Table of Contents

Samurai

The Samurai is a class of elite warriors that uses his Katana to slice trough enemies.

- Samurai can use the following Enchantments: Hemorage, Lifebloom, Lifeleech, Enrage or Grasping.
- Samurai Attack Speed cap is 6.
- Samurai's Base Weapon Damage is 32.
- Samurai' Spells scales with Dexterity while Auto-attacks scales with Strength.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Ronin
The Ronin is a warrior who works alone.

Shogun
The Shogun is a team commander for group dynamics.

Soul Rune

Samurai Soul Rune
Charges towards the target, dealing high damage.

Forgotten Soul Rune

Guaranteed Effect Blunt and Brave Blinding Light Focus Point
Area of effect increased from a 5×5 circle to an 8×8 circle. Investing points increases the rune’s damage. No longer grants invulnerability and invisibility, but the user may attack and move normally. The area of effect follows the caster. Once the effect wears off, the caster discharges a burst of light, blinding all enemies within the area of effect for 2 seconds, causing them to miss their auto attacks. The caster’s current target receives an extra hit per round. When choosing this effect, the caster will also be able to auto attack while under the effect.

Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Wakasashi
20 2s/1.5s 75 Quickly execute 2 additional attacks.

Yaten Blade
35 8s/1.5s 353 Deal a large amount of damage.

Cyclone Blade
150 8s/1.5s 185 Casts a whirlwind hitting a big area around the caster.

Venom Blade
300 8s/1.5s 336 Slow the target by 50% for 2 seconds and deal 175% base attack as Damage over Time every 5 seconds.

Storm Blade
1000 8s/1.5s 220 Causes a chain lightning to 8 targets within a 7 tiles range.

Venomed Wakasashi
1500 14s/1.5s 125 Execute 2 quick additional attacks, causes 60% slow for 5 seconds and applies a Damage over Time that hits every second for 5 seconds dealing 35% of the spell's damage.

Dragon Blade
1500 12s/1.5s 280 Hit in a 3×3 circle area around the target. Deals burning Damage over Time.

Hira Shuriken
1500 10s/1.5s 198 Throws 3 blades at the target dealing a large amount of damage increasing Samurai's movement speed by 30% for 3 seconds.

Dragon Spirit
1500 90s/2s 110 For the next 10 seconds, the caster is unstoppable as well as receiving 2.5% resistance. Every second while the spell is active, a wind shot is directed towards the Samurai's target, dealing damage in a 1×1 square area.
Obtainable from Cooking Up A Storm.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Clan's Blessing
8 1s/1s 66 Heals the caster. This value is increased by 1.5% of the caster's maximum health.

Gekko Blade
60 10s/1.5s 12 Heals the caster. This value is increased by 0.75% of the caster's maximum health. Regenerates the same amount every 1 second over 5 seconds.

Imperial Courtesy
100 66 1s/1s Heals the caster. This value is increased by 7.5% of the caster's maximum health.

Support Spells

Spell name Level Cooldown Spell Description

Kenki blade
20 5s/1.5s Taunts enemies within a 3×3 area.

Gyoten Blade
40 20s/1.5s Increases your Attack Power value by 20% for 20 seconds.

Tiger Blade
600 20s/0.1s For the next 8 seconds, your auto attacks will paralyze the main target by 20% for 3 seconds. For this duration, the target will receive 15% more damage from your attacks.

Shisui Blade
1500 20s/0.1s Increases your Dexterity by 10% for 20 seconds. It will also yield 5% Spell Damage.

War Banners
1500 60s/0.1s Incresases your party stats by 7 for 20 seconds.

Last Stand
1500 60s/1.5s Receives +10% Resistance, +10% Damage and heals 3% of your maximum health per seconds over 10 seconds. Taunts creatures within a 3×3 circle area upon cast.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Increases your Auto Attack damage by +10%. Double Hit Has 20% chance to hit twice.
Long Katana Has 50% chance to hit enemies in a U shape around you.
Katana of Wisdom Has 10% chance to reduce 5% of threat meter.

Soul Rune
Deals damage to adjacent targets Concentration Applies bleed towards the target for 10% of the damage hit. The bleed can deal critical damage.
Impulse Each tile of distance from the caster to the target increases the total damage by +5%.
Extra Protection Receives +4% resistance for 3 seconds after hitting the target.

Cyclone Blade
Area increased Hurricane Deals +20% damage.
Typhoon Now pushes enemies within a 2×2 circle area.
Swirl Now pulls enemies within a 2×2 circle area towards you.

Dragon Blade
Now will also heal you on hit. Fire Ball Becomes a single target spell and deals +50% damage.
Dragon's Breath Cast the spell again after 0.4s.
Dragon's Protection Each target taunted will yield you +.5% resistance for 5 seconds, up to 5%. Taunts enemies hit.

Dragon Spirit
Increase duration by 2 seconds. Phoenix Spirit If you die while Dragon spirit is active, you will reborn from your ashes, healing full health. As a side effect, you get stunned for 5 seconds
Dragon's Demand Loses 2% of health every second, summoning a fire tornado that deals damage to enemies within melee range of the caster, which scales of Dexterity.
Powerful Blade While active, your auto attacks have 10% chance to cast a random awakenable spell.

Hira Shuriken
Applies DoT for 14% of the original damage, lasts for 5 seconds and hits every 1 second. Hira Teleportation Throws a shuriken towards the enemy, teleportating to them, slashing twice for +100% of damage.
Bigger Pocket Throws 2 extra shurikens.
Spinning Shuriken Shurikens will spin around you, dealing damage. No longer require a target.

Last Stand
Every 0.5s, a lightning will fall from the sky, dealing damage in a 1×1 square area where it hits, which scales off Dexterity. Healing Stand Now heal allies for 3% of their maximum health within 3 tiles of range.
Damage Stand Now increases +10% damage to allies within 3 tiles of range for 10 seconds.
Protective Stand Now gives +2.5% resistance to allies within 3 tiles of range allies for 10 seconds.

Storm Blade
Shoots 2 extra lightnings. Short Circuit After 2 seconds, creatures hit will form a short circuit, dealing 50% of the original damage.
Side Effect Every time the same enemy is hit, the next lightning causes +20% damage.
Overcharged Deals damage in a 1×1 square area around enemies hit.

Tiger Blade
Increases movement speed by 40% for 5 seconds. Tiger Charge On cast, charges to the enemy. 8 tiles of range. Requires a target.
Tiger's Fury On hit, the caster will deal +10% damage for 5 seconds.
Tiger's Quickness On hit, receives +25% chance to dodge attack for 5 seconds.

Venomed Wakasashi
Adds an extra hit. Poisonous Explosion The target explodes, dealing the same amount of damage to enemies nearby in a 3×3 circular area. Enemies hit will receive a damage over time for double the amount of the spell's damage.
Poisonous Blade If the target is already poisoned, adds 2 extra hits on the spell base attack.
No Cure The target player will be unable to heal for 1.5 seconds.

Venom Blade
Snares the target for 2 seconds. Venom Wave Deals damage in a wave shape.
Quick Action Double poison damage, but lasts half of the time.
Poisonous Spread Has a 35% chance to spread the poison to enemies within a 2 tiles range.

Yaten Blade
Applies DoT for 5% of the damage caused, lasts for 5 seconds and hits every 1 second. Wide Cut Hit enemies in a 5×5 area around the target. Deal 50% of the damage.
Blade Flow Casts twice.
Intimidate Stuns the target for 2 seconds.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Sonic
T1
Tiger Blade yields 2% resistance for the duration.

Unknown Art
T2
Kenki Blade grants a 10% attack speed increase for 5 seconds.

Imperial Protection
T2
Imperial Courtesy yields a shield for 16% of the caster’s maximum health for 3 seconds.

Dragon Rush
T3
Reduces Dragon Blade’s cooldown by 2 seconds.

Empoison
T3
Venomed Wakasashi hits 1 additional time.

Hell Artifact


Deep Scratch
T1
Any Critical Damage caused during Tiger Blade’s condition is increased by 10%.

Intimidation
T2
Kenki Blade increases overall user damage by +2% per enemy hit, up to 20%, for 5 seconds.

Imperial Healing
T3
Increases Imperial Courtesy maximum health bonus from 7.5% to 10%.

Dragon Rage
T3
Dragon Blade is casted again after 1 second, triggering Awakening Effects, if any.

Toxin
T3
The main target hit by Venomed Wakasashi will deal 10% less damage for 3 seconds

Builds