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archer [2023/11/07 02:43] fluffydrakozarcher [2023/12/20 03:02] (current) – [Awakening Spells] vapore
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 - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\ - Archer can use the following **[[Enchantments]]**: Ricochet, Hemorage, Lifebloom, Lifeleech or Grasping. \\
 - Archers' **Attack Speed** cap is 7. \\ - Archers' **Attack Speed** cap is 7. \\
-- Archers' **Base Weapon Damage** is 19. \\+- Archers' **Base Weapon Damage** is 26. \\
 - Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\ - Archers' **Spells** scales with **Dexterity** while **Auto-attacks** scales with **Strength**. \\
  
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 ==== Attack Spells ==== ==== Attack Spells ====
 ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^
-|  {{ethereal_shot.png}}\\ Ethereal Shot  |  20  |  2s/2s  |  148  | Shoots a powerful projectile out a target. | +|  {{ethereal_shot.png}}\\ Ethereal Shot  |  20  |  2s/2s  |  204  | Shoots a powerful projectile out a target. | 
-|  {{exploding_spear.png}}\\ Exploding Spear  |  45  |  2s/2s  |  181  | Shoots the target, dealing damage with an explosion. | +|  {{exploding_spear.png}}\\ Exploding Spear  |  45  |  2s/2s  |  249  | Shoots the target, dealing damage with an explosion. | 
-|  {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot  |  90  |  5s/2s  |  190  | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | +|  {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot  |  90  |  5s/2s  |  261  | Shoots a powerful projectile out a target. Stronger than **Ethereal Shot**. | 
-|  {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear  |  323  |  6s/2s  |  323  | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | +|  {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear  |  323  |  6s/2s  |  444  | Shoots the target, dealing damage with an explosion. Stronger than **Exploding Spear**. | 
-|  {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray  |  220  |  2s/2s  |  235  | Shoots a fan of arrows out from the caster, dealing energy damage. | +|  {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray  |  220  |  2s/2s  |  324  | Shoots a fan of arrows out from the caster, dealing energy damage. | 
-|  {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray  |  286  |  2s/2s  |  286  | Shoots a fan of arrows out from the caster, dealing fire damage. | +|  {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray  |  286  |  2s/2s  |  394  | Shoots a fan of arrows out from the caster, dealing fire damage. | 
-|  {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot  |  220  |  8s/2s  |  220  | Shoots projectiles at the target, dealing damage. | +|  {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot  |  220  |  8s/2s  |  303  | Shoots projectiles at the target, dealing damage. | 
-|  {{snaring_shot.png}}\\ Snaring Shot  |  300  |  12s/2s  |  305  | Applies a 50% paralyze on the target dealing damage. | +|  {{snaring_shot.png}}\\ Snaring Shot  |  300  |  12s/2s  |  420  | Applies a 50% paralyze on the target dealing damage. | 
-|  {{skyfall.png}}\\ <color #a1d5ec>Skyfall</color>  |  1500  |  8s/2s  |  235  | Causes arrows to fall around the target in a large area. | +|  {{skyfall.png}}\\ <color #a1d5ec>Skyfall</color>  |  1500  |  8s/2s  |  275  | Causes arrows to fall around the target in a large area. | 
-|  {{quad_shot.png}}\\ <color #a1d5ec>Quad Shot</color>  |  1500  |  4s/2s  |  286  | Shoots the target with several quick projectiles. | +|  {{quad_shot.png}}\\ <color #a1d5ec>Quad Shot</color>  |  1500  |  4s/2s  |  335  | Shoots the target with several quick projectiles. | 
-|  {{arrow_volley.png}} {{awakening_icon.png}}\\ <color #a1d5ec>Arrow Volley</color>  |  1500  |  10s/2s  |  107  | Summons a eruption of arrows around the caster. | +|  {{arrow_volley.png}} {{awakening_icon.png}}\\ <color #a1d5ec>Arrow Volley</color>  |  1500  |  10s/2s  |  125  | Summons a eruption of arrows around the caster. | 
-|  {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color>  | 1500  |  8s/2s  |  448  | Shoots the target, dealing damage. | +|  {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color>  | 1500  |  8s/2s  |  616  | Shoots the target, dealing damage. | 
-|  {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color>  | 1500  |  8s/2s  |  351  | Shoots the target, dealing damage a large amount of physical and energy damage. | +|  {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color>  | 1500  |  8s/2s  |  483  | Shoots the target, dealing damage a large amount of physical and energy damage. | 
-|  {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color>  | 1500  |  4s/2s  |  288  | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. |+|  {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color>  | 1500  |  4s/2s  |  396  | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
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 ^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description  ^
 |  {{swift.png}}\\ Swift  |  55  |  2s/0.1s  | Gives speed to the caster. | |  {{swift.png}}\\ Swift  |  55  |  2s/0.1s  | Gives speed to the caster. |
-|  {{aim.png}} {{awakening_icon.png}}\\ Aim  |  200  |  9s/0.1s  | Buffs the caster's attack power by 10% for 33 seconds.\\ Available in the **Quick Button** menu. | 
 |  {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color>  |  1500  |  90s/0.1s  | Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. | |  {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color>  |  1500  |  90s/0.1s  | Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |
  
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 |  :::  |  :::  |  **Unload Quiver**  | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. | |  :::  |  :::  |  **Unload Quiver**  | Shoots 3 extra arrows. With the first 2 dealing 60% of the damage and last one for 100%. |
 |  :::  |  :::  |  **Freezing Arrows**  | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. | |  :::  |  :::  |  **Freezing Arrows**  | Deals damage and freeze enemies hit for 3 seconds with a dot that deals 25% damage cause every 0.5seconds. |
-|  {{aim.png}}\\ Aim  Increases your attack power by +10%.|  **Light Foot**  | Yields +70movement speed for 4 seconds. | +|  {{Snaring Shot.png}}\\ Snaring Shot  Investing points will increase damage. |  **Shattered Radius**  | Deals damage in a 3x3 circle area around the target, dealing 40less damage. | 
-|  :::  |  :::  |  **Focus**  | +10% overall damage for 4 seconds. +|  :::  |  :::  |  **Piercing Echos**  | Bounces to 3 neary enemies within 3 tiles of distance 
-|  :::  |  :::  |  **Hurry**  | +15% attack speed for seconds|+|  :::  |  :::  |  **Restraint**  | Disarms the target for 1.5 seconds |
 |  {{arrow_volley.png}}\\ <color #a1d5ec>Arrow Volley</color>  | Hits 5 times instead of 3. |  **Powerful Volley**  | Casts on both caster and target position. | |  {{arrow_volley.png}}\\ <color #a1d5ec>Arrow Volley</color>  | Hits 5 times instead of 3. |  **Powerful Volley**  | Casts on both caster and target position. |
 |  :::  |  :::  |  **Powerful Impact**  | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. | |  :::  |  :::  |  **Powerful Impact**  | The first arrow has 100% chance to push the target 1 sqm away, the remaining have 25% chance. |
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 |  {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color>  | Increases duration by 2 seconds. |  **Limitless**  | No longer locks your movement, instead, it paralyzes you in 80%. | |  {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color>  | Increases duration by 2 seconds. |  **Limitless**  | No longer locks your movement, instead, it paralyzes you in 80%. |
 |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. |
-|  :::  |  :::  |  **Plan It Out**  | Receives +15% resistance for 5 seconds. |+|  :::  |  :::  |  **Plan It Out**  | Receives +3.75% resistance for 5 seconds. |
 |  {{focused_shot.png}}\\ Focused Shot  | Applies bleed. |  **Breaking Bones**  | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. | |  {{focused_shot.png}}\\ Focused Shot  | Applies bleed. |  **Breaking Bones**  | Has a chance to explode the target's bones, dealing +30% AoE damage. The chance is based on your critical damage chance. |
 |  :::  |  :::  |  **Blood Splash**  | Deals damage in a wave shape against the target's position. | |  :::  |  :::  |  **Blood Splash**  | Deals damage in a wave shape against the target's position. |
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 ===== Artifacts ===== ===== Artifacts =====
- 
 The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.  The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. 
 +Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\
 +**1st tier:** Received when the corresponding arena is finished.\\
 +**2nd tier:** 200 Wargate currency.\\
 +**3rd tier:** 5000 Archlight tokens and 200M Gold
  
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-Tier 1 + {{:pasted:20231208-010103.png}}\\ <color #b176db>**Enchanted**</color> \\ <color #b687d7>**T1**</color> Enchantments have +25% more chance to proc (based on their base chance)..|\\ 
-  **Enchanted**Enchantments have +25% more chance to proc (based on their base chance). + {{:pasted:20231208-010130.png}}\\ <color #b176db>**Charm**</color> \\ <color #b687d7>**T2**</color> Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds..|\\ 
- + {{:pasted:20231208-010209.png}}\\ <color #b176db>**Neutralize**</color> \\ <color #b687d7>**T2**</color> Strong Ethereal Shot disarms the target for 1 second.|\\ 
- + {{:pasted:20231208-010235.png}}\\ <color #b176db>**Swift**</color> \\ <color #b687d7>**T3**</color>  | Strong Ethereal Shot disarms the target for 1 second.|\\ 
- +|  {{:pasted:20231208-010305.png}}\\ <color #b176db>**Breakdown**</color> \\ <color #b687d7>**T3**</color>  | Skyfall cooldown decreased by seconds.|\\
-Tier 2 +
-  **Charm**Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds. +
-  **Neutralize**Strong Ethereal Shot disarms the target for 1 second. +
- +
-Tier 3 +
-  **Swift**: High Velocity Shot bounces to 2 other enemies. +
-  * **Breakdown**: Skyfall cooldown decreased by 3 seconds+
- +
-{{:pasted:20231107-023816.png}} +
-<color #ed1c24>**Hell Artifact**</color> +
- +
-Tier 1 +
-  * **Might**: Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35. +
- +
-Tier 2 +
-  * **Hasty**: Archer’s Grace increases overall damage by 5% for 5 seconds. +
-  * **Piercing Arrow**: Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.+
  
-Tier 3 +{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ 
-  * **Collapse**: High Velocity Shot deals 25% more damage if the distance between the caster and the target is 3 or more tiles. + {{:pasted:20231208-010335.png}}\\ <color #b176db>**Might**</color> \\ <color #b687d7>**T1**</color>  | Physical Damage scaling from Strength stat has been increased from 0.33 to 0.35.|\\ 
-  **Downfall**Skyfall is casted again after 1 second, triggering Awakening Effects, if any.+|  {{:pasted:20231208-010411.png}}\\ <color #b176db>**Hasty**</color> \\ <color #b687d7>**T2**</color>  | Archer’s Grace increases overall damage by 5% for 5 seconds.|\\ 
 +|  {{:pasted:20231208-010434.png}}\\ <color #b176db>**Piercing Arrow**</color> \\ <color #b687d7>**T2**</color>  |   Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage.|\\ 
 +|  {{:pasted:20231208-010501.png}}\\ <color #b176db>**Collapse**</color> \\ <color #b687d7>**T3**</color>  | THigh Velocity Shot deals 25% more damage if the distance between the caster and the target is 3 or more tiles.|\\ 
 + {{:pasted:20231208-010526.png}}\\ <color #b176db>**Downfall**</color> \\ <color #b687d7>**T3**</color> Skyfall is casted again after 1 second, triggering Awakening Effects, if any..|\\
  
 ===== Builds ===== ===== Builds =====
 \\ \\

archer.1699325009.txt.gz · Last modified: 2023/11/07 02:43 by fluffydrakoz