The Archer is a ranged weapon specialist. He is there to rain fire down on the enemy while the tank holds the aggro of for them. The Archer however also has a series of spells from self heals to combat spells that support his damage. The Archer on Archlight unlike the Paladin on Real Tibia has a stronger damage tray but lower healing tray. The Archer will have a high damage output with decent survivability allowing them to be a very powerful mixed threat from afar.
- Archer can use the following Enchantments: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping.
- Archers' Attack Speed cap is 7.
- Archers' Base Weapon Damage is 26.
- Archers' Spells scales with Dexterity while Auto-attacks scales with Strength.
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Flurry
Flurry is a quick shot Archer, who is capable of releasing countless arrows in a large area in a short amount of time. Essentially he is a more AoE focused version of the Archer.
Longshot
Longshot is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Sharpshooter | Auto attack damage dealt to ranged enemies increased by 5%. |
| Base Vocation | Defensive Aim | Damage taken from ranged enemies reduced by 5%. |
| Base Vocation | Precision Hunter | Critical damage increased by 25% against Crowd Controlled Enemies. |
| Base Vocation | Lone Ranger | While Solo: Movement speed increased by 10%. |
| Flurry | Barrage | Area damage increased by 10%. |
| Flurry | Heavy Drawback | Attack speed decreased by 5%. |
| Flurry | Reduced Auto Attacks | Auto attack damage reduced by 5%. |
| Exotic Archer (Flurry) | Spread Volley | Non-isolated targets: Area damage increased by an additional 3%. |
| Exotic Archer (Flurry) | Party Aura | While in Party: Party gains +2% increased damage. Does not stack. |
| Longshot | Distance Scaling | Auto attack damage increased by 1% per tile of distance from the target. |
| Longshot | Isolation Precision | Critical chance against isolated targets increased by 5%. |
| Longshot | Anti-Group Weakness | Damage against grouped enemies reduced by 5%. |
| Exotic Archer (Longshot) | Focused Shot | Damage towards main target increased by 5%. |
| Exotic Archer (Longshot) | Boss Execution | Elite and Boss Enemies: Critical damage increased by 20%. |
| Exotic Archer (Longshot) | Critical Aura | While in Party: Party gains 5% increased critical damage. Does not stack. |
| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 100%. |
| Conditional Modifier | Boss Damage | Boss Enemies: Overall damage increased by 3%. |
Archer Soul Rune
Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage.
| Guaranteed Effect | Eagle Eye | Arrow Sense | Arrow In The Knee |
|---|---|---|---|
| Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5×5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2×2 circle area. | Enemies hit are paralyzed for 80% for 1 second. |
Soul Runes scales with Runemastery.
| Spell name | Level | Cooldown | Spell Description |
|---|---|---|---|
![]() Swift | 55 | 2s/0.1s | Gives speed to the caster. |
Focused Mind | 1500 | 90s/0.1s | Increases the damage of the Archer by 50%. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell. This spell can only be used after completing the Cooking Up A Storm Quest. |
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold