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enchantments [2022/06/01 19:29] – [Normal] rhyxus | enchantments [2023/04/08 13:28] – fluffydrakoz |
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| {{cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | |
| {{enraging.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | | {{enraging.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | |
| {{enflaming.png?nolink}} | Enflaming | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ Shields only. | | | {{enflaming.png?nolink}} | Enflaming | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | |
| {{grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. | | | {{grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. | |
| {{hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | | | {{hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | |
| {{lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | |
| {{rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** and **Guns**.| | | {{rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| |
| {{item_24130.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{item_24130.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | |
====Empowered==== | ====Empowered==== |
| {{emp_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{emp_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | |
| {{emp_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | | {{emp_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | |
| {{emp_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ Shields only. | | | {{emp_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | |
| {{emp_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. | | | {{emp_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. | |
| {{emp_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | | | {{emp_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | |
| {{emp_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{emp_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | |
| {{emp_rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** and **Guns**.| | | {{emp_rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| |
| {{item_24139.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{item_24139.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | |
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You can upgrade 5 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station. | You can upgrade 5 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station. |
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==== Normal ==== | |
^ Image ^ Name ^ Description ^ | ^ Image ^ Name ^ Description ^ |
| {{awa_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{awa_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | |
| {{awa_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | | | {{awa_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | |
| {{awa_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{awa_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds. | |
| {{awa_rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** and **Guns**.| | | {{awa_rico.png?nolink}} | Ricochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| |
| {{item_24149.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **8%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{item_24149.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **8%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | |