====== Soul Shards ====== Soul Shards are special items dropped by certain monsters and bosses. Each shard carries a unique effect that can enhance your character. By collecting, upgrading, and equipping shards, players can unlock additional power and customize their builds. {{soul_shard_1.png?640}} {{soul_shard_2.png?400}} ===== Obtaining Soul Shards ===== Soul Shards drop from a variety of monsters across the game. Some monsters drop shards related to their type, while certain bosses drop unique shards only available from them. Generally, stronger monsters reward higher-tier shards. {{soul_shard_3.png?800}} {{soul_shard_4.png?800}} ==== Possible Sources ==== ^ Source ^ | Wild Bosses | | World Bosses | | Raid Bosses | | Island Bosses | | Ethereal Bosses | | Elite Creatures | ===== How They Work ===== When a Soul Shard is obtained, it is added to the Soul Shard interface, where players can view all collected shards and their current tiers. Players can equip up to 3 Soul Shards at a time, each granting its effect while equipped. Shards can be freely equipped or removed outside of combat. ===== Upgrading ===== Duplicate shards can be combined to upgrade their tier. Higher-tier shards provide stronger versions of their effects, making them more powerful as players continue collecting them. ====== Soul Shard Bonuses ====== ===== Core Bonuses ===== ^ Effect ^ Tier 1 ^ Tier 2 ^ Tier 3 ^ | Health Increase | 5% | 10% | 15% | | Mana Increase | 5% | 10% | 15% | | Resistance Cap | +1% | +3% | +5% | | Attack Speed Cap | +0.3 | +0.6 | +1 | | Movement Speed Cap | +500 | +1000 | +1500 | | Experience Received | +10% | +20% | +30% | | Monster Essence Rate | +10% | +20% | +30% | | Monster Essence Crit | +2% | +4% | +6% | | Loot Rate | +20% | +40% | +60% | | Attack Power | +50 | +100 | +150 | | Base Weapon Damage | +2 | +4 | +6 | | Awakening Extra Points | +1 | +3 | +5 | | Loot Slime Loot | +5% | +10% | +15% | | Loot Slime Spawn Chance | +5% | +10% | +15% | | Elite Monster Essence Value | +5% | +10% | +15% | | Elite Monster Spawn Chance | +5% | +10% | +15% | | Damage vs Monsters | +5% | +10% | +15% | | Damage vs Bosses | +10% | +20% | +30% | | Damage Reduction vs Monsters | 5% | 10% | 15% | | Damage Reduction vs Bosses | 5% | 10% | 15% | | PvP Damage Reduction | 10% | 20% | 30% | | Cooldown Reduction | +3% | +6% | +9% | | Attack Speed | +4% | +8% | +12% | | Spell Damage | +5% | +10% | +15% | | Auto Attack Damage | +5% | +10% | +15% | | Rune Effectiveness | +10% | +20% | +30% | | Gem Effectiveness | +2% | +4% | +6% | | Double Gathering Chance | +2% | +4% | +6% | | Movement Speed | +25 | +50 | +75 | | Dark Matter Drop Chance | +3% | +6% | +9% | | Darkness Shard Drop Chance | +2% | +4% | +6% | | Summon Damage | +3% | +6% | +9% | | Summon Resistance | +3% | +6% | +9% | | All Stats | +4% | +8% | +12% | ====== Enchantment Bonuses ====== ^ Enchantment ^ Tier 1 ^ Tier 2 ^ Tier 3 ^ | Ricochet | +2 bounces | +4 bounces | +6 bounces | | Enraging | +3% damage | +6% damage | +9% damage | | Life Leech | +1% healing | +2% healing | +3% healing | | Life Bloom | +0.3% regen | +0.6% regen | +0.9% regen | | Clear State | +0.3% mana regen | +0.6% mana regen | +0.9% mana regen | | Enflaming | -15% CD +1 tile | -30% CD +2 tiles | -45% CD +3 tiles | | Hemorage | +10% AP scaling | +20% AP scaling | +30% AP scaling | ====== Stat Scaling Bonuses ====== ^ Stat Bonus ^ Tier 1 ^ Tier 2 ^ Tier 3 ^ | Physical Damage per Stat | 0.05 | 0.10 | 0.15 | | Spell Damage per Stat | 0.05 | 0.10 | 0.15 | | Magical Damage per Stat | 0.04 | 0.08 | 0.12 | | Critical Chance per Stat | 0.01 | 0.03 | 0.05 | | Critical Damage per Stat | 0.01 | 0.03 | 0.05 | | Attack Speed per Stat | 0.01 | 0.03 | 0.05 | | Health per Stat | 0.10 | 0.25 | 0.50 | | Mana per Stat | 0.10 | 0.25 | 0.50 | | Resistance per Stat | 0.01 | 0.02 | 0.03 | | PvP Damage Reduction per Stat | 0.005 | 0.010 | 0.015 | | Cooldown Reduction per Stat | 0.01 | 0.03 | 0.05 | | Rune Effectiveness per Stat | 0.05 | 0.10 | 0.15 | | Healing Received per Stat | 0.05 | 0.10 | 0.15 | | Healing Provided per Stat | 0.05 | 0.10 | 0.15 | | Monster Essence per Stat | 0.10 | 0.20 | 0.30 | | Loot Rate per Stat | 0.10 | 0.20 | 0.30 | | Gold Rate per Stat | 0.20 | 0.40 | 0.60 |