====== Talent Tree ====== The Talent Tree introduces a new layer of character progression and build customization. It allows players to gradually strengthen their character while shaping different playstyles and specializations. Players earn Talent Points as they level up or complete key progression milestones. These points can be spent across a shared talent tree, unlocking various bonuses and effects. The tree is shared across all vocations. Some deeper nodes are vocation-specific, providing powerful effects that enhance a class’ core mechanics. The tree includes a variety of node types, ranging from small stat upgrades and utility bonuses to trigger-based effects and powerful keystone nodes that can significantly change how a character plays. The system is designed so that early nodes provide clear, straightforward bonuses, while deeper sections introduce more impactful and specialized effects, encouraging players to experiment with different builds as they progress. {{talent_tree.png?1000}} {{talent_tree_2.png?1000}} ===== Earning Talent Points ===== Talent Points are obtained by progressing through many parts of the game, including: * Questlines such as Story, Side, Ashen, Olympus, and other major quest arcs * Major content completions like Ramparts, Zaqor’s Tower, Forgotten Islands, and Samurai quests * Progression milestones including Achievement Points, Challenges, ArchPass completion, Guild War participation, and Rift Lords ===== Nodes ===== Nodes are the core upgrades within the tree. Each node costs 1–5 Talent Points and grants different types of bonuses such as: * Combat stats (damage, resistance, attack speed, movement speed) * Experience and profession bonuses * Loot and resource improvements * System bonuses affecting mechanics like Monster Essence, professions, and dungeon rewards ===== Notables ===== In addition to regular nodes, the tree includes Notable bonuses: powerful effects that significantly impact gameplay. Players unlock three Notable slots after spending 30, 60, and 90 Talent Points. Notables include both generic bonuses and vocation-specific effects that enhance class mechanics. Examples include: * Unlocking additional Awakening, Glyph, or Soul Shard slots * Increasing system caps such as attack speed or cooldown reduction * Unique effects tailored to each vocation Notables can be changed outside of combat for 200 Archlight Tokens, allowing players to adapt their builds for different situations. ====== Obtaining Talent Points ====== ^ Category ^ Content ^ Reward ^ | Story Quests | First completion of each Story Quest | 17 Talent Points | | Side Quests | First completion of each Side Quest | 9 Talent Points | | Ashen Quests | First completion of each Ashen Quest | 4 Talent Points | | Council of Marius | First completion | 2 Talent Points | | Olympus Quests | Forgotten Gate, Gauntlet, Castle in the Clouds | 8 Talent Points | | Darkness Olympus | First completion | 10 Talent Points | | Ramparts | Complete Ramparts | 3 Talent Points | | Zaqor's Tower | Complete the tower | 5 Talent Points | | Forgotten Islands | 2 points per island | 16 Talent Points | | Samurai Questline | Complete the questline | 5 Talent Points | | Achievements | Reach 500 Achievement Points | 5 Talent Points | | Challenges | Complete 20 Challenges | 5 Talent Points | | Rifts | Defeat 10 Rift Lords | 3 Talent Points | | ArchPass | Complete the ArchPass | 5 Talent Points | | Guild Wars | Participate in a Guild War | 5 Talent Points | ====== Nodes ====== ===== Overview ===== Nodes are the basic progression points within the Talent Tree. Each node requires a fixed amount of Talent Points to unlock and provides a specific bonus. ===== Node Bonuses ===== ^ Cost ^ Bonus ^ | 1 Point | +2% Profession Experience | | 1 Point | +1% Gem Effectiveness | | 1 Point | +10 Offensive Stats | | 2 Points | +500 Energy Cap | | 2 Points | +20 Attack Power | | 3 Points | +1 Profession Level (All) | | 4 Points | +30 Attack Power | | 5 Points | +20% Loot Rate | ====== Notables ====== ===== Unlocking ===== There are 3 Notable slots, unlocked when players spend: * 30 Talent Points * 60 Talent Points * 90 Talent Points Notables are stronger bonuses that significantly impact gameplay. Players may replace Notables outside of combat for 200 Archlight Tokens. ===== Generic Notables ===== * Unlock +1 Awakening Spell Slot * Unlock +1 Glyph Slot * Unlock +1 Soul Shard Slot * Gain 1 Attack Power every 5 Awakening Levels * Full Attack Speed counts toward ranged weapons when dual wielding * Increase Attack Speed cap by +1 attack per second * Increase Cooldown Reduction cap by +10% ====== Vocation Notables ====== ^ Vocation ^ Specialization ^ Effect ^ | Archer | Neutral | Auto attack range increased by +2 | | Archer | Flurry | Spell Damage scales Auto Attack Damage at a 10:1 ratio | | Archer | Longshot | Auto attacks deal 5% more damage per tile of distance | | Bard | Neutral | Damage dealt paralyzes enemies 20% for 1 second | | Bard | Cleric | Healing grants +2.5% resistance and +2.5% damage for 3 seconds | | Bard | Spellsinger | Allows one additional Shade summon | | Berserker | Neutral | Gain 2 Attack Power per % health lost | | Berserker | Assault | Base Weapon Damage +4 | | Berserker | Rage | Relentless Rage, Smash, and Thunderclap GCD reduced by 25% | | Corsair | Neutral | Global Cooldown reduced by 20% | | Corsair | Cardmaster | +1 Attack Speed cap and +20% attack speed | | Corsair | Demolitionist | Second Wave and Napalm cooldown reduced by 2s | | Death Knight | Neutral | Maximum Health +10% | | Death Knight | Blood Knight | Blood abilities heal instead of consume health | | Death Knight | Dark Knight | Damage increases 0.5% per 1% missing health | | Druid | Neutral | Damage and healing +10% in transformations | | Druid | Shaman | Ice spells +15% damage | | Druid | Tree Spirit | Healing grants 2% max health regeneration over time | | Guardian | Neutral | Overall damage +10% | | Guardian | Holy | Overall damage +10% | | Guardian | Protection | Max Health +5%, Resistance +2% | | Gunslinger | Neutral | Explosive Rounds now chain up to 8 enemies within 4 tiles | | Gunslinger | Outlaw | Attack Speed cap +1 attack per second | | Gunslinger | Trickster | Clone damage +20% | | Hexblade | Neutral | Maximum Hex Marks increased to 150 | | Hexblade | Doomcaller | Deals 120 damage in a 3x3 area each second at max Hex Marks | | Hexblade | Bladebound | Vital Seal and Hex Execution always treat Hex Marks as max | | Monk | Neutral | Healing Received +25% | | Monk | Brawler | Base Weapon Damage +3, Attack Speed cap +1 | | Monk | Spiritmaster | Kick spells GCD reduced to 1 second | | Necromancer | Neutral | Heal 2% of damage dealt as mana | | Necromancer | Conjurer | Can summon one additional creature | | Necromancer | Witch | Shadowform gains 5x5 AoE damage every 2 seconds | | Rogue | Neutral | +15% damage from back attacks | | Rogue | Assassination | Damage-over-time +20% | | Rogue | Shadow | Rogue now deals 10% more damage if the target is bleeding | | Samurai | Neutral | Can enchant grip with Enflaming | | Samurai | Ronin | All spell GCD reduced by 20% | | Samurai | Shogun | Gains Tank classification, +10% HP, Taunt, +2% Resistance cap | | Sorcerer | Neutral | Spell GCD reduced by 20% | | Sorcerer | Pyromancer | Fire spells +10% damage | | Sorcerer | Thunderlord | Infused Energy Beam +75% base damage, Mana Channel heals double | | Tamer | Neutral | Summon-triggering spells GCD reduced by 25% | | Tamer | Beastmaster | Multiple pet buffs: damage, health, and crowd control improvements | | Tamer | Tracker | Mudslide Frenzy and Stampede cooldown reduced by 40% |