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sigils [2022/03/11 18:16] – [Rewards] dicanio | sigils [2023/04/10 02:57] – [Possible Set Bonuses] vapore | ||
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- | =====Sigils===== | + | ====== |
+ | |||
====Description==== | ====Description==== | ||
- | Sigils are team dungeons for 3-5 players with awesome rewards but they are challenging as well and long cooldown. Team has to kill every monster on map and kill the boss at the end. Killed | + | Sigils are challenging |
+ | **WARNING:** If player | ||
+ | |||
+ | {{:: | ||
+ | ---- | ||
+ | |||
+ | |||
+ | ===== How it works ===== | ||
+ | Every round of a Sigil dungeon will come with challenges, the challenges will always have a negative impact to the run since the goal of it is to slowdown the groups. This is due to the fact that groups gets a bonus Sigil level for completing it quickly. | ||
+ | |||
+ | When a team enters a Sigil Dungeon they will have to kill '' | ||
+ | |||
+ | After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the "Extra Lives" challenge is active. | ||
+ | |||
+ | Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort. | ||
+ | ---- | ||
+ | ===== Challenges ===== | ||
+ | There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges | ||
+ | |||
+ | List of Challenges. | ||
+ | |||
+ | * Explosions - Monsters explode when they die. \\ | ||
+ | * Swarm - A horde of creatures will spawn after killing a monster. \\ | ||
+ | * Morphed - Monsters have 20% more health and 15% more damage. \\ | ||
+ | * Morphed Bosses - Boss has 40% more life and 30% more damage. \\ | ||
+ | * Shockwave - Players will unleash a shock wave dealing damage | ||
+ | * Bloodlust - When a monster dies, nearby monsters will get a buff. \\ | ||
+ | * Mini-Bosses - After killing a certain amount of monsters a mini-boss will spawn. The mini-boss temporarily buffs team players after death. \\ | ||
+ | * Extra Lives - Monsters have 75% more health and damage. Each player gains 3 extra lives to try to pass Sigil. \\ | ||
+ | ---- | ||
+ | ===== Rewards ===== | ||
+ | Sigil rewards are based on the player' | ||
+ | |||
+ | * Archlight Token | ||
+ | * Crystal Coins | ||
+ | * Sugar cane | ||
+ | * Global potions | ||
+ | * T1 enchantment box | ||
+ | * Legendary/ | ||
+ | * Relic stone | ||
+ | * Stat stone/Large Stat stone/ | ||
+ | * Rune soil | ||
+ | * Awakened Rune Stone | ||
+ | * Relic Rune Stone | ||
+ | * Soul soil | ||
+ | * Awakened Soul Stone | ||
+ | * Relic Soul Stone | ||
+ | * Blank Ore (New Ore) | ||
+ | * Adamantite Ore (Formerly) | ||
+ | * Aether Ore (Formerly) | ||
+ | * Adamante Ore (Formerly) | ||
+ | * Minor Cosmetic Token | ||
+ | * Archlight Dungeon Medals | ||
+ | * Simple Experience Boosters | ||
+ | * 25% Experience Booster | ||
+ | * Strong Experience Booster | ||
+ | * 50% Experience Booster | ||
+ | * Bounty card | ||
+ | ===== Sigil equipment ===== | ||
+ | With the release of Sigil Dungeons introduces also new sets of armor that can be crafted using the material called '' | ||
+ | |||
+ | Adamantite Ores are used to craft Ra's armor (Ranged) | ||
+ | |||
+ | Aether ore are used to craft Jadis' armor (Mage) | ||
+ | |||
+ | Adamante Ore will be used to Ox's armor (Melee) | ||
+ | |||
+ | These equipments are slightly weaker than Reforged Mastercrafted set and can be equipped at awakening level 200+ | ||
+ | |||
+ | Sigil Equipment will also include a special passive bonus applied to them, you will receive a larger bonus if you wear a full matching set of Sigil Equipment, but still tad bit weaker than a full RMC set. | ||
+ | |||
+ | It might seem useless to get these armor sets since '' | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ---- | ||
- | ====Rewards==== | ||
- | * All kinds of upgrade stones | ||
- | * Exp boostera | ||
- | * Global potions | ||
- | * Blank ores | ||
- | * Archlight tokens | + | ===== Possible Set Bonuses ===== |
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' |