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        <title>beguinner_guide</title>
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        <description>Beginner's Guide



Intro to Archlight

This guide will cover how to get started, as well as include links to important resources you can and should take advantage of.

Forming alliances and working together with other players is a key part of Archlight, and while you can make a good amount of progress alone, the game is designed and balanced around tackling content as a group.</description>
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        <dc:date>2026-05-19T20:22:20+00:00</dc:date>
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        <title>classes</title>
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        <description>Classes

There are 14 different classes on Archlight - all with specific skills and strength. Each class is unique in how it deals damage and supports the players around them.

  Class    HP/MP
per Level    Primary/Secondary
Weapon    Roles    Stat Scaling</description>
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        <title>tamer</title>
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        <description>Tamer

The Tamer is a gifted hunter that have wild beasts as companions aiding him in battle.

- Tamers can use the following Enchantments: Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet. 

- Tamer's Attack Speed cap is 7. 

- Tamer's Base Weapon Damage</description>
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        <title>sorcerer</title>
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        <description>Sorcerer

The Sorcerer is a powerful magician, wielding the elements of fire and lightning to destroy their enemies.

- Sorcerers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping. 

- Sorcerer's Attack Speed cap is 3.</description>
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        <dc:date>2026-05-14T15:53:44+00:00</dc:date>
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        <title>samurai</title>
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        <description>Samurai

The Samurai is a class of elite warriors that uses his Katana to slice trough enemies.

- Samurai can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping. 

- Samurai Attack Speed cap is 6. 

- Samurai's Base Weapon Damage</description>
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        <title>rogue</title>
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        <description>Rogue

Rogues are master of stealth, death and poison. Using their dual Daggers to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea.</description>
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        <title>necromancer</title>
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        <description>Necromancer

The Necromancer prefers to summon undeads to do his biding, instead of getting his own hands dirty. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells.

- Necromancers can use the following</description>
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        <title>monk</title>
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        <description>Monk

The Monk uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him.</description>
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        <title>hexblade</title>
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        <description>Hexblade

The hexblade is a lethal and brazen hybrid fighter that uses a Staff and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.

- Hexblade can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet.
- Hexblade Attack Speed cap is 6.
- Hexblade Base Weapon Damage is 16.
- Hexblade ' Spells and Auto-Attacks scales with Intelligence.</description>
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        <title>gunslinger</title>
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        <description>Gunslinger

The Gunslinger is a ranged damage dealer that dual wield Pistols. Focusing on his high attack speed and relying on his apparitions (clones). Being a flexible character, as you can choose what type of rounds you want to use.

- Gunslingers can use the following</description>
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        <title>guardian</title>
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        <description>Guardian

The Guardian is a powerful, high defense and high health warrior who uses a Shield as a primary weapon.

- Guardian can use the following Enchantments: Enraging, Enflaming (recommended), Hemorage, Life Bloom, Life Leech or Grasping. 

- Guardian's Attack Speed</description>
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        <title>druid</title>
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        <description>Druid

The Druid is a combination of a natural damaging class and a healer. Allowing the Druid to support with large heals and a moderate amount of damage in boss fights.

- Druids can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.</description>
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        <title>death_knight</title>
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        <description>Death Knight

The Death Knight is a melee tank style vocation that uses Two-handed Weapons and is capable of taking tons of damage using his own body as a shield. Capable of pulling enemies closer, paralyzing them and turning their souls against them using his own health as resource for casting spells.</description>
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        <dc:date>2026-05-14T15:44:39+00:00</dc:date>
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        <title>corsair</title>
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        <description>Corsair

The Corsair is a lethal and brazen hybrid fighter that uses a Pistol and Dagger. Able to deal damage from a range with their offhand, and strike effectively in melee range.

- Corsairs can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and/or Richochet.</description>
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        <dc:date>2026-05-14T15:43:21+00:00</dc:date>
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        <title>berserker</title>
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        <description>Berserker

The Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2-handed weapons to deal massive amounts of damage using AoE spells and powerful weapon skill buffs.

- Berserker can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping.</description>
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        <dc:date>2026-05-14T15:39:59+00:00</dc:date>
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        <title>bard</title>
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        <description>Bard

Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.

- Bards can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.</description>
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        <dc:date>2026-05-14T15:37:18+00:00</dc:date>
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        <title>archer</title>
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        <description>Archer

The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.</description>
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