Table of Contents

Necromancer

The Necromancer prefers to summon undeads to do his biding, instead of getting his own hands dirty. Altough most of the necromancer's damage comes from its summons, the necromancer can also use several damage over time spells.

- Necromancers can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Necromancer's Attack Speed cap is 3.
- Necromancer's Base Weapon Damage is 12.
- Necromancer' Spells and Auto-Attacks scales with Intelligence.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Conjurer
The Conjurer Necromancer doesn’t want to do the hard work, he has his undead friends to do that for him. He has the power to summon the most horrifying of undead creatures.

Witch
The Witch is a devious caster, able to haunt an enemy without even seeing them. The witch is a master of their damage over time skills, and focuses less on their summons and more on their mind bending magic.

Soul Rune

Necromancer Soul Rune
It may only be casted on self. It yields +5% overall damage for 5 seconds. Investing points into this Soul Rune increases the overall damage percentage bonus.

Forgotten Soul Rune

Guaranteed Effect Petrify Spread Collapse
Duration increased by 2 seconds, which also increases the amount of turns by 2. Investing points increases the Soul Rune’s damage. Enemies hit are snared for 2 seconds. Area increased from 3×3 circle to 6×6 circle area. The area of effect is now triggered even upon casted towards a target. It will also follow them.

Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Reapers Touch
8 4s/2s 74 Applies 3 Damage over Time effects to the target.

Energy Strike
12 2s/2s 73 Shoots a energy ball at your target.

Ice Strike
12 2s/2s 73 Shoots a ball of ice at your target.

Flame Strike
12 2s/2s 73 Shoots a ball of fire at your target.

Death Strike
12 2s/2s 73 Shoots a death ball at your target.

Terra Strike
13 2s/2s 73 Shoots a ball of earth at your target.

Underling
20 2s/2s 188 Spawns an underling to run and explode at it's target.

Death Wave
38 6s/2s 192 A wave of death spreads in front of the caster.

Gathering Fear
80 10s/2s 255 A large Death AoE erupts around the caster.

Unholy Shackles
300 10s/2s 79 Damages and paralyzes the target.

Witchs Hourglass
1500 8.5s/2s 113 Applies a powerful DoT effect to the target.

Witchs Cauldron
1500 12s/2s 178 A large and Powerful AOE erupts around the caster.

Corpse Explosion
1500 10s/2s 255 Explodes up to 5 corpses that you own in a wide area around you, dealing damage.

Mind Seizure
1500 8s/2s 310 Stronger version of Unholy Shackles.

Life Harvest
1500 12s/2s 126 For 3 seconds drains HP from 5 nearby creatures, healing the caster's mana.

Fire Skull
1500 12s/2s 299 Releases 3 fire skulls that chooses random targets to deal damage exploding in a 2×2 area. Prioritizes targets near you.

Skeleton Army
1500 90s/1s 125 Summons a skeleton every second, over 10 seconds, which will run towards the master's target and explode.
This spell can only be used after completing the Cooking Up A Storm Quest.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Healing Ritual
20 2s/1s 45 Heals the mana of the caster.

Evocation
100 22s/1s 60 Heals the player's Mana with a healing over time. This value is increased by 0.25% of the caster's maximum mana.

Strong Evocation
350 40s/1s 60 A strong version of the Evocation spell. This value is increased by 0.5% of the caster's maximum mana.

Support Spells

Spell name Level Cooldown Spell Description

Necroi Sacrifice
20 1s/1s Removes all summoned monsters.

Assemble Lesser “Type
25 2s/2s Summons a lesser attacking monster. Types: “Bloodfiend”, “Fleshfiend”, “Bonefiend “or “Shadowfiend”.
Available in the Quick Button menu.

Assemble “Type
300 2s/2s Summons a attacking monster.
Available in the Quick Button menu.

Assemble Strong “Type
500 2s/2s Summons a strong attacking monster.
Available in the Quick Button menu.

Assemble Greater “Type
700 2s/2s Summons a greater attacking monster.
Available in the Quick Button menu.

Assemble Demonic “Type
1500 2s/2s Summons a demonic attacking monster.
Available in the Quick Button menu.

Assemble Doomlord
1500 2s/2s Summons a powerful tanking monster with taunt and AoE spell.
Available in the Quick Button menu.

Assemble Ravenous Fiend
1500 2s/2s Summons a powerful ranged attacking monster.
Available in the Quick Button menu.

Assemble Shadowform
1500 2s/2s Summons a Shadowform to aid you in combat, casting similar spells to the Necromancer.
Available in the Quick Button menu.

Summon Types

Type
Bloodfiend Melee damage type, focused on AoE.
Bonefiend Melee damage type, focused on single target.
Fleshfiend Tanking type, they heal themselves and cast taunts.
Shadowfiend Ranged damage type, focused on single target.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Has a 25% chance to apply paralyze on the target for 25% for 1 second. Reaper's Touch Has 20% chance to put the target under the effect of Reaper's Touch.
Underling Has 15% chance to summon a 50% weaker Underling that will explode on the target.
Curse Has 20% chance to curse the target, stunning them for 2 seconds.

Soul Rune
It yields a shield for 10% of your maximum mana for 3 seconds. Power Spread The overall damage bonus will also be applied to summons.
Targeted Curse It may now also be used on a target, paralyzing it by 20% for 3 seconds, as well as increasing all damage received by them by 10%.
Body Spawn It will spawn 5 corpses around the caster.

Assemble Doomlord
Yield +5% resistance Watch It Burn Doomlord receives a fire aura, dealing damage.
Loner A Loner Doomlord deals +300% damage and receives only 25% of the incoming damage, but you can only have one summon total.
Infestation When a Doomlord dies, it summons 3 Underlings.

Assemble Ravenous Fiend
Yields +5% damage Ravenous Curse The Ravenous Fiend receives a new spell that applies DoT. Which has 40% chance to cast.
Life Steal Damage caused by a Ravenous Fiend will heal the master in 4% of the orginal value.
Confidence If the Ravenous Fiend's target is not targetting them back, Ravenous Fiend's damage increases in 20%.

Corpse Explosion
Explodes 8 corpses instead of 5. Gravedigger Now considers players corpse. Players corpses deal +300% damage.
Splash Range increased, radius of explosion increased to 3×3.
Soothing Death Heals 1% of your HP for every corpse exploded.

Gathering Fear
Heal 1% of your maximum health for each enemy hit (up to 5 enemies). Temporary Minion If an enemy hit dies within 5 seconds, a Ravenous Fiend is summoned temporarily for 5 seconds. For it to work, Gathering Fear can't directly kill the target. Only one temporary Ravenous Fiend can be active at a time.
Marked If the enemy is under the effect of Reaper's Touch, Gathering Fear will deal +100% damage and +100% heal.
Spreading Fear Doomlords will receive +5% damage for each creature hit, up to +50% damage, for 10 seconds. Ravenous Fiend will heal 1% of its maximum health for every creature hit.

Life Harvest
If you are full on mana, the exceeded amount will be converted into a shield for 3 seconds. Fortress For the duration of the spell, receives 1% resistance for each enemy hit. Limit 8%.
Soul Reaper Limit of creatures removed. Healing increased by 20%. Cooldown doubled. It will now drain any enemy within 5 tiles range.
Soul Eater Stuns monsters for 2 second and paralyzes players hit for 1 second, applying Reaper's Touch effect.

Mind Seizure
Causes DoT equal for 50% of the original damage, hitting every 1 second for 3 seconds. Stroke After 3 seconds, deals damage and stun enemies at melee range for 2 seconds.
Infection Spread to enemies within 2×2 area.
Healing Block The target player won't be able to heal for 1 second.

Reaper's Touch
Applies a random curse (30% paralyze, -5% damage or blind) that lasts for 2 seconds. Witch's Hourglass will now mimic Reaper's Touch awakening effects. Plague Has 100% chance of spreading to a close enemy. Each enemy affected has -15% chance of spreading to another enemy within 3×3 tile range.
Curse Affected enemy deals -20% less damage for 4 seconds.
Pestilence Whenever an enemy under the effect of Reaper's Touch dies, your next Gathering Fear's within 10 seconds will be free of cooldown.

Skeleton Army
Summons 2 extra skeletons. Reinless Skeletons will now leave corpses upon exploding.
Undead If a skeleton kills a target, another skeleton will be summoned.
At Your Command Summons only half the amount of skeletons, but they will all be summoned at once around the master's target, dealing damage and stunning enemies hit for 2 seconds.

Underling
Area increased to 2×2 square. Party at Death's Now summons 2 Underlings.
Explosive Spider Underling becomes an Explosive Spider. When the Explosive Spider explodes, paralyzing enemies hit for 80% for 2 seconds.
Drowning Pool Upon exploding, the Underling leaves 2 bodies that can be used on Corpse Explosion.

Witchs Cauldron
Area increased from a 5×5 circle to a 6×6 circle Witchcraft Damage enemies within the area in a rain effect, instead of hitting empty tiles.
Profane Smoke A toxic rain follows the caster dealing high damage to target hits.
Touch Enemies hit have a 80% chance to receive the effect of Reaper's Touch. Enemies under 50% HP have 100% chance.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Cloak
8 2s/0.1s Mana Shield.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Strong Sprint
20 2s/0.1s Gives speed to the caster.

Illusion
20 2s/0.1s Changes the look of the caster to match the monster.
Illusion “creaturename”

Accesorize
20 2s/2s Creates an energy ring.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Mind Confusion
T1
Reaper’s Touch debuffs enemies hit damage by 5% for 5 seconds.

Eruption
T2
Increases Fire Skull’s area of effect to a 4×4 circle area.

Leech
T2
Passively heal mana for 2% of damage dealt

Torment
T3
Reduces Abomination cooldown by 4 seconds.

Spasm
T3
Witch's Cauldron will be casted again after 1 second, triggering awakening effects, if any.

Hell Artifact


Mind Reaper
T1
Increases Reaper’s Touch damage by 20%.

Merge
T2
Fire Skull will now only cast one skull, that will deal the same damage of 5 skulls.

Lich Power
T2
+ 5% attack power.

Atrocity
T3
Increases Abomination damage by 10%.

Mind Collapse
T3
Increases Witch's Cauldron damage by 15%.

Builds