====== Sorcerer ====== The **Sorcerer** is a powerful magician, wielding the elements of fire and lightning to destroy their enemies. - Sorcerers can use the following **[[Enchantments]]**: Enraging, Clear State, Life Bloom, Life Leech or Grasping. \\ - Sorcerer's **Attack Speed** cap is 3. \\ - Sorcerer's **Base Weapon Damage** is 12. \\ - Sorcerer' **Spells** and **Auto-Attacks** scales with **Intelligence**. \\ ===== Specializations ===== **Specializations** can be unlocked after obtaining the three [[Promotions]] and [[Awakening]]. {{sorcerer_pyromancer.png?48}} **Pyromancer** \\ The **Pyromancer** focuses on harnessing the power of destructive flames to deal massive damage over a large area. {{sorcerer_thunderlord.png?48}} **Thunderlord** \\ The **Thunderlord** is the master of harnessing electricity, able to deal immense damage to a single target and access to a powerful defensive spell. ===== Soul Rune ===== {{sorcerer_soul_rune.png}} **Sorcerer Soul Rune** \\ Deals high energy damage to all targets hit. \\ Soul Runes scales with **Runemastery**. ===== Spells ===== ==== Attack Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | {{energy_strike.png}}\\ Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. | | {{ice_strike.png}}\\ Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. | | {{flame_strike.png}}\\ Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. | | {{death_strike.png}}\\ Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. | | {{terra_strike.png}}\\ Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. | | {{pyro_surge.png}}\\ Pyro Surge | 18 | 4s/1.5s | 86 | A wave of fire erupts in front of the caster. | | {{electrical_surge.png}}\\ Electrical Surge | 23 | 4s/1.5s | 91 | A beam of energy erupts in front of the caster. | | {{electrical_surge.png}} {{awakening_icon.png}}\\ Strong Electrical Surge | 29 | 6s/1.5s | 171 | A strong beam of energy erupts in front of the caster. | | {{rage_of_the_skies.png}} {{awakening_icon.png}}\\ Rage of the Skies | 30 | 8s/1.5s | 161 | An energy AoE erupts around the caster. | | {{lightning_surge.png}}\\ Lightning Surge | 38 | 3s/1.5s | 86 | A wave of energy erupts in front of the caster. | | {{hells_core.png}} {{awakening_icon.png}}\\ Hell's Core | 60 | 10s/1.5s | 161 | An fire AoE erupts around the caster. | | {{vortex_breath.png}}\\ Vortex Breath | 150 | 4s/1.5s | 325 | A wave of energy erupts in front of the caster. | | {{dragon_breath.png}} {{awakening_icon.png}}\\ Dragon Breath | 150 | 4s/1.5s | 131 | A wave of fire erupts in front of the caster. | | {{living_energy bomb.png}}\\ Living Energy Bomb | 325 | 10s/1s | 96 | Plants a bomb on your target that explodes after 4s dealing energy damage. | | {{living_timebomb.png}}\\ Living Time Bomb | 325 | 10s/1s | 96 | Plants a bomb on your target that explodes after 4s dealing fire damage. | | {{pyroblast.png}}\\ Pyroblast | 650 | 12s/1.5s | 89 | Deals fire damage to a target. | | {{thunder_shock.png}} {{awakening_icon.png}}\\ Thunder Shock | 1500 | 12s/1.5s | 383 | Deals energy damage to a target. | | {{vortex_beam.png}}\\ Vortex Beam | 1500 | 10s/1.5s | 126 | A beam of energy erupts in front of the caster. | | {{destruction.png}} {{awakening_icon.png}}\\ Destruction | 1500 | 18s/1.5s | 166 | An fire AoE erupts around the caster. | | {{infused_energy_beam.png}} {{awakening_icon.png}}\\ Infused Energy Beam | 1500 | 16s/1.5s | 159 | A strong beam of energy erupts in front of the caster. | | {{enflamed_pyroblast.png}}\\ Enflamed Pyroblast | 1500 | 18s/1.5s | 76 | A wave of fire erupts in front of the caster. | | {{eruption.png}} {{awakening_icon.png}}\\ Eruption | 1500 | 24s/1.5s | 147 | An fire AoE erupts around the caster. | | {{arcaneblast.png}} {{awakening_icon.png}}\\ Arcaneblast | 1500 | 90s/1.5s | 616 | Shoots a energy beam at your enemy dealing a massive amount of damage.\\ Obtainable from [[Cooking Up A Storm]] quest. | ==== Healing Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | {{concentrate.png}}\\ Concentrate | 20 | 4s/1s | 165 | Heals the mana of the caster every second for 2 seconds. | | {{magic_heal.png}}\\ Magic Heal | 30 | 1s/1s | 27 | Heals for a large amount of HP. | | {{evocation.png}}\\ Evocation | 100 | 22s/1s | 60 | Heals the player's Mana with a healing over time. This value is increased by 0.25% of the caster's maximum mana. | | {{strong_evocation.png}}\\ Strong Evocation | 350 | 40s/1s | 60 | A strong version of the Evocation spell. This value is increased by 0.5% of the caster's maximum mana. | | {{mana_channel.png}}\\ Mana Channel | 1500 | 60s/1s | | Heals the caster's mana by 2.5% of its maximum mana every 0.25s for 5 seconds. | ==== Support Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{focused_magic.png}}\\ Focused Magic | 60 | 9s/0.1s | Buffs the caster's Attack Power by 30% for 10 seconds.\\ Available in the **Quick Button** menu. | | {{arcane_fire_shield.png}}\\ Arcane Shield | 500 | 15s/0.1s | Increases the caster's resistance by 2% and reduces damage dealt by 10%. | | {{arcane_fire_shield.png}} {{awakening_icon.png}}\\ Fire Shield | 500 | 15s/0.1s | Increases the caster's damage by 4% and reduces resistance by 3%. | ==== Awakening Spells ==== After reaching awakening you will get **Awakened Spell Points** every 10 levels that you can spend on spells to increase their potency and give them special effects. \\ These spells will be marked with {{awakening_icon.png}}. ^ Spell name ^ Guaranteed Effect ^ Choose Between ^ Description ^ | {{auto_attack.png}}\\ Auto Attack | Has a 50% chance to cast a random rune. | **Sudden Death** | Has 50% chance to cast a stronger Sudden Death Rune. | | ::: | ::: | **Great Fireball** | Has 50% chance to cast a stronger Great Fireball Rune. | | ::: | ::: | **Avalanche** | Has 50% chance to cast a stronger Avalanche Rune. | | {{soul_rune.png}}\\ Soul Rune | Deal +20% damage to electrified targets. | **Energy Orb** | Also casts energy orbs that will hit nearby enemies. | | ::: | ::: | **Charged Rune** | Targets hit that are already electrified will heal 2% of your mana. | | ::: | ::: | **Arcane Luck** | Will now hit random tiles 4 times, dealing 50% of the original damage. Electrifies enemies hit. | | {{arcaneblast.png}}\\ Arcaneblast | Bounces to enemies in a wave shape, dealing 25% damage. | **Arcane Bomb** | Takes 2 seconds to explode, dealing 1X1 AoE damage. | | ::: | ::: | **Arcane Missiles** | Every second for 5 seconds an arcane missile will be casted, dealing 20% of the original damage. The last one deals 120% damage. | | ::: | ::: | **Arcane Protection** | Receives 5% resistance for 10 seconds. | | {{destruction.png}}\\ Destruction | Range increased. Now goes back and forth. Now burns enemies. | **After Burn** | Deals +100% damage if the target is burning. | | ::: | ::: | **Chaos** | Casts twice. | | ::: | ::: | **Mass Destruction** | When the animation ends, deal AoE damage in 3X3 circle area. | | {{dragon_breath.png}}\\ Dragon Breath | Now burns enemies. | **Infuse** | Now has an animation/delay, but deals 150% damage. | | ::: | ::: | **Dragon Assembly** | Hit random tiles in front of you, in a wider area. | | ::: | ::: | **Fiery Charges** | Has 3 charges, having Fire Shield on makes a charge recover each 5 seconds. Each charge makes the next Dragon Breath deal 100% extra damage. | | {{eruption.png}}\\ Eruption | Area increased. Now burns enemies. | **Fire Rain** | Now focus on targets instead of random tiles. | | ::: | ::: | **Volcano** | Charges up dealing +50% explosive damage in a 3X3 circle area. | | ::: | ::: | **Meteor** | Requires a target. Meteors will rain on the target's position, dealing +50% damage in a 3X3 area. | | {{arcane_fire_shield.png}}\\ Fire Shield | Every 5 seconds, deal burn damage in a 1X1 area. | **Burning Ally** | Every 5 seconds, gives +5% resistance for 5 seconds to allies within melee range. | | ::: | ::: | **Fire Projectile** | While active, your auto attacks will have 20% chance to cast a Fire Projectile, dealing damage to your target. | | ::: | ::: | **Fire Hand** | Every 5 seconds, gives +5% damage for 5 seconds to allies within melee range. | | {{hells_core.png}}\\ Hell's Core | Leaves a fire effect after casted, dealing damage and burning targets hit. | **Punishment** | If a creature hit is already burning, meteors will fall over them. | | ::: | ::: | **Fire Waves** | The damage comes in waves, dealing more damage overall. | | ::: | ::: | **Intense Fire** | The fire rain becomes stronger and wider, dealing more damage, slowing down targets hit. | | {{infused_energy_beam.png}}\\ Infused Energy Beam | Casts the spell 5 times in a row, instead of 3. | **Arcanation** | Now has an animation/delay, but deals 150% damage. | | ::: | ::: | **Infused Arcane Assembly** | Now has an animation/delay, but electrifies targets hit. | | ::: | ::: | **Infused Energy Orbs** | Requires a target. Casts orbs that will deal 50% of the original damage against your target. The first orb to hit expands, hitting in a spinning shape. | | {{rage_of_the_skies.png}}\\ Rage of the Skies | Leaves a thuderstorm effect after casted, dealing damage and electrifying targets hit. | **Chain Explosion** | Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once. | | ::: | ::: | **Lightning Rod** | For 5s, players moving near you will be hit by a lightning. | | ::: | ::: | **Thunderstorm** | Adds extra storms that follows the caster, hitting for 40% of the original value. | | {{electrical_surge.png}}\\ Strong Electrical Surge | Casts a projectile against enemies hit dealing extra damage. | **Strong Electric Range** | Casts to every direction in the target\'s position. Paralyzes targets hit in 50% for 3 seconds. | | ::: | ::: | **Strong Spinning Lightning** | Lightning beams appear, moving in circular motion, being able to hit the same target multiple times, but dealing less damage per hit. | | ::: | ::: | **Even Thicker** | After a second, expands its area. | | {{thunder_shock.png}}\\ Thunder Shock | Bounces to 2 nearby enemies. | **Magnetic Attraction** | Hits the same target twice. | | ::: | ::: | **Recharge** | When it stops bouncing, the Thunder Shock comes back to you healing your mana. | | ::: | ::: | **Short Circuit** | After 2 seconds, creatures hit will form a short circuit, dealing damage and stunning them for 2 seconds. | ==== Basic Spells ==== ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | {{conjure_food.png}}\\ Conjure Food | 8 | 2s/2s | Creates a random piece of food. | | {{find.png}}\\ Find "Name | 8 | 2s/0.1s | Searches for the target player. | | {{glow.png}}\\ Glow | 8 | 2s/0.1s | Emits a light source around the caster. | | {{jump.png}}\\ Jump "up/down | 8 | 2s/0.1s | Can levitate the caster up or down a ledge. | | {{magic_cloak.png}}\\ Magic Cloak | 8 | 2s/0.1s | Mana Shield. | | {{magic_rope.png}}\\ Magic Rope | 8 | 2s/0.1s | Ropes the caster up a rope spot. | | {{sprint.png}}\\ Sprint | 8 | 2s/0.1s | Gives speed to the caster. | | {{cure_poison.png}}\\ Cure Poison | 10 | 6s/1s | Cures the Poison effect. | | {{cure_burning.png}}\\ Cure Burning | 20 | 6s/1s | Cures the Burning effect. | | {{cure_electrification.png}}\\ Cure Electrification | 20 | 6s/1s | Cures the Electrified effect. | | {{strong_sprint.png}}\\ Strong Sprint | 20 | 2s/0.1s | Gives speed to the caster. | | {{illusion.png}}\\ Illusion | 20 | 2s/0.1s | Changes the look of the caster to match the monster.\\ //Illusion "creaturename"// | | {{accesorize.png}}\\ Accesorize | 20 | 2s/2s | Creates an energy ring. | ===== Artifacts ===== The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ **1st tier:** Received when the corresponding arena is finished.\\ **2nd tier:** 200 Wargate currency.\\ **3rd tier:** 5000 Archlight tokens and 200M Gold {{heaven_artifact.gif}} **Heaven Artifact** \\ | {{:pasted:20231114-165203.png}}\\ **Arcane Knowledge** \\ **T1** | Damage loss debuff from Arcane Shield is no longer applied. |\\ | {{:pasted:20231114-165233.png}}\\ **Cluster** \\ **T2** | Increases Concentrate’s mana regeneration by 10%. |\\ | {{:pasted:20231114-165305.png}}\\ **Spotlight** \\ **T2** | +5% dodge chance |\\ | {{:pasted:20231114-165347.png}}\\ **Wire** \\ **T3** | Thunder Shock snares enemies hit for 1 second. |\\ | {{:pasted:20231114-165431.png}}\\ **After Effect** \\ **T3** | Enemies hit by Destruction receive 5% more damage from the caster for 5 seconds.|\\ {{hell_artifact.gif}} **Hell Artifact** \\ | {{:pasted:20231114-165506.png}}\\ **Fire Knowledge** \\ **T1** | Resistance loss debuff from Fire Shield is no longer applied. |\\ | {{:pasted:20231114-165544.png}}\\ **Ponder** \\ **T2** | Concentrate increases Critical Damage by 10% for 4 seconds.|\\ | {{:pasted:20231114-165620.png}}\\ **Highlight** \\ **T2** | +5% attack power |\\ | {{:pasted:20231114-165649.png}}\\ **Rumble** \\ **T3** | Thunder Shock is casted again after 1 second, triggering Awakening Effects, if any. |\\ | {{:pasted:20231114-165721.png}}\\ **Nuke** \\ **T3** | Increases Destruction’s area of effect by 2 tiles. |\\ ===== Builds ===== \\