Enchantments

There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.)

Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you recieve an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character.

Note:Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc.

Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1:

Normal

Image Name Description
Clear State Has a chance to put your character into a clear state, regenerating 0.425% of your maximum mana every 0.5 seconds for 2.5 seconds.
Can only be used on Wands.
Enraging Has a chance to cause the player to become enraged, making you deal 15% additional damage for 5 seconds.
Can be used on any weapon except Bows and Pistols.
Enflaming Has a 20% chance to cause flames around the user, dealing 60% of hit damage (or 1x Power whatever is greater) to all creatures around you.
Shields only.
Grasping Has a chance to paralyzes Monsters (40%) and Players for 0.8 seconds.
Hemorage Has a chance to cause the target to Bleed over Time, dealing 5 ticks to target, every 0.75 seconds. Damage scales off Power x1.75.
Can be used on any weapon except Wands.
Life Bloom Has a chance to bloom you health regeneration, regenerating 0.625% of your maximum health every 0.5 seconds for 2.5 seconds.
Ricochet Has a chance (25% for Daggers/Bows/Guns and 20% for Gunslingers) to cause an Auto-attack to bounce to 5 enemies dealing 75% damage, damages slightly reduced each bounce.
Can be used on Daggers, Bows and Guns.
Life Leech Has a chance to leech life from its target. The amount healed is 3% of the Attacker's auto attack damage.
Can be used on any weapon except Pistols.

Empowered

You can upgrade 5 Normal Enchants of the same type (example 5 Life leech T1) into it's empowered version by having Alchemy level 70 at the alchemy' station.

Image Name Description
Clear State Has a chance to put your character into a clear state, regenerating 0.75% of your maximum mana every 0.5 seconds for 2.5 seconds.
Can only be used on Wands.
Enraging Has a chance to cause the player to become enraged, making you deal 15% additional damage for 10 seconds.
Can be used on any weapon except Bows and Pistols.
Enflaming Has a 30% chance to cause flames around the user, dealing 100% of hit damage (or 1.5x Power whatever is greater) to all creatures around you.
Shields only.
Grasping Has a chance to paralyzes Monsters (60%) and Players for 1.3 seconds.
Hemorage Has a chance to cause the target to Bleed over Time, dealing 5 ticks to target, every 0.75 seconds. Damage scales off Power x3.
Can be used on any weapon except Wands.
Life Bloom Has a chance to bloom you health regeneration, regenerating 1.12% of your maximum health every 0.5 seconds for 2.5 seconds.
Ricochet Has a chance (25% for Daggers/Bows/Guns and 20% for Gunslingers) to cause an Auto-attack to bounce to 5 enemies dealing 90% damage, damages slightly reduced each bounce.
Can be used on Daggers, Bows and Guns.
Life Leech Has a chance to leech life from its target. The amount healed is 5% of the Attacker's auto attack damage.
Can be used on any weapon except Pistols.

Awakened

You can upgrade 5 Empowered Enchants of the same type (example 3 Life leech T2) into it's awakened version by having Alchemy level 100 at the alchemy' station.

Image Name Description
Clear State Has a chance to put your character into a clear state, regenerating 1.25% of your maximum mana every 0.5 seconds for 2.5 seconds.
Can only be used on Wands.
Enraging Has a chance to cause the player to become enraged, making you deal 15% additional damage for 15 seconds.
Can be used on any weapon except Bows and Pistols.
Enflaming Has a 30% chance to cause flames around the user, dealing 125% of hit damage (or 2x Power whatever is greater) to all creatures around you.
Shields only.
Grasping Has a chance to paralyzes Monsters (80%) and Players for 1.6 seconds.
Hemorage Has a chance to cause the target to Bleed over Time, dealing 5 ticks to target, every 0.75 seconds. Damage scales off Power x5.
Can be used on any weapon except Wands.
Life Bloom Has a chance to bloom you health regeneration, regenerating 1.5% of your maximum health every 0.5 seconds for 2.5 seconds.
Ricochet Has a chance (25% for Daggers/Bows/Guns and 20% for Gunslingers) to cause an Auto-attack to bounce to 5 enemies dealing 120% damage, damages slightly reduced each bounce.
Can be used on Daggers, Bows and Guns.
Life Leech Has a chance to leech life from its target. The amount healed is 8% of the Attacker's auto attack damage.
Can be used on any weapon except Pistols.

enchantments.txt · Last modified: 2022/06/02 16:28 by rhyxus