Bard

Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.

- Bards can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Bard's Attack Speed cap is 3.
- Bard's Base Weapon Damage is 12.
- Bard' Spells and Auto-Attacks scales with Intelligence.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Cleric
The Cleric can deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts.

Spellsinger
The Spellsinger is a Bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game.

Soul Runes

Bard Soul Rune
Increases by 11% the damage of allies hit. Lasts 10 seconds.

Forgotten Soul Rune
Deals 42 damage in a 4×4 circle area, hitting every second for 6 seconds, while cleansing allies.

Both Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Music Strike
8 6s/2s 143 Shoots a music note at your target dealing physical damage.

Energy Strike
12 2s/2s 73 Shoots a energy ball at your target.

Ice Strike
12 2s/2s 73 Shoots a ball of ice at your target.

Flame Strike
12 2s/2s 73 Shoots a ball of fire at your target.

Death Strike
12 2s/2s 73 Shoots a death ball at your target.

Terra Strike
13 2s/2s 73 Shoots a ball of earth at your target.

Bard Wave
38 2s/2s 105 Shoots a wave of music at your enemy dealing holy damage.

Sound Explosion
60 10s/2s 173 Deals physical damage to your enemies.

Lulaby
175 30s/1s Paralyzes enemies around you.

Final Note
400 13s/2s 234 Shoots a music note at your target dealing physical damage. Buffed version of Music Strike.

Lightstorm
1500 14/2s 97 Lights up the area with a Massive AoE, then randomly hits every square in the effected area two times dealing holy damage.

Vibrating Notes
1500 90s/1s For 5 seconds, casts music notes around you that reduces enemies stats by 10.
Increases allies stats by 10 and damage by +5%.
This spell can only be used after completing the Cooking Up A Storm Quest.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Regeneration Hymn
21 2s/1s 27 Heals the player's HP and MP with a healing over time.
Regeneration Hymn “playername”

Magic Heal
30 1s/1s 27 Heals for a large amount of HP.

Evocation
100 22s/1s 60 Heals the player's Mana with a healing over time. This value is increased by 0.25% of the caster's maximum mana.

Healing Tune
150 6s/1s 46 Players within the area receive a healing over time.
Healing Tune “playername”

Strong Evocation
350 40s/1s 60 A strong version of the Evocation spell. This value is increased by 0.5% of the caster's maximum mana.

Chain Heal
650 2s/1s 28 Heals the main target and then bounces to 2 random players.
Chain Heal “playername”

Final Light
1500 30s/1s 51 Heals the target for a large amount of HP.
Final Light “playername”

Harped Healing Tune
1500 6s/1s Heals the entire party with for 2.8% of their maximum health and 1.8% of their maximum mana for a few seconds.
Harped Healing Tune “playername”

Support Spells

Spell name Level Cooldown Spell Description

Buff Party
30 30s/0.1s Increases your allies Attack Power by 10% and Increases your allies Resistance by 1%.
Available in the Quick Button menu.

Buff Party 2
75 30s/0.1s Increases your allies Attack Power by 12% and Increases your allies Resistance by 1.25%.
Available in the Quick Button menu.

Buff Party 3
150 30s/0.1s Increases your allies Attack Power by 15% and Increases your allies Resistance by 1.5%.
Available in the Quick Button menu.

Buff Party 4
500 30s/0.1s Increases your allies Attack Power by 18% and Increases your allies Resistance by 2%.
Available in the Quick Button menu.

Buff Party 5
1500 30s/0.1s Increases your allies Attack Power by 20% and Increases your allies Resistance by 2%.
Available in the Quick Button menu.

Divine Circle
1500 40s/0.1s Applies a 7% damage reduction buff to the caster.
Available in the Quick Button menu.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
Yields 1.25% resistance for 2 seconds. Buffer Has 40% chance to give an ally a random buff within 10 tiles, that could be either +5% damage or +1.25% resistance for 2 seconds.
Cleanser Has 10% chance to cleanse an ally within 10 tiles.
Mana Refiller Has 10% chance to heal 2% of an ally's hp and mana within 10 tiles.

Soul Rune
Each player hit increase the Soul Rune's effiency by 5%, up to 25%. Healing Notes Now also heal allies health and mana.
Protective Notes Now also gives 2% resistance to allies for 3 seconds.
Offensive Notes Now also deals damage to enemies.

Bard Wave
Increased area of effect. Wave After Wave Casts 2 waves, but they now have a delay to deal damage.
Slowing Sound Heavily paralyze targets for 2 seconds.
Protective Sound Heal allies hit.

Chain Heal
Now also heals mana. Cleanse Cleanse allies.
Getaway Healed allies receive +80% movement speed for 2 seconds.
Fight Back Healed allies receive +20% precision stat buff for 5 seconds.

Final Light
Increases the target's Restoration stat by +20% for 15 seconds. Last But One Heals again after 2 seconds.
Remaining Hope Increases the target's Vitality stat by +20% for 15 seconds.
Abundance Heal allies near to the target as well.

Harped Healing Tune
Area increased. Extra Protection Healed allies receive 2% resistance for 3 seconds.
Vibrating Music Adds an extra tick.
Powerful Release Also casts in the caster's position.

Lightstorm
Duration and area extended. Now follows the caster. Versatile Now heals allies and deal damage to enemies. Heals mana to players with mana shield.
Sacred Wounds Enemies hit will heal 25% less for 3 seconds.
Inspiration Allies hit deal 10% more damage for 5 seconds.

Lullaby
Now casts on both target and player positions. Stunish Puts targets to sleep for 3 seconds.
Aggression Deals damage.
Birland Area heavily increased.

Music Strike
Applies DoT for 45% of the damage. Sticky Bounces to 4 nearby enemies.
Music Therapy Casts twice. The second hit hits for 50% of the original damage.
Horrifying Sound Reduces the target's damage by -10% for 3 seconds.

Sound Explosion
Area increased. Sound Chain Targets hit will explode after 2 seconds. If the explosion hits another target, the target will explode as well, creating a chain of explosions. The same target can't explode more than once.
Sound Aura Casts an aura that lasts for 4 seconds, dealing 60% of the original damage to nearby enemies.
Sound Wave Casts from the center towards the edges, dealing 60% of the original damage and pushing enemies away.

Buff Party 5
Effectiveness increased by +10%. Embracing Training Paralyze enemies within a 6×6 circle area for 2 seconds.
Master's Fate Increases your resistance in +0.25% for each ally affected. Lasts 4 seconds. Limit of 5% resistance.
Cleanse Cleanse allies within a 6×6 circle area.

Vibrating Notes
Duration increased to 10 seconds. Off Limits Also reduces enemies attack speed by -10% and movement speed by -50%.
Strengthened Spirit Effectiveness from resistance and damage increased by 40% and effectivness from stats increased by 50%.
Music Power Now also deals damage.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Cloak
8 2s/0.1s Mana Shield.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Strong Sprint
20 2s/0.1s Gives speed to the caster.

Illusion
20 2s/0.1s Changes the look of the caster to match the monster.
Illusion “creaturename”

Accesorize
20 2s/2s Creates an energy ring.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Personal Preference
T1
Classic Soul Rune buff effects are 30% more effective to the caster..

Pitch Perfect
T2
Final Note hits in a 1×1 square area around the target..

Anthom
T2
Regeneration Hymn yields 1.25% of resistance to the target for 2 seconds.

Shade Block
T3
The summon Shade’s area of effect spell applies a 10% healing debuff to enemies hit for 2 seconds.

Light Shield
T3
Lightstorm provides a 1% shield to allies hit according to their maximum resources (health or mana) for 5 seconds.

Hell Artifact


Shriek
T1
Increases Sound Explosion damage by 50%.

Rhythm
T2
Final Note bounces to 3 enemies.

Chant
T2
Regeneration Hymn grants +3% of overall damage to the target for 2 seconds..

Fierce Shade
T3
The summon Shade’s area of effect spell now has 100% chance to be casted.

Bright Storm
T3
Upon casting Lightstorm the caster will receive +10% of Intelligence stat for 5 seconds.

Builds



bard.txt · Last modified: 2023/12/25 11:01 by vapore