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archer [2023/12/08 01:07] – fluffydrakoz | archer [2024/09/09 00:05] (current) – [Awakening Spells] rodrak |
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- Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ | - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ |
- Archers' **Attack Speed** cap is 7. \\ | - Archers' **Attack Speed** cap is 7. \\ |
- Archers' **Base Weapon Damage** is 19. \\ | - Archers' **Base Weapon Damage** is 26. \\ |
- Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ | - Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ |
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{{archer_soul_rune.png}} **Archer Soul Rune** \\ | {{archer_soul_rune.png}} **Archer Soul Rune** \\ |
Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ |
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| ===== Forgotten Soul Rune ===== |
| ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ |
| | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | |
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Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
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==== Attack Spells ==== | ==== Attack Spells ==== |
^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ | ^ Spell name ^ Level ^ Cooldown ^ Base Damage ^ Spell Description ^ |
| {{ethereal_shot.png}}\\ Ethereal Shot | 20 | 2s/2s | 148 | Shoots a powerful projectile out a target. | | | {{ethereal_shot.png}}\\ Ethereal Shot | 20 | 2s/2s | 204 | Shoots a powerful projectile out a target. | |
| {{exploding_spear.png}}\\ Exploding Spear | 45 | 2s/2s | 181 | Shoots the target, dealing damage with an explosion. | | | {{exploding_spear.png}}\\ Exploding Spear | 45 | 2s/2s | 249 | Shoots the target, dealing damage with an explosion. | |
| {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot | 90 | 5s/2s | 190 | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | | | {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot | 90 | 5s/2s | 261 | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | |
| {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear | 323 | 6s/2s | 323 | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | | | {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear | 323 | 6s/2s | 444 | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | |
| {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray | 220 | 2s/2s | 235 | Shoots a fan of arrows out from the caster, dealing energy damage. | | | {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray | 220 | 2s/2s | 324 | Shoots a fan of arrows out from the caster, dealing energy damage. | |
| {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray | 286 | 2s/2s | 286 | Shoots a fan of arrows out from the caster, dealing fire damage. | | | {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray | 286 | 2s/2s | 394 | Shoots a fan of arrows out from the caster, dealing fire damage. | |
| {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot | 220 | 8s/2s | 220 | Shoots projectiles at the target, dealing damage. | | | {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot | 220 | 8s/2s | 303 | Shoots projectiles at the target, dealing damage. | |
| {{snaring_shot.png}}\\ Snaring Shot | 300 | 12s/2s | 305 | Applies a 50% paralyze on the target dealing damage. | | | {{snaring_shot.png}}\\ Snaring Shot | 300 | 12s/2s | 420 | Applies a 50% paralyze on the target dealing damage. | |
| {{skyfall.png}}\\ <color #a1d5ec>Skyfall</color> | 1500 | 8s/2s | 235 | Causes arrows to fall around the target in a large area. | | | {{skyfall.png}}\\ <color #a1d5ec>Skyfall</color> | 1500 | 8s/2s | 275 | Causes arrows to fall around the target in a large area. | |
| {{quad_shot.png}}\\ <color #a1d5ec>Quad Shot</color> | 1500 | 4s/2s | 286 | Shoots the target with several quick projectiles. | | | {{quad_shot.png}}\\ <color #a1d5ec>Quad Shot</color> | 1500 | 4s/2s | 335 | Shoots the target with several quick projectiles. | |
| {{arrow_volley.png}} {{awakening_icon.png}}\\ <color #a1d5ec>Arrow Volley</color> | 1500 | 10s/2s | 107 | Summons a eruption of arrows around the caster. | | | {{arrow_volley.png}} {{awakening_icon.png}}\\ <color #a1d5ec>Arrow Volley</color> | 1500 | 10s/2s | 125 | Summons a eruption of arrows around the caster. | |
| {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color> | 1500 | 8s/2s | 448 | Shoots the target, dealing damage. | | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color> | 1500 | 8s/2s | 616 | Shoots the target, dealing damage. | |
| {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color> | 1500 | 8s/2s | 351 | Shoots the target, dealing damage a large amount of physical and energy damage. | | | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color> | 1500 | 8s/2s | 483 | Shoots the target, dealing damage a large amount of physical and energy damage. | |
| {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color> | 1500 | 4s/2s | 288 | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. | | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color> | 1500 | 4s/2s | 495 | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. | |
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==== Healing Spells ==== | ==== Healing Spells ==== |
^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ | ^ Spell name ^ Level ^ Cooldown ^ Spell Description ^ |
| {{swift.png}}\\ Swift | 55 | 2s/0.1s | Gives speed to the caster. | | | {{swift.png}}\\ Swift | 55 | 2s/0.1s | Gives speed to the caster. | |
| {{aim.png}} {{awakening_icon.png}}\\ Aim | 200 | 9s/0.1s | Buffs the caster's attack power by 10% for 33 seconds.\\ Available in the **Quick Button** menu. | | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color> | 1500 | 90s/0.1s | Increases the damage of the Archer by 50%. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | |
| {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color> | 1500 | 90s/0.1s | Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | | |
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==== Awakening Spells ==== | ==== Awakening Spells ==== |
| ::: | ::: | **Unload Quiver** | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | | | ::: | ::: | **Unload Quiver** | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | |
| ::: | ::: | **Freezing Arrows** | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | | | ::: | ::: | **Freezing Arrows** | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | |
| {{aim.png}}\\ Aim | Increases your attack power by +10%.| **Light Foot** | Yields +70% movement speed for 4 seconds. | | | {{Snaring Shot.png}}\\ Snaring Shot | Investing points will increase damage. | **Shattered Radius** | Deals damage in a 3x3 circle area around the target, dealing 40% less damage. | |
| ::: | ::: | **Focus** | +10% overall damage for 4 seconds. | | | ::: | ::: | **Piercing Echos** | Bounces to 3 neary enemies within 3 tiles of distance | |
| ::: | ::: | **Hurry** | +15% attack speed for 4 seconds. | | | ::: | ::: | **Restraint** | Disarms the target for 1.5 seconds | |
| {{arrow_volley.png}}\\ <color #a1d5ec>Arrow Volley</color> | Hits 5 times instead of 3. | **Powerful Volley** | Casts on both caster and target position. | | | {{arrow_volley.png}}\\ <color #a1d5ec>Arrow Volley</color> | Hits 5 times instead of 3. | **Powerful Volley** | Casts on both caster and target position. | |
| ::: | ::: | **Powerful Impact** | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. | | | ::: | ::: | **Powerful Impact** | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. | |
| ::: | ::: | **Flame Arrow Rain** | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | | | ::: | ::: | **Flame Arrow Rain** | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | |
| ::: | ::: | **Arrow Manipulation** | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds | | | ::: | ::: | **Arrow Manipulation** | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds | |
| {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color> | Increases duration by 2 seconds. | **Limitless** | No longer locks your movement, instead, it paralyzes you in 80%. | | | {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color> | Increases duration by 2 seconds. | **Limitless** | Increase duration by 50%. | |
| ::: | ::: | **Arrow Support** | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | | | ::: | ::: | **Arrow Support** | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | |
| ::: | ::: | **Plan It Out** | Receives +15% resistance for 5 seconds. | | | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | |
| {{focused_shot.png}}\\ Focused Shot | Applies bleed. | **Breaking Bones** | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. | | | {{focused_shot.png}}\\ Focused Shot | Applies bleed. | **Breaking Bones** | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. | |
| ::: | ::: | **Blood Splash** | Deals damage in a wave shape against the target's position. | | | ::: | ::: | **Blood Splash** | Deals damage in a wave shape against the target's position. | |
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{{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ | {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ |
| {{:pasted:20231208-010103.png}}\\ <color #b176db>**Enchanted**</color> \\ <color #b687d7>**T2**</color> | Enchantments have +25% more chance to proc (based on their base chance)..|\\ | | {{:pasted:20231208-010103.png}}\\ <color #b176db>**Enchanted**</color> \\ <color #b687d7>**T1**</color> | Enchantments have +25% more chance to proc (based on their base chance)..|\\ |
| {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ | | {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ |
| {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ | | {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ |
| {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot disarms the target for 1 second.|\\ | | {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T3**</color> | Strong Ethereal Shot it will now be casted again after 1 second.|\\ |
| {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T2**</color> | Skyfall cooldown decreased by 3 seconds.|\\ | | {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T3**</color> | Skyfall cooldown decreased by 3 seconds.|\\ |
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{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ | {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ |
| {{:pasted:20231208-010335.png}}\\ <color #b176db>**Might**</color> \\ <color #b687d7>**T2**</color> | Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35.|\\ | | {{:pasted:20231208-010335.png}}\\ <color #b176db>**Might**</color> \\ <color #b687d7>**T1**</color> | Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35.|\\ |
| {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ | | {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color> | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ |
| {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ | | {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color> | Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ |
| {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color> | THigh Velocity Shot deals 25% more damage if the distance between the caster and the target is 3 or more tiles.|\\ | | {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color> | High Velocity Shot deals 25% more damage.|\\ |
| {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color> | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\ | | {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color> | Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\ |
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===== Builds ===== | ===== Builds ===== |
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