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damage_revamp [2022/05/08 22:23] fluffydrakozdamage_revamp [2022/05/08 22:23] (current) fluffydrakoz
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 This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal <color #ed1c24>1000 damage</color>, a level 1500 player without any other modifiers will do exactly <color #ed1c24>1000 damage</color>, whereas a level 150 player will deal only <color #ed1c24>100 damage</color>. This will make players feel the progression and makes balancement easier on our end. This base damage is what a level 1500 player would deal. That is, if we set the spell Quick Draw to deal <color #ed1c24>1000 damage</color>, a level 1500 player without any other modifiers will do exactly <color #ed1c24>1000 damage</color>, whereas a level 150 player will deal only <color #ed1c24>100 damage</color>. This will make players feel the progression and makes balancement easier on our end.
  
-Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like ``1000 Fists`` could benefit from Strength while ``**Fire Kick**`` can benefit from Intelligence, so players can choose their build.+Also through XML, we'll be able to define which Primary Stat the spell will benefit from , using Monk as an example, spells like **1000 Fists** could benefit from <color #fff200>Strength</color> while **Fire Kick** can benefit from Intelligence, so players can choose their build.
  
  

damage_revamp.1652048586.txt.gz · Last modified: 2022/05/08 22:23 by fluffydrakoz