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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| archer [2023/11/07 02:43] – fluffydrakoz | archer [2026/05/14 15:37] (current) – rodrak | ||
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| - Archer can use the following **[[Enchantments]]**: | - Archer can use the following **[[Enchantments]]**: | ||
| - Archers' | - Archers' | ||
| - | - Archers' | + | - Archers' |
| - Archers' | - Archers' | ||
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| {{archer_longshot.png? | {{archer_longshot.png? | ||
| **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. | **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | |||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Sharpshooter | Auto attack damage dealt to ranged enemies increased by 5%. | | ||
| + | | Base Vocation | Defensive Aim | Damage taken from ranged enemies reduced by 5%. | | ||
| + | | Base Vocation | Precision Hunter | Critical damage increased by 25% against Crowd Controlled Enemies. | | ||
| + | | Base Vocation | Lone Ranger | While Solo: Movement speed increased by 10%. | | ||
| + | | Flurry | Barrage | Area damage increased by 10%. | | ||
| + | | Flurry | Heavy Drawback | Attack speed decreased by 5%. | | ||
| + | | Flurry | Reduced Auto Attacks | Auto attack damage reduced by 5%. | | ||
| + | | Exotic Archer (Flurry) | Spread Volley | Non-isolated targets: Area damage increased by an additional 3%. | | ||
| + | | Exotic Archer (Flurry) | Party Aura | While in Party: Party gains +2% increased damage. Does not stack. | | ||
| + | | Longshot | Distance Scaling | Auto attack damage increased by 1% per tile of distance from the target. | | ||
| + | | Longshot | Isolation Precision | Critical chance against isolated targets increased by 5%. | | ||
| + | | Longshot | Anti-Group Weakness | Damage against grouped enemies reduced by 5%. | | ||
| + | | Exotic Archer (Longshot) | Focused Shot | Damage towards main target increased by 5%. | | ||
| + | | Exotic Archer (Longshot) | Boss Execution | Elite and Boss Enemies: Critical damage increased by 20%. | | ||
| + | | Exotic Archer (Longshot) | Critical Aura | While in Party: Party gains 5% increased critical damage. Does not stack. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 100%. | | ||
| + | | Conditional Modifier | Boss Damage | Boss Enemies: Overall damage increased by 3%. | | ||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{archer_soul_rune.png}} **Archer Soul Rune** \\ | {{archer_soul_rune.png}} **Archer Soul Rune** \\ | ||
| Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ | ||
| + | | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| ==== Attack Spells ==== | ==== Attack Spells ==== | ||
| ^ Spell name ^ Level ^ Cooldown | ^ Spell name ^ Level ^ Cooldown | ||
| - | | {{ethereal_shot.png}}\\ Ethereal Shot | 20 | 2s/2s | | + | | {{ethereal_shot.png}}\\ Ethereal Shot | 20 | 2s/2s | |
| - | | {{exploding_spear.png}}\\ Exploding Spear | 45 | 2s/2s | | + | | {{exploding_spear.png}}\\ Exploding Spear | 45 | 2s/2s | |
| - | | {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot | 90 | 5s/2s | | + | | {{strong_ethereal_shot.png}}\\ Strong Ethereal Shot | 90 | 5s/2s | |
| - | | {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear | 323 | 6s/2s | | + | | {{mega_exploding_spear.png}} {{awakening_icon.png}}\\ Mega Exploding Spear | 323 | 6s/2s | |
| - | | {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray | 220 | 2s/2s | | + | | {{energy_arrow_spray.png}} {{awakening_icon.png}}\\ Energy Arrow Spray | 220 | 2s/2s | |
| - | | {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray | 286 | 2s/2s | | + | | {{flame_arrow_spray.png}} {{awakening_icon.png}}\\ Flame Arrow Spray | 286 | 2s/2s | |
| - | | {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot | 220 | 8s/2s | | + | | {{focused_shot.png}} {{awakening_icon.png}}\\ Focused Shot | 220 | 8s/2s | |
| - | | {{snaring_shot.png}}\\ Snaring Shot | 300 | 12s/ | + | | {{snaring_shot.png}}\\ Snaring Shot | 300 | 12s/ |
| - | | {{skyfall.png}}\\ <color # | + | | {{skyfall.png}}\\ <color # |
| - | | {{quad_shot.png}}\\ <color # | + | | {{quad_shot.png}}\\ <color # |
| - | | {{arrow_volley.png}} {{awakening_icon.png}}\\ <color # | + | | {{arrow_volley.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color # | + | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color # | + | | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color # | + | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color # |
| ==== Healing Spells ==== | ==== Healing Spells ==== | ||
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| ^ Spell name ^ Level ^ Cooldown | ^ Spell name ^ Level ^ Cooldown | ||
| | {{swift.png}}\\ Swift | 55 | 2s/ | | {{swift.png}}\\ Swift | 55 | 2s/ | ||
| - | | {{aim.png}} {{awakening_icon.png}}\\ Aim | 200 | 9s/ | + | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color # |
| - | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color # | + | |
| ==== Awakening Spells ==== | ==== Awakening Spells ==== | ||
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| | ::: | ::: | **Unload Quiver** | | ::: | ::: | **Unload Quiver** | ||
| | ::: | ::: | **Freezing Arrows** | | ::: | ::: | **Freezing Arrows** | ||
| - | | {{aim.png}}\\ | + | | {{Snaring Shot.png}}\\ |
| - | | ::: | ::: | **Focus** | +10% overall damage for 4 seconds. | + | | ::: | ::: | **Piercing Echos** | Bounces to 3 neary enemies within 3 tiles of distance |
| - | | ::: | ::: | **Hurry** | +15% attack speed for 4 seconds. | | + | | ::: | ::: | **Restraint** | Disarms the target |
| | {{arrow_volley.png}}\\ <color # | | {{arrow_volley.png}}\\ <color # | ||
| | ::: | ::: | **Powerful Impact** | | ::: | ::: | **Powerful Impact** | ||
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| | ::: | ::: | **Flame Arrow Rain** | | ::: | ::: | **Flame Arrow Rain** | ||
| | ::: | ::: | **Arrow Manipulation** | | ::: | ::: | **Arrow Manipulation** | ||
| - | | {{focused_mind.png}}\\ <color # | + | | {{focused_mind.png}}\\ <color # |
| | ::: | ::: | **Arrow Support** | | ::: | ::: | **Arrow Support** | ||
| - | | ::: | ::: | **Plan It Out** | Receives +15% resistance for 5 seconds. | | + | | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | |
| | {{focused_shot.png}}\\ Focused Shot | Applies bleed. | **Breaking Bones** | | {{focused_shot.png}}\\ Focused Shot | Applies bleed. | **Breaking Bones** | ||
| | ::: | ::: | **Blood Splash** | | ::: | ::: | **Blood Splash** | ||
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| ===== Artifacts ===== | ===== Artifacts ===== | ||
| - | |||
| The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | ||
| + | Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ | ||
| + | **1st tier:** Received when the corresponding arena is finished.\\ | ||
| + | **2nd tier:** 200 Wargate currency.\\ | ||
| + | **3rd tier:** 5000 Archlight tokens and 200M Gold | ||
| {{heaven_artifact.gif}} <color # | {{heaven_artifact.gif}} <color # | ||
| - | Tier 1 | + | | {{: |
| - | * **Enchanted**: Enchantments have +25% more chance to proc (based on their base chance). | + | | {{: |
| - | + | | {{: | |
| - | + | | {{: | |
| - | + | | | |
| - | Tier 2 | + | |
| - | * **Charm**: Archer’s Grace increases the caster’s movement speed by 50% for 5 seconds. | + | |
| - | | + | |
| - | + | ||
| - | Tier 3 | + | |
| - | * **Swift**: High Velocity Shot bounces to 2 other enemies. | + | |
| - | | + | |
| - | + | ||
| - | {{:pasted:20231107-023816.png}} | + | |
| - | <color #ed1c24>**Hell Artifact**</ | + | |
| - | + | ||
| - | Tier 1 | + | |
| - | | + | |
| - | + | ||
| - | Tier 2 | + | |
| - | * **Hasty**: Archer’s Grace increases overall damage | + | |
| - | * **Piercing Arrow**: Strong Ethereal Shot causes an extra hit for 10% of the original damage as true damage. | + | |
| - | Tier 3 | + | {{hell_artifact.gif}} <color # |
| - | * **Collapse**: High Velocity Shot deals 25% more damage | + | | {{: |
| - | | + | | {{:pasted: |
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| ===== Builds ===== | ===== Builds ===== | ||
| \\ | \\ | ||
