Table of Contents
Bard
Bards are the primary support class in Archlight using a mixed variety of heal over time spells, party damage, defense and regeneration buffs. A bard is the key support class in any team hunt.
- Bards can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Bard's Attack Speed cap is 3.
- Bard's Base Weapon Damage is 12.
- Bard' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Cleric
The Cleric can deal a massive high damage aoe spell allowing them to do more damage than the Spellsinger and Bard counterparts.
Spellsinger
The Spellsinger is a Bard who has finely tuned their instrument and vocal chords allowing them to apply the strongest party buffs in the game.
Soul Runes
Forgotten Soul Rune
Guaranteed Effect | Jarring Melody | Dissonance | Allegro |
---|---|---|---|
Area increased to an 8×8 circle area. Investing points increases the Soul Rune’s damage. | Confuses player enemies hit while stunning monster enemies hit for 2 seconds. | Enemies hit receive 10% more damage for 5 seconds. | Deals the whole damage at once. |
Both Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
![]() ![]() Music Strike | 8 | 6s/2s | 143 | Shoots a music note at your target dealing physical damage. |
![]() Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
![]() Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
![]() Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
![]() Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
![]() Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
![]() ![]() Bard Wave | 38 | 2s/2s | 105 | Shoots a wave of music at your enemy dealing holy damage. |
![]() ![]() Sound Explosion | 60 | 10s/2s | 173 | Deals physical damage to your enemies. |
![]() ![]() Lulaby | 175 | 30s/1s | Paralyzes enemies around you. | |
![]() Final Note | 400 | 13s/2s | 234 | Shoots a music note at your target dealing physical damage. Buffed version of Music Strike. |
![]() ![]() Lightstorm | 1500 | 14/2s | 97 | Lights up the area with a Massive AoE, then randomly hits every square in the effected area two times dealing holy damage. |
![]() ![]() Vibrating Notes | 1500 | 90s/1s | For 5 seconds, casts music notes around you that reduces enemies stats by 10. Increases allies stats by 10 and damage by +5%. This spell can only be used after completing the Cooking Up A Storm Quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds