Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
damage_revamp [2022/05/08 22:19] – created fluffydrakoz | damage_revamp [2022/05/08 22:23] (current) – fluffydrakoz | ||
---|---|---|---|
Line 13: | Line 13: | ||
+ | |||
+ | ---- | ||
Line 18: | Line 20: | ||
===== Setup ===== | ===== Setup ===== | ||
- | Through XML, we'll be able to define a base damage for each spell , Currently, the "base damage" | + | Through XML, we'll be able to define a base damage for each spell , Currently, the "<color #99d9ea>base damage</ |
- | This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal 1000 damage, a level 1500 player without any other modifiers will do exactly 1000 damage, whereas a level 150 player will deal only 100 damage. This will make players feel the progression and makes balancement easier on our end. | + | This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal <color #ed1c24>1000 damage</ |
+ | |||
+ | Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like **1000 Fists** could benefit from <color # | ||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
- | Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like ``1000 Fists`` could benefit from Strength while ``Fire Kick`` can benefit from Intelligence, | ||
Line 33: | Line 40: | ||
* <color # | * <color # | ||
* <color # | * <color # | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||