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Sigils

Description

Sigils are challenging team dungeons for 3-5 players with awesome rewards and long cooldown. Team has to kill every monster on map and then boss at the end. Killing boss raises players sigil level. WARNING If player claims the reward, it is impossible for him to keep doing sigils until next cooldown reset, so you want to push as far as you can before claiming. Each cooldown reset lowers player's sigil level a bit. To participate in a sigil dungeon player must have conpleted Pipes Quest in Ashens story line and has at least 200 awakening level.

Rewards

* All kinds of upgrade stones and soils

* Exp boostera

* Global potions

* Blank ores

* Archlight tokens

Sigil Equipment

After receiving blank ore player is able to smith it into one of three ores, then Aaron can create sigil equipment pieces(2 ores per piece). Each piece comes with random enchantment:

* Protector

* Tank

* Soulhunter

* Enchanter

* Gathering

* Hive

Sigil equipment can be applied on Reforged Mastercrafted equipment, excluding Tank, Protector and Hive sets

How it works

Every round of a Sigil dungeon will come with Challenges, the Challenges will always have a negative impact to the run since the goal of it is to slowdown the groups . This is due to the fact that groups gets a bonus Sigil level for completing it quickly.

When a team enters a Sigil Dungeon they will have to kill all the monsters, doing so will spawn the boss at the end and killing the boss is required to finish the Dungeon. Inside the reward room stands an Obelisk which you can use to claim your rewards based on Sigil level but doing so will put you on cooldown which is around 3.5 days. Like Ramparts, players are able to help other players in their Sigil dungeon but not able to receive the reward multiple times in a cooldown cycle.

After killing the boss at the end your Sigil level will increase by either 1 or 2 based on how quickly the group finished the dungeon up to a maximum level of 100. Since the rewards are based on Sigil level this means that a group would want to hit their limit before claiming the rewards for maximum rewards. Dying inside the will kick you out from the dungeon and lower personal Sigil level by 1 unless the “Extra Lives” challenge is active.

Every reset on the Sigil cooldown will lower your Sigil level by 10 that means if you were at level 21 you would go down to level 11. This is to not make so you spend whole day going through levels that you've been through. It is usually better to have a premade team that does it on cooldown. Since if you ever go too high and want to do it with new players you'd have to lower your level to their Sigil level since only the highest Sigil level holder can be the party leader. So let's say a person with level 63 would queue up with level 1's it would mean that the difficulty would be set to level 63 and if it is completed the level 1's would only go up 1-2 Sigil levels, making it not worth the effort.

Challenges

There are a total of 8 different challenges for Sigil dungeons and each week 3 different challenges will be randomly available. When the team enters 2 of these 3 challenges will be chosen and applied to Sigil dungeon. Down below is the List of challenges

List of Challenges.

* Explosions! - Monsters explode when they die.

* Swarm - A horde of creatures will spawn after killing a monster.

* Morphed - Monsters have 20% more health and 15% more damage

* Morphed Bosses - Boss has 40% more life and 30% more dmg

* Shockwave - Players will unleash a shockwave dealing damage to allies from time to time

* Bloodlust - When a monster dies, nearby monsters will get a buff

* Mini-Bosses - After killing a certain amount of monsters a mini-boss will spawn. The miniboss temporarily buffs team players after death

* Extra Lives - Monsters have 75% more health and dmg. Each player gains 3 extra lives to try to pass Sigil.

Rewards

Sigil rewards are based on the player's Sigil Level. The higher the level, the more rewards you will earn in general but also the higher you go, will also unlock certain rewards into the pool such as enchants,ores and higher tier of stones.

* Archlight Token * Crystal Coins *Sugar cane *Global potions *T1 enchantment box *Legendary stone *Awakened stone *Relic stone * Stat stone * Large stat Stone * Ancient stat stone

* Rune soil * Awakened Rune Stone * Relic Rune Stone * Soul soil * Awakened Soul Stone * Relic Soul Stone *Blank Ore (New Ore) *Adamantite Ore (Formerly) *Aether Ore (Formerly) *Adamante Ore (Formerly) *Minor Cosmetic Token *Archlight Dungeon Medals *Simple Experience Boosters *25% Experience Booster *Strong Experience Booster *50% Experience Booster *Bounty card


sigils.1650500494.txt.gz · Last modified: 2022/04/21 00:21 by fluffydrakoz