Rogues are master of stealth, death and poison. Using their dual Daggers to deliver punishment to those fitting their skewed moral code. While they aren't very sturdy, their quick Attack Speed and high damage means going toe to toe with one is never a good idea.
- Rogues can use the following Enchantments: Enraging, Hemorage, Life Bloom, Life Leech, Grasping and Richochet.
- Rogue's Attack Speed cap is 10.
- Rogue's Base Weapon Damage is 29.
- Rogue' Spells scales with Strength while Auto-attacks scales with Strength.
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Assassination
Assassination Rogues use high damage attacks and combos to dispatch their foes quickly.
Shadow
Shadow Rogues are focused on disabling their targets while doing damage.
| Category | Trait | Effect |
|---|---|---|
| Base Vocation | Backstab | Rogue now deals 10% more damage if the target is bleeding. |
| Base Vocation | Evasive Combat | Overall damage reduced by 10% if the attacker is directly targeting the Rogue. |
| Base Vocation | Isolated Prey | Isolated targets take 10% more damage. |
| Assassination | Deep Bleeds | Bleed damage increased by 20%. |
| Assassination | Reduced Area Damage | Area damage reduced by 15%. |
| Infamous Rogue (Assassination) | Superior Bleeds | Bleed damage increased by 30%. |
| Infamous Rogue (Assassination) | Execute Bosses | Boss Enemies below 20% health receive 50% more damage from the Rogue. |
| Shadow | Agile Combat | +5% dodge. |
| Shadow | Area Assault | Area damage increased by 10%. |
| Shadow | Swift Movement | Overall movement speed increased by 20%. |
| Infamous Rogue (Shadow) | Superior Dodge | +3% dodge. |
| Infamous Rogue (Shadow) | Extreme Agility | Overall movement speed increased by 30%. |
| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 40%, damage received increased by 100%. |
| Conditional Modifier | Boss Backstab | Boss Enemies: Backstab deals 15% additional damage. |
| Guaranteed Effect | Shadow Heal | Immersion | Focus |
|---|---|---|---|
| Deals 220 damage towards enemies within a 3×3 circle area. Investing points increases the Soul Rune’s guaranteed effect damage. | Heals for 15% of the caster’s maximum health. | Increases the area of effect from a 3×3 circle to a 5×5 circle. | Guaranteed Effect’s damage increased by 20%. |
Soul Runes scales with Runemastery.
| Spell name | Level | Cooldown | Base Damage | Spell Description |
|---|---|---|---|---|
![]() Shiv | 8 | 2s/2s | 97 | Deals damage to a target while paralyzing them and causing them to bleed. Reduces threat. |
Throwing Knife | 8 | 3s/2s | 97 | Throws a dagger at the target that bounces to 2 nearby enemies, dealing damage. |
Fan of knives | 30 | 6s/2s | 280 | Shoots a Fan of Knives around the caster. |
![]() Reaping | 100 | 14s/2s | 49 | Quickly stabs the target 16 times. |
![]() Viperfang | 200 | 12s/2s | 73 | Applies a poison that deals 5 DoT ticks to the target. |
![]() Blade Storm | 500 | 9s/1.5s | 160 | Blades will fall from the sky hitting enemies in a 4×4 circle area. |
Shadow Step | 750 | 12s/0.1s | 0 | Blinks behind the enemy slashing them. It has two charges. (Non-damage spell) |
Smoke Bomb | 1000 | 15s/1.5s | 235 | Throws a smoke bomb, lowering the threat of an enemy boss. It slows enemies hit by 60% for 1 second. |
![]() Jugulate | 1500 | 14s/2s | 73 | Deals a massive bleed damage 3 times. |
Slice and dice | 1500 | 16s/2s | 54 | Slices the target many times in a short duration |
Death Blossom | 1500 | 25s/2s | 73 | Deals lethal damage after 3 second delay. |
Shadowfang | 1500 | 14s/2s | 116 | Applies a poison that deals 5 high damage DoT to the target. |
Blink Step | 1500 | 14s/1s | 414 | Blinks behind the enemy slashing them. |
Knife Cascade | 1500 | 12s/2s | 195 | Deals damage to random tiles in 4 turns, in a 3×3 circle area, having a 500ms delay between turns. |
Doppleganger | 1500 | 90s/2s | 300 | Creates 8 illusions around your target, dealing damage and stunning them. Obtainable from Cooking Up A Storm quest. |
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with
.
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold