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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| archer [2024/06/04 03:10] – rodrak | archer [2026/05/14 15:37] (current) – rodrak | ||
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| {{archer_longshot.png? | {{archer_longshot.png? | ||
| **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. | **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | |||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Sharpshooter | Auto attack damage dealt to ranged enemies increased by 5%. | | ||
| + | | Base Vocation | Defensive Aim | Damage taken from ranged enemies reduced by 5%. | | ||
| + | | Base Vocation | Precision Hunter | Critical damage increased by 25% against Crowd Controlled Enemies. | | ||
| + | | Base Vocation | Lone Ranger | While Solo: Movement speed increased by 10%. | | ||
| + | | Flurry | Barrage | Area damage increased by 10%. | | ||
| + | | Flurry | Heavy Drawback | Attack speed decreased by 5%. | | ||
| + | | Flurry | Reduced Auto Attacks | Auto attack damage reduced by 5%. | | ||
| + | | Exotic Archer (Flurry) | Spread Volley | Non-isolated targets: Area damage increased by an additional 3%. | | ||
| + | | Exotic Archer (Flurry) | Party Aura | While in Party: Party gains +2% increased damage. Does not stack. | | ||
| + | | Longshot | Distance Scaling | Auto attack damage increased by 1% per tile of distance from the target. | | ||
| + | | Longshot | Isolation Precision | Critical chance against isolated targets increased by 5%. | | ||
| + | | Longshot | Anti-Group Weakness | Damage against grouped enemies reduced by 5%. | | ||
| + | | Exotic Archer (Longshot) | Focused Shot | Damage towards main target increased by 5%. | | ||
| + | | Exotic Archer (Longshot) | Boss Execution | Elite and Boss Enemies: Critical damage increased by 20%. | | ||
| + | | Exotic Archer (Longshot) | Critical Aura | While in Party: Party gains 5% increased critical damage. Does not stack. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 100%. | | ||
| + | | Conditional Modifier | Boss Damage | Boss Enemies: Overall damage increased by 3%. | | ||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{archer_soul_rune.png}} **Archer Soul Rune** \\ | {{archer_soul_rune.png}} **Archer Soul Rune** \\ | ||
| Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | Shoots an arrow at the target, splitting when it hits them into 3 arrows hitting other targets, dealing damage. \\ | ||
| - | Soul Runes scales with **Runemastery**. | ||
| ===== Forgotten Soul Rune ===== | ===== Forgotten Soul Rune ===== | ||
| ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ | ^ Guaranteed Effect ^ Eagle Eye ^ Arrow Sense ^ Arrow In The Knee ^ | ||
| | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | | | Enemies hit by the spells are hit with shrapnel, causing them to bleed for 5 seconds, taking additional damage equal to 10% of the initial damage dealt per second. Investing points increases the Soul Rune’s damage. | Turns increased by 2 and spell area increased to a 5x5 circle. | It now follows the target, if any. Damage increased by 50%, but area decreased to a 2x2 circle area. | Enemies hit are paralyzed for 80% for 1 second. | | ||
| + | |||
| + | Soul Runes scales with **Runemastery**. | ||
| ===== Spells ===== | ===== Spells ===== | ||
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| | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color # | | {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color # | ||
| | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color # | | {{perfect_shot.png}} {{awakening_icon.png}}\\ <color # | ||
| - | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color # | + | | {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color # |
| ==== Healing Spells ==== | ==== Healing Spells ==== | ||
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| ^ Spell name ^ Level ^ Cooldown | ^ Spell name ^ Level ^ Cooldown | ||
| | {{swift.png}}\\ Swift | 55 | 2s/ | | {{swift.png}}\\ Swift | 55 | 2s/ | ||
| - | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color # | + | | {{focused_mind.png}} {{awakening_icon.png}}\\ <color # |
| ==== Awakening Spells ==== | ==== Awakening Spells ==== | ||
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| | ::: | ::: | **Flame Arrow Rain** | | ::: | ::: | **Flame Arrow Rain** | ||
| | ::: | ::: | **Arrow Manipulation** | | ::: | ::: | **Arrow Manipulation** | ||
| - | | {{focused_mind.png}}\\ <color # | + | | {{focused_mind.png}}\\ <color # |
| | ::: | ::: | **Arrow Support** | | ::: | ::: | **Arrow Support** | ||
| | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | | | ::: | ::: | **Plan It Out** | Receives +3.75% resistance for 5 seconds. | | ||
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| ===== Builds ===== | ===== Builds ===== | ||
| \\ | \\ | ||
