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sigils [2022/04/21 00:21] – fluffydrakoz | sigils [2023/04/10 02:59] – [Possible Set Bonuses] vapore | ||
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- | =====Sigils===== | + | ====== |
- | ====Description==== | + | |
- | Sigils are challenging team dungeons for 3-5 players with awesome rewards and long cooldown. Team has to kill every monster on map and then boss at the end. Killing boss raises players sigil level. WARNING If player claims the reward, it is impossible for him to keep doing sigils until next cooldown reset, so you want to push as far as you can before claiming. Each cooldown reset lowers player' | + | |
- | ====Rewards==== | ||
- | * All kinds of upgrade stones and soils | ||
- | * Exp boostera | + | ====Description==== |
+ | Sigils are challenging team dungeons for 3-5 players with awesome rewards but have a 24 hour cool down. The team must kill every monster on the map and then the boss at the end. Each boss killed raises a players sigil level. \\ \\ | ||
+ | **WARNING:** If player claims the reward, it is impossible for him to keep doing sigils until the next cool down reset. You want to push as far as you can before claiming. Each cooldown reset lowers a player' | ||
- | * Global potions | + | {{:: |
- | + | ---- | |
- | * Blank ores | + | |
- | + | ||
- | * Archlight tokens | + | |
- | + | ||
- | ====Sigil Equipment==== | + | |
- | After receiving blank ore player is able to smith it into one of three ores, then Aaron can create sigil equipment pieces(2 ores per piece). Each piece comes with random enchantment: | + | |
- | + | ||
- | * Protector | + | |
- | + | ||
- | * Tank | + | |
- | + | ||
- | * Soulhunter | + | |
- | + | ||
- | * Enchanter | + | |
- | + | ||
- | * Gathering | + | |
- | + | ||
- | * Hive | + | |
- | + | ||
- | Sigil equipment can be applied on Reforged Mastercrafted equipment, excluding Tank, Protector and Hive sets | + | |
===== How it works ===== | ===== How it works ===== | ||
- | Every round of a Sigil dungeon will come with Challenges, the Challenges | + | Every round of a Sigil dungeon will come with challenges, the challenges |
- | When a team enters a Sigil Dungeon they will have to kill '' | + | When a team enters a Sigil Dungeon they will have to kill '' |
After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the "Extra Lives" challenge is active. | After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the "Extra Lives" challenge is active. | ||
Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort. | Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort. | ||
+ | ---- | ||
===== Challenges ===== | ===== Challenges ===== | ||
There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges | There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges | ||
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List of Challenges. | List of Challenges. | ||
- | * Explosions! - Monsters explode when they die. | + | * Explosions - Monsters explode when they die. \\ |
+ | * Swarm - A horde of creatures will spawn after killing a monster. \\ | ||
+ | * Morphed - Monsters have 20% more health and 15% more damage. \\ | ||
+ | * Morphed Bosses - Boss has 40% more life and 30% more damage. \\ | ||
+ | * Shockwave - Players will unleash a shock wave dealing damage to allies from time to time. \\ | ||
+ | * Bloodlust - When a monster dies, nearby monsters will get a buff. \\ | ||
+ | * Mini-Bosses - After killing a certain amount of monsters a mini-boss will spawn. The mini-boss temporarily buffs team players after death. \\ | ||
+ | * Extra Lives - Monsters have 75% more health and damage. Each player gains 3 extra lives to try to pass Sigil. \\ | ||
+ | ---- | ||
+ | ===== Rewards ===== | ||
+ | Sigil rewards are based on the player' | ||
- | * Swarm - A horde of creatures will spawn after killing | + | |
+ | * Crystal Coins | ||
+ | * Sugar cane | ||
+ | * Global potions | ||
+ | * T1 enchantment box | ||
+ | * Legendary/ | ||
+ | * Relic stone | ||
+ | * Stat stone/Large Stat stone/ | ||
+ | * Rune soil | ||
+ | * Awakened Rune Stone | ||
+ | * Relic Rune Stone | ||
+ | * Soul soil | ||
+ | * Awakened Soul Stone | ||
+ | * Relic Soul Stone | ||
+ | * Blank Ore (New Ore) | ||
+ | * Adamantite Ore (Formerly) | ||
+ | * Aether Ore (Formerly) | ||
+ | * Adamante Ore (Formerly) | ||
+ | * Minor Cosmetic Token | ||
+ | * Archlight Dungeon Medals | ||
+ | * Simple Experience Boosters | ||
+ | * 25% Experience Booster | ||
+ | * Strong Experience Booster | ||
+ | * 50% Experience Booster | ||
+ | * Bounty card | ||
+ | ===== Sigil equipment ===== | ||
+ | With the release | ||
- | * Morphed - Monsters have 20% more health and 15% more damage | + | Adamantite Ores are used to craft Ra's armor (Ranged) |
- | * Morphed Bosses - Boss has 40% more life and 30% more dmg | + | Aether ore are used to craft Jadis' armor (Mage) |
- | * Shockwave - Players | + | Adamante Ore will be used to Ox's armor (Melee) |
- | * Bloodlust - When a monster dies, nearby monsters will get a buff | + | These equipments are slightly weaker than Reforged Mastercrafted set and can be equipped at awakening level 200+ |
- | * Mini-Bosses - After killing | + | Sigil Equipment will also include |
- | + | ||
- | * Extra Lives - Monsters have 75% more health and dmg. Each player gains 3 extra lives to try to pass Sigil. | + | |
- | + | ||
- | ===== Rewards ===== | + | |
- | Sigil rewards are based on the player' | + | |
- | * Archlight Token | + | It might seem useless to get these armor sets since '' |
- | * Crystal Coins | + | ---- |
- | *Sugar cane | + | |
- | *Global potions | + | |
- | *T1 enchantment box | + | |
- | *Legendary stone | + | |
- | *Awakened stone | + | |
- | *Relic stone | + | |
- | * Stat stone | + | |
- | * Large stat Stone | + | |
- | * Ancient stat stone | + | |
- | * Rune soil | + | ===== Possible Set Bonuses ===== |
- | * Awakened Rune Stone | + | |
- | * Relic Rune Stone | + | |
- | * Soul soil | + | |
- | * Awakened Soul Stone | + | |
- | * Relic Soul Stone | + | |
- | *Blank Ore (New Ore) | + | |
- | *Adamantite Ore (Formerly) | + | |
- | *Aether Ore (Formerly) | + | |
- | *Adamante Ore (Formerly) | + | |
- | *Minor Cosmetic Token | + | |
- | *Archlight Dungeon Medals | + | |
- | *Simple Experience Boosters | + | |
- | *25% Experience Booster | + | |
- | *Strong Experience Booster | + | |
- | *50% Experience Booster | + | |
- | *Bounty card | + | |
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' | ||
+ | '' |