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death_knight [2023/12/08 00:25] fluffydrakozdeath_knight [2024/06/04 03:15] (current) rodrak
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 {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\
 Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\
 +
 +===== Forgotten Soul Rune =====
 +^ Guaranteed Effect ^ Dark Age ^ Trance ^ Pact ^
 +| Deals 280 base damage in a 5x5 square area. No longer becomes unable to move or attack. Investing points increases the healing. | Enemies hit take 8% more damage for 5 seconds. | Taunts enemies hit. | Increases the duration by 2 seconds. |
 +
 Soul Runes scales with **Runemastery**. Soul Runes scales with **Runemastery**.
  
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 ==== Attack Spells ==== ==== Attack Spells ====
 ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^
-|  {{mortal_strike.png}}\\ Mortal Strike  |  8  |  2s/2s  |  65  | Deals damage to the target that also scales by 0.33% of each Strenght point. Consumes 1% of your maximum health to cast. | +|  {{mortal_strike.png}}\\ Mortal Strike  |  8  |  2s/2s  |  74  | Deals damage to the target that also scales by 0.33% of each Strenght point. Consumes 1% of your maximum health to cast. | 
-|  {{death_echo.png}}\\ Death Echo  |  80  |  6s/2s  |  105  | Sends a Death Echo towards the target, bouncing to 2 other enemies. Deals damage and haunts enemies hit, paralyzing them for 20% for 2 seconds. Consumes 2% of your maximum health to cast. | +|  {{death_echo.png}}\\ Death Echo  |  80  |  6s/2s  |  125  | Sends a Death Echo towards the target, bouncing to 2 other enemies. Deals damage and haunts enemies hit, paralyzing them for 20% for 2 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{festering_wounds.png}} {{awakening_icon.png}}\\ Festering Wounds  |  250  |  8s/2s  |  65  | Makes enemies within 5x5 diamond shape area bleed, paralyzing them by 40% for 5 seconds. Consumes 2% of your maximum health to cast. | +|  {{festering_wounds.png}} {{awakening_icon.png}}\\ Festering Wounds  |  250  |  8s/2s  |  325  | Makes enemies within 5x5 diamond shape area bleed, paralyzing them by 40% for 5 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{death_lasso.png}} {{awakening_icon.png}}\\ Death Lasso  |  500  |  15s/2s  |  172  | Pulls the target to the tile in front of the caster, dealing damage and applying taunt. Against players, the range is limited to 2. Doesn't work against bosses. The caster may not move while the targer is being pulled. Consumes 2% of your maximum health to cast. | +|  {{death_lasso.png}} {{awakening_icon.png}}\\ Death Lasso  |  500  |  15s/2s  |  185  | Pulls the target to the tile in front of the caster, dealing damage and applying taunt. Against players, the range is limited to 2. Doesn't work against bosses. The caster may not move while the targer is being pulled. Consumes 2% of your maximum health to cast. | 
-|  {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats  |  750  |  18s/2s  |  105  | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | +|  {{feasting_bats.png}} {{awakening_icon.png}}\\ Feasting Bats  |  750  |  18s/2s  |  155  | Bats will hit enemies within a 5x5 diamond shape area around the caster for 3 seconds, making them bleed | 
-|  {{twisted_souls.png}}\\ Twisted Souls  |  1250  |  18s/2s  |  77  | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | +|  {{twisted_souls.png}}\\ Twisted Souls  |  1250  |  18s/2s  |  155  | Deals damage every second for 3 seconds against enemies in a 3x3 circle area that follows the caster. Consumes 2% of your maximum health to cast. | 
-|  {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color>  |  1500  |  12s/2s  |  75  | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | +|  {{reap.png}} {{awakening_icon.png}}\\ <color #9370D8>Reap</color>  |  1500  |  12s/2s  |  122  | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color>  |  1500  |  18s/2s  |  80  | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. | +|  {{expose_nightmares.png}} {{awakening_icon.png}}\\ <color #9370D8>Expose Nightmares</color>  |  1500  |  18s/2s  |  110  | Deals damage in a 5x5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. | 
-|  {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color>  |  1500  |  90s/1.5s  |    | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 10% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from [[Cooking Up A Storm]] quest. |+|  {{death_veil.png}} {{awakening_icon.png}}\\ <color #FFA500>Death Veil</color>  |  1500  |  90s/1.5s  |    | Turns a 3x3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 3% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from [[Cooking Up A Storm]] quest. |
  
 ==== Healing Spells ==== ==== Healing Spells ====
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 ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^ ^  Spell name  ^  Level  ^  Cooldown  ^  Base Damage  ^  Spell Description  ^
 |  {{taunt.png}}\\ Taunt  |  20  |  5s/2s  |    | Commands monsters to attack the caster. | |  {{taunt.png}}\\ Taunt  |  20  |  5s/2s  |    | Commands monsters to attack the caster. |
-|  {{death_threat.png}} {{awakening_icon.png}}\\ Death Threat  |  100  |  10s/2s  |  72  | Deals damage in a 2x2 circle area, taunting enemies hit. Lowers boss enrage by 10%. Consumes 1% of your maximum health to cast. |+|  {{death_threat.png}} {{awakening_icon.png}}\\ Death Threat  |  100  |  10s/2s  |  155  | Deals damage in a 2x2 circle area, taunting enemies hit. Lowers boss enrage by 10%. Consumes 1% of your maximum health to cast. |
 |  {{shield_of_darkness.png}}\\ Shield of Darkness  |  1000  |  45s/0.1s  |    | Instantly consume 50% of your maximum health to create a shield for 200% of that amount. Lasts for 6 seconds. | |  {{shield_of_darkness.png}}\\ Shield of Darkness  |  1000  |  45s/0.1s  |    | Instantly consume 50% of your maximum health to create a shield for 200% of that amount. Lasts for 6 seconds. |
 |  {{shadow_state.png}}\\ Shadow State  |  1000  |  30s/0.1s  |    | Increases overall damage by 20% for 5 seconds. Consumes 8% of your maximum health to cast. | |  {{shadow_state.png}}\\ Shadow State  |  1000  |  30s/0.1s  |    | Increases overall damage by 20% for 5 seconds. Consumes 8% of your maximum health to cast. |
-|  {{blood_harvest.png}} {{awakening_icon.png}}\\ Blood Harvest  |  1000  |  18s/2s  |  49  | Drains blood from enemies within a 5 tile range, up to 4 enemies, dealing damage and taunting them while healing the caster. Lasts for 2 seconds. |+|  {{blood_harvest.png}} {{awakening_icon.png}}\\ Blood Harvest  |  1000  |  18s/2s  |  65  | Drains blood from enemies within a 5 tile range, up to 4 enemies, dealing damage and taunting them while healing the caster. Lasts for 2 seconds. |
 |  {{reapers_pact.png}}\\ Reaper's Pact  |  1250  |  30s/0.1s  |    | Creates a shield that absorbs 50% of the damage received for 8 seconds. Damage received is then dealt to the Death Knight over 5 seconds as a DoT. Consumes 2% of your maximum health to cast. | |  {{reapers_pact.png}}\\ Reaper's Pact  |  1250  |  30s/0.1s  |    | Creates a shield that absorbs 50% of the damage received for 8 seconds. Damage received is then dealt to the Death Knight over 5 seconds as a DoT. Consumes 2% of your maximum health to cast. |
 |  {{blood_banquet.png}}\\ <color #DC143C>Blood Banquet</color>  |  1500  |  45s/0.1s  |    | Increases the Vitality stat of allies within 12 tiles away from the caster by 15 for 30 seconds. Consumes 5% of your maximum health to cast. | |  {{blood_banquet.png}}\\ <color #DC143C>Blood Banquet</color>  |  1500  |  45s/0.1s  |    | Increases the Vitality stat of allies within 12 tiles away from the caster by 15 for 30 seconds. Consumes 5% of your maximum health to cast. |

death_knight.1701995158.txt.gz · Last modified: 2023/12/08 00:25 by fluffydrakoz