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| damage_revamp [2022/05/08 22:19] – created fluffydrakoz | damage_revamp [2022/05/08 22:23] (current) – fluffydrakoz | ||
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| ===== Setup ===== | ===== Setup ===== | ||
| - | Through XML, we'll be able to define a base damage for each spell , Currently, the "base damage" | + | Through XML, we'll be able to define a base damage for each spell , Currently, the "<color #99d9ea>base damage</ |
| - | This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal 1000 damage, a level 1500 player without any other modifiers will do exactly 1000 damage, whereas a level 150 player will deal only 100 damage. This will make players feel the progression and makes balancement easier on our end. | + | This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal <color #ed1c24>1000 damage</ |
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| + | Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like **1000 Fists** could benefit from <color # | ||
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| - | Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like ``1000 Fists`` could benefit from Strength while ``Fire Kick`` can benefit from Intelligence, | ||
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| * <color # | * <color # | ||
| * <color # | * <color # | ||
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