **Samurai Soul Rune** \\ Charges towards the target, dealing high damage. \\ ===== Forgotten Soul Rune ===== ^ Guaranteed Effect ^ Blunt and Brave ^ Blinding Light ^ Focus Point ^ | Area of effect increased from a 5x5 circle to an 8x8 circle. Investing points increases the rune’s damage. | No longer grants invulnerability and invisibility, but the user may attack and move normally. The area of effect follows the caster. | Once the effect wears off, the caster discharges a burst of light, blinding all enemies within the area of effect for 2 seconds, causing them to miss their auto attacks. | The caster’s current target receives an extra hit per round. When choosing this effect, the caster will also be able to auto attack while under the effect. | Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{wakasashi.png}}\\ Wakasashi | 20 | 2s/1.5s | 75 | Quickly execute 2 additional attacks. | | {{yaten_blade.png}} {{awakening_icon.png}}\\ Yaten Blade | 35 | 8s/1.5s | 353 | Deal a large amount of damage. | | {{cyclone_blade.png}} {{awakening_icon.png}}\\ Cyclone Blade | 150 | 8s/1.5s | 185 | Casts a whirlwind hitting a big area around the caster. | | {{venom_blade.png}} {{awakening_icon.png}}\\ Venom Blade | 300 | 8s/1.5s | 336 | Slow the target by 50% for 2 seconds and deal 175% base attack as Damage over Time every 5 seconds. | | {{storm_blade.png}} {{awakening_icon.png}}\\ Storm Blade | 1000 | 8s/1.5s | 220 | Causes a chain lightning to 8 targets within a 7 tiles range. | | {{venomed_wakasashi.png}} {{awakening_icon.png}}\\ Venomed Wakasashi | 1500 | 14s/1.5s | 125 | Execute 2 quick additional attacks, causes 60% slow for 5 seconds and applies a Damage over Time that hits every second for 5 seconds dealing 35% of the spell's damage. | | {{dragon_blade.png}} {{awakening_icon.png}}\\ Dragon Blade | 1500 | 12s/1.5s | 280 | Hit in a 3x3 circle area around the target. Deals burning Damage over Time. | | {{hira_shuriken.png}} {{awakening_icon.png}}\\ Hira Shuriken | 1500 | 10s/1.5s | 198 | Throws 3 blades at the target dealing a large amount of damage increasing Samurai's movement speed by 30% for 3 seconds. | | {{dragon_spirit.png}} {{awakening_icon.png}}\\ Dragon Spirit | 1500 | 90s/2s | 110 | For the next 10 seconds, the caster is unstoppable as well as receiving 2.5% resistance. Every second while the spell is active, a wind shot is directed towards the Samurai's target, dealing damage in a 1x1 square area.\\ Obtainable from [[Cooking Up A Storm]]. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{clans_blessing.png}}\\ Clan's Blessing | 8 | 1s/1s | 66 | Heals the caster. This value is increased by 1.5% of the caster's maximum health. | | {{gekko_blade.png}}\\ Gekko Blade | 60 | 10s/1.5s | 12 | Heals the caster. This value is increased by 0.75% of the caster's maximum health. Regenerates the same amount every 1 second over 5 seconds. | | {{imperial_courtesy.png}}\\ Imperial Courtesy | 100 | 66 | 1s/1s | Heals the caster. This value is increased by 7.5% of the caster's maximum health. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{kenki_blade.png}} {{awakening_icon.png}}\\ Kenki blade | 20 | 5s/1.5s | Taunts enemies within a 3x3 area. | | {{gyoten_blade.png}} {{awakening_icon.png}}\\ Gyoten Blade | 40 | 20s/1.5s | Increases your Attack Power value by 20% for 20 seconds. | | {{tiger_blade.png}} {{awakening_icon.png}}\\ Tiger Blade | 600 | 20s/0.1s | For the next 8 seconds, your auto attacks will paralyze the main target by 20% for 3 seconds. For this duration, the target will receive 15% more damage from your attacks. | | {{shisui_blade.png}} {{awakening_icon.png}}\\ Shisui Blade | 1500 | 20s/0.1s | Increases your Dexterity by 10% for 20 seconds. It will also yield 5% Spell Damage. | | {{war_banners.png}} {{awakening_icon.png}}\\ War Banners | 1500 | 60s/0.1s | Incresases your party stats by 7 for 20 seconds. | | {{last_stand.png}} {{awakening_icon.png}}\\ Last Stand | 1500 | 60s/1.5s | Receives +10% Resistance, +10% Damage and heals 3% of your maximum health per seconds over 10 seconds. Taunts creatures within a 3x3 circle area upon cast. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Increases your Auto Attack damage by +10%. | **Double Hit** | Has 20% chance to hit twice. | | ::: | ::: | **Long Katana** | Has 50% chance to hit enemies in a U shape around you. | | ::: | ::: | **Katana of Wisdom** | Has 10% chance to reduce 5% of threat meter. | | {{soul_rune.png}}\\ Soul Rune | Deals damage to adjacent targets | **Concentration** | Applies bleed towards the target for 10% of the damage hit. The bleed can deal critical damage. | | ::: | ::: | **Impulse** | Each tile of distance from the caster to the target increases the total damage by +5%. | | ::: | ::: | **Extra Protection** | Receives +4% resistance for 3 seconds after hitting the target. | | {{cyclone_blade.png}}\\ Cyclone Blade | Area increased | **Hurricane** | Deals +20% damage. | | ::: | ::: | **Typhoon** | Now pushes enemies within a 2x2 circle area. | | ::: | ::: | **Swirl** | Now pulls enemies within a 2x2 circle area towards you. | | {{dragon_blade.png}}\\ Dragon Blade | Now will also heal you on hit. | **Fire Ball** | Becomes a single target spell and deals +50% damage. | | ::: | ::: | **Dragon's Breath** | Cast the spell again after 0.4s. | | ::: | ::: | **Dragon's Protection** | Each target taunted will yield you +.5% resistance for 5 seconds, up to 5%. Taunts enemies hit. | | {{dragon_spirit.png}}\\ Dragon Spirit | Increase duration by 2 seconds. | **Phoenix Spirit** | If you die while Dragon spirit is active, you will reborn from your ashes, healing full health. As a side effect, you get stunned for 5 seconds | | ::: | ::: | **Dragon's Demand** | Loses 2% of health every second, summoning a fire tornado that deals damage to enemies within melee range of the caster, which scales of Dexterity. | | ::: | ::: | **Powerful Blade** | While active, your auto attacks have 10% chance to cast a random awakenable spell. | | {{hira_shuriken.png}}\\ Hira Shuriken | Applies DoT for 14% of the original damage, lasts for 5 seconds and hits every 1 second. | **Hira Teleportation** | Throws a shuriken towards the enemy, teleportating to them, slashing twice for +100% of damage. | | ::: | ::: | **Bigger Pocket** | Throws 2 extra shurikens. | | ::: | ::: | **Spinning Shuriken** | Shurikens will spin around you, dealing damage. No longer require a target. | | {{last_stand.png}}\\ Last Stand | Every 0.5s, a lightning will fall from the sky, dealing damage in a 1x1 square area where it hits, which scales off Dexterity. | **Healing Stand** | Now heal allies for 3% of their maximum health within 3 tiles of range. | | ::: | ::: | **Damage Stand** | Now increases +10% damage to allies within 3 tiles of range for 10 seconds. | | ::: | ::: | **Protective Stand** | Now gives +2.5% resistance to allies within 3 tiles of range allies for 10 seconds. | | {{storm_blade.png}}\\ Storm Blade | Shoots 2 extra lightnings. | **Short Circuit** | After 2 seconds, creatures hit will form a short circuit, dealing 50% of the original damage. | | ::: | ::: | **Side Effect** | Every time the same enemy is hit, the next lightning causes +20% damage. | | ::: | ::: | **Overcharged** | Deals damage in a 1x1 square area around enemies hit. | | {{tiger_blade.png}}\\ Tiger Blade | Increases movement speed by 40% for 5 seconds. | **Tiger Charge** | On cast, charges to the enemy. 8 tiles of range. Requires a target. | | ::: | ::: | **Tiger's Fury** | On hit, the caster will deal +10% damage for 5 seconds. | | ::: | ::: | **Tiger's Quickness** | On hit, receives +25% chance to dodge attack for 5 seconds. | | {{venomed_wakasashi.png}}\\ Venomed Wakasashi | Adds an extra hit. | **Poisonous Explosion** | The target explodes, dealing the same amount of damage to enemies nearby in a 3x3 circular area. Enemies hit will receive a damage over time for double the amount of the spell's damage. | | ::: | ::: | **Poisonous Blade** | If the target is already poisoned, adds 2 extra hits on the spell base attack. | | ::: | ::: | **No Cure** | The target player will be unable to heal for 1.5 seconds. | | {{venom_blade.png}}\\ Venom Blade | Snares the target for 2 seconds. | **Venom Wave** | Deals damage in a wave shape. | | ::: | ::: | **Quick Action** | Double poison damage, but lasts half of the time. | | ::: | ::: | **Poisonous Spread** | Has a 35% chance to spread the poison to enemies within a 2 tiles range. | | {{yaten_blade.png}}\\ Yaten Blade | Applies DoT for 5% of the damage caused, lasts for 5 seconds and hits every 1 second. | **Wide Cut** | Hit enemies in a 5x5 area around the target. Deal 50% of the damage. | | ::: | ::: | **Blade Flow** | Casts twice. | | ::: | ::: | **Intimidate** | Stuns the target for 2 seconds. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231114-165203.png}}\\ **Sonic** \\ **T1** | Tiger Blade yields 2% resistance for the duration. |\\ | {{:pasted:20231114-170333.png}}\\ **Unknown Art** \\ **T2** | Kenki Blade grants a 10% attack speed increase for 5 seconds.|\\ | {{:pasted:20231114-170415.png}}\\ **Imperial Protection** \\ **T2** | Imperial Courtesy yields a shield for 16% of the caster’s maximum health for 3 seconds. |\\ | {{:pasted:20231114-171144.png}}\\ **Dragon Rush** \\ **T3** | Reduces Dragon Blade’s cooldown by 2 seconds.|\\ | {{:pasted:20231114-170529.png}}\\ **Empoison** \\ **T3** | Venomed Wakasashi hits 1 additional time.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231114-170611.png}}\\ **Deep Scratch** \\ **T1** | Any Critical Damage caused during Tiger Blade’s condition is increased by 10%. |\\ | {{:pasted:20231114-171245.png}}\\ **Intimidation** \\ **T2** | Kenki Blade increases overall user damage by +2% per enemy hit, up to 20%, for 5 seconds.|\\ | {{:pasted:20231114-170718.png}}\\ **Imperial Healing** \\ **T3** | Increases Imperial Courtesy maximum health bonus from 7.5% to 10%.|\\ | {{:pasted:20231114-170756.png}}\\ **Dragon Rage** \\ **T3** | Dragon Blade is casted again after 1 second, triggering Awakening Effects, if any.|\\ | {{:pasted:20231114-170827.png}}\\ **Toxin** \\ **T3** | The main target hit by Venomed Wakasashi will deal 10% less damage for 3 seconds |\\ ===== Builds ===== \\