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archer [2024/09/09 00:03] – [Artifacts] rodrakarcher [2026/05/14 15:37] (current) rodrak
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 {{archer_longshot.png?48}} <color #8322a9>**Longshot**</color> \\ {{archer_longshot.png?48}} <color #8322a9>**Longshot**</color> \\
 **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage. **Longshot** is a skilled marksman version of the Archer. He excels in keeping distance from his targets while dealing high single target damage.
 +
 +===== Traits =====
 +
 +^ Category ^ Trait ^ Effect ^
 +| Base Vocation | Sharpshooter | Auto attack damage dealt to ranged enemies increased by 5%. |
 +| Base Vocation | Defensive Aim | Damage taken from ranged enemies reduced by 5%. |
 +| Base Vocation | Precision Hunter | Critical damage increased by 25% against Crowd Controlled Enemies. |
 +| Base Vocation | Lone Ranger | While Solo: Movement speed increased by 10%. |
 +| Flurry | Barrage | Area damage increased by 10%. |
 +| Flurry | Heavy Drawback | Attack speed decreased by 5%. |
 +| Flurry | Reduced Auto Attacks | Auto attack damage reduced by 5%. |
 +| Exotic Archer (Flurry) | Spread Volley | Non-isolated targets: Area damage increased by an additional 3%. |
 +| Exotic Archer (Flurry) | Party Aura | While in Party: Party gains +2% increased damage. Does not stack. |
 +| Longshot | Distance Scaling | Auto attack damage increased by 1% per tile of distance from the target. |
 +| Longshot | Isolation Precision | Critical chance against isolated targets increased by 5%. |
 +| Longshot | Anti-Group Weakness | Damage against grouped enemies reduced by 5%. |
 +| Exotic Archer (Longshot) | Focused Shot | Damage towards main target increased by 5%. |
 +| Exotic Archer (Longshot) | Boss Execution | Elite and Boss Enemies: Critical damage increased by 20%. |
 +| Exotic Archer (Longshot) | Critical Aura | While in Party: Party gains 5% increased critical damage. Does not stack. |
 +| Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 20%, damage received increased by 100%. |
 +| Conditional Modifier | Boss Damage | Boss Enemies: Overall damage increased by 3%. |
  
 ===== Soul Rune ===== ===== Soul Rune =====
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 |  {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color>  | 1500  |  8s/2s  |  616  | Shoots the target, dealing damage. | |  {{pinpoint_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Pinpoint Shot</color>  | 1500  |  8s/2s  |  616  | Shoots the target, dealing damage. |
 |  {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color>  | 1500  |  8s/2s  |  483  | Shoots the target, dealing damage a large amount of physical and energy damage. | |  {{perfect_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>Perfect Shot</color>  | 1500  |  8s/2s  |  483  | Shoots the target, dealing damage a large amount of physical and energy damage. |
-|  {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color>  | 1500  |  4s/2s  |  396  | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. |+|  {{high_velocity_shot.png}} {{awakening_icon.png}}\\ <color #8322a9>High Velocity Shot</color>  | 1500  |  4s/2s  |  495  | Shoots the target, dealing damage a large amount of physical damage with a low cooldown. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
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 ^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Spell Description  ^
 |  {{swift.png}}\\ Swift  |  55  |  2s/0.1s  | Gives speed to the caster. | |  {{swift.png}}\\ Swift  |  55  |  2s/0.1s  | Gives speed to the caster. |
-|  {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color>  |  1500  |  90s/0.1s  | Increases the damage of the Archer by 50% but impairs their movement. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |+|  {{focused_mind.png}} {{awakening_icon.png}}\\ <color #FFA500>Focused Mind</color>  |  1500  |  90s/0.1s  | Increases the damage of the Archer by 50%. Can't be cleansed. Soul Rune's damage doesn't benefit from this spell.\\ This spell can only be used after completing the [[Cooking Up A Storm]] Quest. |
  
 ==== Awakening Spells ==== ==== Awakening Spells ====
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 |  :::  |  :::  |  **Flame Arrow Rain**  | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. | |  :::  |  :::  |  **Flame Arrow Rain**  | Throws arrows to the sky hitting enemies within the area instead of hitting empty tiles. |
 |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds  | |  :::  |  :::  |  **Arrow Manipulation**  | After 0.5 seconds arrows fly towards the target each dealing 20% damage of the original value. 8sqm range, Changes the spell cooldown to 8 seconds  |
-|  {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color>  | Increases duration by 2 seconds. |  **Limitless** No longer locks your movement, instead, it paralyzes you in 80%. |+|  {{focused_mind.png}}\\ <color #FFA500>Focused Mind</color>  | Increases duration by 2 seconds. |  **Limitless** Increase duration by 50%. |
 |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. | |  :::  |  :::  |  **Arrow Support**  | Has 50% chance to shoot a weaker arrow against the target dealing 50% of the original damage. |
 |  :::  |  :::  |  **Plan It Out**  | Receives +3.75% resistance for 5 seconds. | |  :::  |  :::  |  **Plan It Out**  | Receives +3.75% resistance for 5 seconds. |

archer.1725840183.txt.gz · Last modified: 2024/09/09 00:03 by rodrak