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sigils [2022/05/05 00:07] – fluffydrakoz | sigils [2023/04/10 02:58] – [Possible Set Bonuses] vapore | ||
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====Description==== | ====Description==== | ||
- | Sigils are challenging team dungeons for 3-5 players with awesome rewards | + | Sigils are challenging team dungeons for 3-5 players with awesome rewards |
- | + | **WARNING:** If player claims the reward, it is impossible for him to keep doing sigils until the next cool down reset. You want to push as far as you can before claiming. Each cooldown reset lowers | |
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===== How it works ===== | ===== How it works ===== | ||
- | Every round of a Sigil dungeon will come with Challenges, the Challenges | + | Every round of a Sigil dungeon will come with challenges, the challenges |
- | When a team enters a Sigil Dungeon they will have to kill '' | + | When a team enters a Sigil Dungeon they will have to kill '' |
After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the "Extra Lives" challenge is active. | After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the "Extra Lives" challenge is active. | ||
Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort. | Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort. | ||
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===== Challenges ===== | ===== Challenges ===== | ||
There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges | There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges | ||
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List of Challenges. | List of Challenges. | ||
- | * Explosions! - Monsters explode when they die. | + | * Explosions - Monsters explode when they die. \\ |
- | + | * Swarm - A horde of creatures will spawn after killing a monster. | |
- | * Swarm - A horde of creatures will spawn after killing a monster. | + | * Morphed - Monsters have 20% more health and 15% more damage. \\ |
- | + | * Morphed Bosses - Boss has 40% more life and 30% more damage. \\ | |
- | * Morphed - Monsters have 20% more health and 15% more damage | + | * Shockwave - Players will unleash a shock wave dealing damage to allies from time to time. \\ |
- | + | * Bloodlust - When a monster dies, nearby monsters will get a buff. \\ | |
- | * Morphed Bosses - Boss has 40% more life and 30% more dmg | + | * Mini-Bosses - After killing a certain amount of monsters a mini-boss will spawn. The mini-boss |
- | + | * Extra Lives - Monsters have 75% more health and damage. Each player gains 3 extra lives to try to pass Sigil. | |
- | * Shockwave - Players will unleash a shockwave | + | |
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- | * Bloodlust - When a monster dies, nearby monsters will get a buff | + | |
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- | * Mini-Bosses - After killing a certain amount of monsters a mini-boss will spawn. The miniboss | + | |
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- | * Extra Lives - Monsters have 75% more health and dmg. Each player gains 3 extra lives to try to pass Sigil. | + | |
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===== Rewards ===== | ===== Rewards ===== | ||
- | Sigil rewards are based on the player' | + | Sigil rewards are based on the player' |
* Archlight Token | * Archlight Token | ||
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* Global potions | * Global potions | ||
* T1 enchantment box | * T1 enchantment box | ||
- | * Legendary | + | * Legendary/Awakened stone |
- | * Awakened stone | + | |
* Relic stone | * Relic stone | ||
- | * Stat stone | + | * Stat stone/Large Stat stone/Ancient |
- | * Large stat Stone | + | |
- | * Ancient | + | |
* Rune soil | * Rune soil | ||
* Awakened Rune Stone | * Awakened Rune Stone | ||
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* 50% Experience Booster | * 50% Experience Booster | ||
* Bounty card | * Bounty card | ||
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===== Sigil equipment ===== | ===== Sigil equipment ===== | ||
With the release of Sigil Dungeons introduces also new sets of armor that can be crafted using the material called '' | With the release of Sigil Dungeons introduces also new sets of armor that can be crafted using the material called '' | ||
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