Enchantments

There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.)

Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you receive an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character.

Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise).

Note: Classes that use dual wield can use two enchantments, they do not share a CD.

Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll or Enchant Remover.

Normal

Image Name Description
Clear State This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates 0.625% from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.
Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for 7 seconds and it yields +10% overall damage. This enchantment can be used on any weapon except bows and pistols.
Enflaming This enchantment has a chance to cause flames around the user. it has 1.5 seconds cooldown and it has 75 base damage. This enchantment can only be used on shields.
Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for 20% and it lasts for 1 second. This enchantment can be used on any weapon.
Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by 1.75x. This enchantment can be used on any weapon except wands.
Life Bloom This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates 0.625% from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.
Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be 75% of original damage. This enchantment can be used on bows, pistols and daggers.
Life Leech Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. 1.5% of damage dealt returns as healing. This enchantment can be used on any weapon but guns.

Empowered

You can upgrade 5 Normal Enchants of the same type (example 5 Life leech T1) into it's empowered version by having Alchemy level 30 at the alchemy' station.

Image Name Description
Clear State This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates 1.12% from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.
Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for 7.5 seconds and it yields +12% overall damage. This enchantment can be used on any weapon except bows and pistols.
Enflaming This enchantment has a chance to cause flames around the user. it has 0.75 seconds cooldown and it has 150 base damage. This enchantment can only be used on shields.
Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for 40% and it lasts for 1.6 second. This enchantment can be used on any weapon.
Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by 3x. This enchantment can be used on any weapon except wands.
Life Bloom This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates 1.12% from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.
Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be 85% of original damage. This enchantment can be used on bows, pistols and daggers.
Life Leech Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. 2.5% of damage dealt returns as healing. This enchantment can be used on any weapon but guns.

Awakened

You can upgrade 3 Empowered Enchants of the same type (example 3 Life leech T2) into it's awakened version by having Alchemy level 40 at the alchemy' station.

Image Name Description
Clear State This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates 1.5% from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.
Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for 8 seconds and it yields +15% overall damage. This enchantment can be used on any weapon except bows and pistols.
Enflaming This enchantment has a chance to cause flames around the user. it has 0.35 seconds cooldown and it has 300 base damage. This enchantment can only be used on shields.
Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for 60% and it lasts for 2 second. This enchantment can be used on any weapon.
Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by 5x. This enchantment can be used on any weapon except wands.
Life Bloom This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates 1.5% from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.
Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be 105% of original damage. This enchantment can be used on bows, pistols and daggers.
Life Leech Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. 4% of damage dealt returns as healing. This enchantment can be used on any weapon but guns.

Ascended

You can upgrade 3 Awakened Enchants of the same type (example 3 Life leech T3) into it's awakened version by having Alchemy level 50 at the alchemy' station.

Image Name Description
Clear State This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates 3% from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.
Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for 8.5 seconds and it yields +20% overall damage. This enchantment can be used on any weapon except bows and pistols.
Enflaming This enchantment has a chance to cause flames around the user. it has 0.25 seconds cooldown and it has 500 base damage. This enchantment can only be used on shields.
Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for 80% and it lasts for 3 second. This enchantment can be used on any weapon.
Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by 8x. This enchantment can be used on any weapon except wands.
Life Bloom This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates 3% from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.
Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be 130% of original damage. This enchantment can be used on bows, pistols and daggers.
Life Leech Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. 6% of damage dealt returns as healing. This enchantment can be used on any weapon but guns.

enchantments.txt · Last modified: 2025/02/22 23:07 by rodrak