Spell name | Guaranteed Effect | Choose Between | Description |
Auto Attack | Has 15% chance to make targets bleed for 5 seconds, dealing the same damage caused by the auto attack per second | Card Trick | Effect from cards will be +50% more effective. |
Bloodthirsty | Bleed caused by a dagger is twice as effective. |
Heal Scurvy | Has 10% chance to cleanse yourself. Succesful cleanses will also heal the attacker for 3% of its maximum health. |
Soul Rune | Causes bleed equal to 50% of the damage caused, lasts for 5 seconds and ticks 1 every second. | Dedication | The effect follows the target. |
Rush | Deals the whole damage at once, but in a 2×2 circle area. |
Ahoy! | Can only cast on self. Shoots enemies within 4 sqm range, three times in a row, exploding on hit. |
Call In The Militia | An extra Blue Coat is allowed to be summoned. Investing points into this spell increases the Blue Coat's damage. | Armor Up | Blue Coats take 50% less damage. |
Trained | The Blue Coat's area spell chance to cast has been increased from 50% to 100%. It's still casted every 3 seconds |
Gunnery | Increased area spell's damage by 20% and area increased to a 2×2 circle area. |
Cannon Barrage | Deals 20% extra damage. Area heavily increased. | Injure | Enemies hit are paralyzed by 80%. |
Cannon-Ball | Requires a target. Hits your target with a cannon ball, dealing a high amount of a damage in a 3×3 circle area. |
Faster! | Delay between waves decreased from 750ms to 500ms, delay between hits decreased from 100ms to 75ms and rounds increased from 4 to 6. |
Corsairs Gamble | While in a party, the effect is buffed by +50%. If not, cooldown reduced in half. | Pact | Can only draw damage roll, but the amount is random (range between -4, +2 from the original value). |
Jackpot! | Always draw a jackpot, but with half of its effectiveness. |
Pride | 50% chance to bust, 50% chance to jackpot. |
Dead eye | Causes bleed equal to the damage caused, lasts for 5 seconds and hits every 1 second. Now bounces to 2 other enemies. | High Noon | Shoots every target in front of you, but deals -50% damage. It has a 5 tile range on the position your facing towards in a cone shape. |
Big One | Against players, deals double damage to enemies with more maximum health than you. Against monsters, deals double damage to enemies with more percentage health than you. |
Frenzy | Explodes in a 1×1 square area on the player and on the target position. |
Explosive Shot | Makes enemies hit burn for 90% of the damage caused. Lasts for 2 seconds and hits every 1 second. | Hidden Dynamite | Killing an enemy with the DoT causes the corpse to explode, dealing AoE damage. |
Anti Heal | Players hit can't heal for 2 seconds. |
Fuel | Hitting enemies that are bleeding cause them to explode in a small area, dealing +20% damage. |
Gauss Barrel | Yields +10% resistance for 5 seconds. | Shoulder Shot | Disarms the target for 4 seconds. |
Barrel Explosion | Explodes in a large area, dealing damage and making enemies hit burn. |
Accuracy | Each tile of distance closer to the target will yield a +10% damage bonus. |
Run The Barrel | Shoots 10 times in a row instead of 6. | Point-Blank | Deals +25% damage if the target is within melee range. |
Fan the Hammer | Now shoots 15 times, but has 10% chance to miss the shot. Delay between shots decreased and damage increased by +20%. |
Multi Shot | Now shoots 20 times against enemies nearby your target. |
Second Wave | Added an extra wave. Area heavily increased. | Second Wave | If casted within 5 seconds after casting Cannon Barrage, deals +30% extra damage. |
No Wasted Bullets | Adds an extra final explosion, dealing damage to all tiles. No longer follows the caster. |
Wanted | Instead of hitting empty tiles, directly shoot enemies within the range. Range decreased to 4 tiles. |
Napalm | Area increased from a 2×2 circle to a 5×5 circle. Investing points increases the spell's damage. | Friendly Fire | The area of effect is now casted at the caster's position |
Loading | Increases damage by 25%, but takes 1 second to deal damage |
After Effect | Enemies suffering from Napalm Burning take 5% more damage for 5 seconds. |
Quick Draw | Now bounces to 2 near targets within 3 tiles of distance. | Quicker | Shoots twice. |
Side Effect | Deals AoE in wave shape respective to the caster's position against the target. |
Accuracy | Each tile of distance closer to the target will yield a +10% damage bonus. |