Table of Contents

Talent Tree

The Talent Tree introduces a new layer of character progression and build customization. It allows players to gradually strengthen their character while shaping different playstyles and specializations.

Players earn Talent Points as they level up or complete key progression milestones. These points can be spent across a shared talent tree, unlocking various bonuses and effects.

The tree is shared across all vocations. Some deeper nodes are vocation-specific, providing powerful effects that enhance a class’ core mechanics.

The tree includes a variety of node types, ranging from small stat upgrades and utility bonuses to trigger-based effects and powerful keystone nodes that can significantly change how a character plays.

The system is designed so that early nodes provide clear, straightforward bonuses, while deeper sections introduce more impactful and specialized effects, encouraging players to experiment with different builds as they progress.

Earning Talent Points

Talent Points are obtained by progressing through many parts of the game, including:

Nodes

Nodes are the core upgrades within the tree. Each node costs 1–5 Talent Points and grants different types of bonuses such as:

Notables

In addition to regular nodes, the tree includes Notable bonuses: powerful effects that significantly impact gameplay.

Players unlock three Notable slots after spending 30, 60, and 90 Talent Points. Notables include both generic bonuses and vocation-specific effects that enhance class mechanics.

Examples include:

Notables can be changed outside of combat for 200 Archlight Tokens, allowing players to adapt their builds for different situations.

Obtaining Talent Points

Category Content Reward
Story Quests First completion of each Story Quest 17 Talent Points
Side Quests First completion of each Side Quest 9 Talent Points
Ashen Quests First completion of each Ashen Quest 4 Talent Points
Council of Marius First completion 2 Talent Points
Olympus Quests Forgotten Gate, Gauntlet, Castle in the Clouds 8 Talent Points
Darkness Olympus First completion 10 Talent Points
Ramparts Complete Ramparts 3 Talent Points
Zaqor's Tower Complete the tower 5 Talent Points
Forgotten Islands 2 points per island 16 Talent Points
Samurai Questline Complete the questline 5 Talent Points
Achievements Reach 500 Achievement Points 5 Talent Points
Challenges Complete 20 Challenges 5 Talent Points
Rifts Defeat 10 Rift Lords 3 Talent Points
ArchPass Complete the ArchPass 5 Talent Points
Guild Wars Participate in a Guild War 5 Talent Points

Nodes

Overview

Nodes are the basic progression points within the Talent Tree.

Each node requires a fixed amount of Talent Points to unlock and provides a specific bonus.

Node Bonuses

Cost Bonus
1 Point +2% Profession Experience
1 Point +1% Gem Effectiveness
1 Point +10 Offensive Stats
2 Points +500 Energy Cap
2 Points +20 Attack Power
3 Points +1 Profession Level (All)
4 Points +30 Attack Power
5 Points +20% Loot Rate

Notables

Unlocking

There are 3 Notable slots, unlocked when players spend:

Notables are stronger bonuses that significantly impact gameplay.

Players may replace Notables outside of combat for 200 Archlight Tokens.

Generic Notables

Vocation Notables

Vocation Specialization Effect
Archer Neutral Auto attack range increased by +2
Archer Flurry Spell Damage scales Auto Attack Damage at a 10:1 ratio
Archer Longshot Auto attacks deal 5% more damage per tile of distance
Bard Neutral Damage dealt paralyzes enemies 20% for 1 second
Bard Cleric Healing grants +2.5% resistance and +2.5% damage for 3 seconds
Bard Spellsinger Allows one additional Shade summon
Berserker Neutral Gain 2 Attack Power per % health lost
Berserker Assault Base Weapon Damage +4
Berserker Rage Relentless Rage, Smash, and Thunderclap GCD reduced by 25%
Corsair Neutral Global Cooldown reduced by 20%
Corsair Cardmaster +1 Attack Speed cap and +20% attack speed
Corsair Demolitionist Second Wave and Napalm cooldown reduced by 2s
Death Knight Neutral Maximum Health +10%
Death Knight Blood Knight Blood abilities heal instead of consume health
Death Knight Dark Knight Damage increases 0.5% per 1% missing health
Druid Neutral Damage and healing +10% in transformations
Druid Shaman Ice spells +15% damage
Druid Tree Spirit Healing grants 2% max health regeneration over time
Guardian Neutral Overall damage +10%
Guardian Holy Overall damage +10%
Guardian Protection Max Health +5%, Resistance +2%
Gunslinger Neutral Explosive Rounds now chain up to 8 enemies within 4 tiles
Gunslinger Outlaw Attack Speed cap +1 attack per second
Gunslinger Trickster Clone damage +20%
Hexblade Neutral Maximum Hex Marks increased to 150
Hexblade Doomcaller Deals 120 damage in a 3×3 area each second at max Hex Marks
Hexblade Bladebound Vital Seal and Hex Execution always treat Hex Marks as max
Monk Neutral Healing Received +25%
Monk Brawler Base Weapon Damage +3, Attack Speed cap +1
Monk Spiritmaster Kick spells GCD reduced to 1 second
Necromancer Neutral Heal 2% of damage dealt as mana
Necromancer Conjurer Can summon one additional creature
Necromancer Witch Shadowform gains 5×5 AoE damage every 2 seconds
Rogue Neutral +15% damage from back attacks
Rogue Assassination Damage-over-time +20%
Rogue Shadow Rogue now deals 10% more damage if the target is bleeding
Samurai Neutral Can enchant grip with Enflaming
Samurai Ronin All spell GCD reduced by 20%
Samurai Shogun Gains Tank classification, +10% HP, Taunt, +2% Resistance cap
Sorcerer Neutral Spell GCD reduced by 20%
Sorcerer Pyromancer Fire spells +10% damage
Sorcerer Thunderlord Infused Energy Beam +75% base damage, Mana Channel heals double
Tamer Neutral Summon-triggering spells GCD reduced by 25%
Tamer Beastmaster Multiple pet buffs: damage, health, and crowd control improvements
Tamer Tracker Mudslide Frenzy and Stampede cooldown reduced by 40%