The Berserker is a master of heavy weapons. The Berserker is adept to using heavy 2-handed weapons to deal massive amounts of damage using AoE spells and powerful weapon skill buffs.
- Berserker can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping.
- Berserker Attack Speed cap is 6.
- Berserker's Base Weapon Damage is 26.
- Berserker' Spells and Auto-Attacks scales with Strength.
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Assault
Assault is a skilled single target fighter able to stave off attacks with his defensive capabilities.
The Assault oriented Berserker is capable of standing toe to toe with a Juggernaut and not flinching.
Rage
Rage is so filled with Rage that he is able to do massive area of effect damage with their new spells.
The Raging Berserker excels in area of effect damage and cares less about single-target damage than the Assault Berserker.
Guaranteed Effect | Onslaught | Spree | Carnage |
---|---|---|---|
Forgotten Soul Rune no longer makes the player immortal, it will now apply a shield for 20% of their maximum health and reduce damage received by 30% for 5 seconds upon receiving a fatal hit. Investing points inscreases the duration. Investing points into this Soul Rune increases the duration by 0.2 second per point. | Upon receiving a fatal hit, increases overall damage by +20% for 5 seconds. | Upon receiving a fatal hit, increases movement speed by +50% 5 seconds. | The health shield received upon getting a fatal hit is increased by +20% flat. |
Soul Runes scales with Runemastery.
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Whirlwind Throw | 18 | 1.5s/2s | 81 | Throws the caster's weapon at the target, dealing damage and taunting the target. |
Brutal Strike | 30 | 5s/1.6s | 89 | Hits the target for a hefty amount of damage. |
Stomp | 35 | 2s/1.6s | 77 | Does AoE damage to all squares around yourself. |
Spinning Blades | 45 | 10s/1.6s | 50 | Deals strong damage in a area around yourself and causes enemies to bleed. |
Brutal Stomp | 90 | 6s/1.6s | 135 | Stronger than Stomp, does damage to all squares around yourself. |
Annihilation | 110 | 10s/2.5s | 97 | Deals strong single target damage in melee range. |
Strong Spinning Blades | 175 | 12s/1.6s | 64 | Stronger version of Spinning Blades. |
Final Showdown | 650 | 12s/1.6s | 175 | Deals strong damage in a small area near yourself and causes enemies to bleed. |
Smash | 1000 | 20s/2s | 325 | Deals damage in a 4×4 circle area around the caster.. |
Relentless Rage | 1500 | 18s/1.6s | 99 | Deals massive damage in an AoE around the caster, and causes hit targets to bleed. Decreases enemies resistance by 10%. |
Thunderclap | 1500 | 12s/1.6s | 95 | Deals damage in a 2×2 circle area, which grow into a 4×4 circle area, stunning enemies hit for 1 second. |
High Velocity Throw | 1500 | 8s/2s | 137 | Throws your weapon at the target. |
Precision Slice | 1500 | 12s/1.6s | 155 | Deals strong damage to a singular target, which increases your resistance by 10%. |
Precision Throw | 1500 | 5s/2s | 129 | Throws your weapon at the target causing a bleed for 27% of the original damage for 3 seconds. Taunts the target and heals yourself. |
Berserk | 1500 | 90s/2s | Receives 35% Movement Speed, 20% Critical Chance, 15% Attack Speed and 10% Damage, but decreases your Resistance by 15%. Lasts for 10 seconds. Obtainable from Cooking Up A Storm. |
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold