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damage_revamp [2022/05/08 22:21] fluffydrakozdamage_revamp [2022/05/08 22:23] (current) fluffydrakoz
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 ===== Setup ===== ===== Setup =====
  
-Through XML, we'll be able to define a base damage for each spell ,  Currently, the "base damage" for every spell is a formula on which we can't really tell without doing the math how much it is. It's not intuitive at all and has already jumbled us too many times. This way, we'd set a number as the base damage for every spell, making balancement much easier.+Through XML, we'll be able to define a base damage for each spell ,  Currently, the "<color #99d9ea>base damage</color>" for every spell is a formula on which we can't really tell without doing the math how much it is. It's not intuitive at all and has already jumbled us too many times. This way, we'd set a number as the base damage for every spell, making <color #22b14c>balancement</color> much easier.
  
-This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal 1000 damage, a level 1500 player without any other modifiers will do exactly 1000 damage, whereas a level 150 player will deal only 100 damage. This will make players feel the progression and makes balancement easier on our end.+This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal <color #ed1c24>1000 damage</color>, a level 1500 player without any other modifiers will do exactly <color #ed1c24>1000 damage</color>, whereas a level 150 player will deal only <color #ed1c24>100 damage</color>. This will make players feel the progression and makes balancement easier on our end.
  
-Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like ``1000 Fists`` could benefit from Strength while ``Fire Kick`` can benefit from Intelligence, so players can choose their build.+Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like **1000 Fists** could benefit from <color #fff200>Strength</color> while **Fire Kick** can benefit from Intelligence, so players can choose their build.
  
  

damage_revamp.1652048494.txt.gz · Last modified: 2022/05/08 22:21 by fluffydrakoz