Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
enchantments [2022/06/01 19:24] – [Normal] rhyxusenchantments [2023/04/20 23:39] – [Empowered] glockstopper
Line 3: Line 3:
 There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.) There are 8 different enchantments on Archlight Online, and you can use them on your weapon, wand or shield. These Enchantments can be enchanted onto a weapon and will last forever, unless you use another enchantment on it which will replace the current one. (However, do note, it is recommended you mimic your existing enchantment off your weapon before you put a new one on it.)
  
-Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you recieve an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character.+Tier 1 Enchantments can be found inside Tier 1 Enchantment loot crates, where you receive an random tier 1 Enchantment. They also can be found in Archlight Loot Crates, they are very rare, at 2.5% chance per crate and are a great way to increase the power of your character.
  
-Note:Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc.+Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). 
 + 
 +Note: You can put Richochet on the main hand and offhand, they do not share a CD
  
 Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1: Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1:
Line 13: Line 15:
 |  {{cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | |  {{cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. |
 |  {{enraging.png?nolink}}  |  Enraging  | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | |  {{enraging.png?nolink}}  |  Enraging  | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. |
-|  {{enflaming.png?nolink}}  |  Enflaming  | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ Shields only. |+|  {{enflaming.png?nolink}}  |  Enflaming  | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ **Shields** only. |
 |  {{grasp.png?nolink}}  |  Grasping  | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. | |  {{grasp.png?nolink}}  |  Grasping  | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. |
 |  {{hemo.png?nolink}}  |  Hemorage  | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | |  {{hemo.png?nolink}}  |  Hemorage  | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. |
 |  {{lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | |  {{lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. |
-|  {{rico.png?nolink}}  |  Ricochet  | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** and **Guns**.|+|  {{rico.png?nolink}}  |  Richochet  | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** **Guns** and **Claws**.|
 |  {{item_24130.png?nolink}}  |  Life Leech  | Has a chance to leech life from its target. The amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | |  {{item_24130.png?nolink}}  |  Life Leech  | Has a chance to leech life from its target. The amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |
 ====Empowered==== ====Empowered====
-You can upgrade 5 normal Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level 70 at the alchemy' station.+You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **70** at the alchemy' station.
  
-====Normal==== 
 ^  Image  ^  Name  ^  Description  ^ ^  Image  ^  Name  ^  Description  ^
 |  {{emp_cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | |  {{emp_cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. |
 |  {{emp_enrage.png?nolink}}  |  Enraging  | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | |  {{emp_enrage.png?nolink}}  |  Enraging  | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. |
-|  {{emp_enflaming.png?nolink}}  |  Enflaming  | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ Shields only. |+|  {{emp_enflaming.png?nolink}}  |  Enflaming  | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ **Shields** only. |
 |  {{emp_grasp.png?nolink}}  |  Grasping  | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. | |  {{emp_grasp.png?nolink}}  |  Grasping  | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. |
 |  {{emp_hemo.png?nolink}}  |  Hemorage  | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | |  {{emp_hemo.png?nolink}}  |  Hemorage  | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. |
 |  {{emp_lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | |  {{emp_lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. |
-|  {{emp_rico.png?nolink}}  |  Ricochet  | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** and **Guns**.| +|  {{emp_rico.png?nolink}}  |  Richochet  | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** **Guns** and **Claws**.| 
-|  {{item_24139.png?nolink}}  |  Life Leech  | Has a chance to leech life from its target. The amount healed is **5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |+|  {{item_24139.png?nolink}}  |  Life Leech  | Has a chance to 100% chance on Auto attack, 25% on spells to leech life from its target. The amount healed is **2.5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |
  
-====Awakened====+==== Awakened ==== 
 +You can upgrade 3 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station.
  
-You can upgrade 3 empowered enchants of the same type(example 3 lifeleech t2) into awakened by having alchemy skill 100 and using the alchemy table in depot, located 1 floor below. +^  Image  ^  Name  ^  Description  ^ 
- + {{awa_cs.png?nolink}}   Clear State  Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. 
-| {{ :awa_cs.png?nolink&50 |}} |Awakened Clear State|This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. This enchantment can only be used on wands. Regenerates 1.25% of your maximum mana every 0.5 seconds for 2.5 seconds| + {{awa_enrage.png?nolink}}   Enraging  Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **15** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | 
-| {{ :awa_enrage.png?nolink&50 |}} |Awakened Enraging|This enchantment has a chance to cause the player to become enraged dealing extra damage. This enchantment can be used on any weapon except bows and pistols. Transform into an enraged state and deal 15% additional damage for 15 seconds..| + {{awa_enflaming.png?nolink}}   Enflaming  | Has a **30%** chance to cause flames around the user, dealing **125%** of hit damage (or **2x Power** whatever is greater) to all creatures around you.\\ **Shields** only
-| {{ :awa_enflaming.png?nolink&50 |}} |Awakened Enflaming|Has a chance to cause flames around the user(ON Guardian Attack (Auto Attack & Spell Hitsdealing damage to all creatures around you. 125% damage of hit or 2x power minimum (Shields only) - 30% proc chance+ {{awa_grasp.png?nolink}}   Grasping  Has a chance to paralyzes Monsters (**80%**) and Players for **1.6** seconds
-| {{ :awa_grasp.png?nolink&50 |}} |Awakened Grasping|This enchantment has a chance to root monsters and paralyzes players for 1.6 seconds duration+ {{awa_hemo.png?nolink}}   Hemorage  Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | 
-| {{ :awa_hemo.png?nolink&50 |}} |Awakened Hemorage|This enchantment has a chance to cause the target to bleed over time. This enchantment can be used on any weapon except wands. Deals 5 ticks of bleed damage to target, every 0.75 seconds. Damage scales off power x 5.| + {{awa_lb.png?nolink}}   Life Bloom  Has a chance to bloom you health regenerationregenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds
-| {{ :awa_lb.png?nolink&50 |}} |Awakened Life Bloom|This enchantment has a chance to lifeleech from the target healing the userregenerates 1.5% of your maximum health every 0.5 seconds for 2.5 seconds| + {{awa_rico.png?nolink}}   Richochet  Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| 
-| {{ :awa_rico.png?nolink&50 |}} |Awakened Ricochet|This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing 120% damage, dealing slightly reduced each bounce. Bounces physical attacks to 5 extra targets starting at 90% damage reducing to each additional target. Rico proc chance is 25% base for Daggers/Bows/Guns (20% Proc Chance for Gunslingers), bounce range is 5 sqm.| + {{item_24149.png?nolink}}   Life Leech  Has a chance to 100% chance on Auto attack, 25% on spells to leech life from its target. The amount healed is **4%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |
-| {{:item_24149.png|}} |Awakened Life Leech|This enchantment has a chance to leech life from its target. The amount healed is 8% of the attacker's auto attack damage.|+

enchantments.txt · Last modified: 2023/04/20 23:39 by glockstopper