The Monk uses dual claws as his primary weapons. Having a high attack speed that make him even more attuned to his fist fighting skill. Being a great solo class, through the control of his swift punches, AoE Kicks and his spirits that he can summon to aid him.
- Monk can use the following Enchantments: Enraging, Hemorage, Life Bloom,Ricochet , Life Leech or Grasping.
- Monk's Attack Speed cap is 7.
- Monk's Base Weapon Damage is 25.
- Monk' Main Stat is Strength
- Monk' Spells scales with Strength while Auto-attacks scales with Strength.
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Spiritmaster
The Spiritmaster is a perfectionist of his attunements. He is able to fully make use of the elements in his powerful back kick spells as well as make use of strong spiritual connection for better healing over time.
Brawler
The Brawler is a close combat specialist. He relies less on the power of his spirit, and more on the power of his fists.
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Swift Strikes | Attack speed increased by 10%. |
| Base Vocation | Agile Fighter | +5% dodge. |
| Base Vocation | Fragile Defense | Resistance decreased by 5%. |
| Base Vocation | Mental Focus | 10% chance to avoid Crowd Control. |
| Brawler | Extended Control | Crowd Control duration increased by 50%. |
| Brawler | Heavy Blows | Auto attack damage increased by 10%. |
| Brawler | Anti-Ranged Combat | Damage dealt towards ranged enemies increased by 15%. |
| Mystic Monk (Brawler) | Superior Anti-Ranged | Damage dealt towards ranged enemies increased by additional 5%. |
| Mystic Monk (Brawler) | Dodge Aura | While in Party: Allies gain 2% increased dodge chance. |
| Mystic Monk (Brawler) | Boss Damage | Damage against bosses increased by 10%. |
| Spiritmaster | Spiritual Recovery | Self healing increased by 20%. |
| Spiritmaster | Spiritual Power | Spell damage increased by 10%. |
| Spiritmaster | Reduced Auto Attacks | Auto Attack damage reduced by 20%. |
| Spiritmaster | Summoner Style | Summon damage increased by 25%. |
| Mystic Monk (Spiritmaster) | Superior Recovery | Self healing increased by additional 5%. |
| Mystic Monk (Spiritmaster) | Greater Spell Power | Spell damage increased by additional 5%. |
| Mystic Monk (Spiritmaster) | Superior Summons | Summon damage increased by additional 25%. |
| Conditional Modifier | Quest Aura | Inside Quests: Allies gain +10% movement speed. |
| Conditional Modifier | Quest Damage | Damage increased by 25%, damage received increased by 75%. |
| Conditional Modifier | Party Weakness | While In Party: Damage and healing reduced by 10%. |
| Conditional Modifier | Boss Defense | On receiving damage higher than 10% of maximum health, reduce it by 20%. |
| Guaranteed Effect | Make Way | Stagger | Wind Shield |
|---|---|---|---|
| Pulling area increased from a 4×4 circle to a 6×6 circle area. Investing points increases the Soul Rune’s damage. | No longer pulls enemies hit, but increases damage by 50%. | Enemies hit are stunned for 1 second. | Receives +10% resistance and a shield for 10% of your maximum health for 5 seconds. |
Soul Runes scales with Runemastery.
| Spell name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
![]() Death Kick | 8 | 1.5s/1.5s | 134 | Deals death damage in a area around the caster. |
![]() Fire Kick | 8 | 1.5s/1.5s | 134 | Deals fire damage in a area around the caster. |
![]() Ice Kick | 8 | 1.5s/1.5s | 134 | Deals ice damage in a area around the caster. |
![]() Energy Kick | 8 | 1.5s/1.5s | 134 | Deals energy damage in a area around the caster. |
Earth Kick | 8 | 6s/1.25s | 134 | Deals earth damage in a area around the caster. |
![]() Min Flurry of Punches | 8 | 1s/1.25s | 48 | A stream of punches with a low cooldown. |
![]() Flurry of Punches | 80 | 6s/1.25s | 54 | A stream of punches with a moderate cooldown. |
Strong Flurry of Punches | 250 | 6s/1.25s | 76 | A stream of punches with a long cooldown. |
Knockout Punch | 650 | 8s/1.25s | 284 | Deals damage to a single target. |
1000 Fists | 1500 | 8s/1.25s | 83 | A stream of punches that deals significantly more damage. |
![]() Death Back Kick | 1500 | 3s/1.5s | 300 | Deals death damage in a area around the caster. |
Electric Back Kick | 1500 | 6s/1.25s | 313 | Deals energy damage in a area around the caster. |
![]() Nature Back Kick | 1500 | 3s/1.5s | 300 | Deals earth damage in a area around the caster |
Flaming Back Kick | 1500 | 6s/1.25s | 313 | Deals fire damage in a area around the caster. |
![]() Frozen Back Kick | 1500 | 3s/1.5s | 329 | Deals ice damage in a area around the caster. |
Kamakazi Punch | 1500 | 8s/1.25s | 329 | A strong punch that deals damage to a single target. |
Absorb The Elements | 1500 | 90s/0.1s | Absorb the power and strength of all four elements, enhancing your attack speed, resistance and giving you a elemental attack. Lasts for 15 seconds. Obtainable from Cooking Up A Storm. |
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold