Table of Contents
Death Knight
The Death Knight is a melee tank style vocation that uses Two-handed Weapons and is capable of taking tons of damage using his own body as a shield. Capable of pulling enemies closer, paralyzing them and turning their souls against them using his own health as resource for casting spells.
- Death Knights can use the following Enchantments: Enraging, Hemorage, Lifebloom, Lifeleech or Grasping.
- Death Knight's Attack Speed cap is 6.
- Death Knight's Base Weapon Damage is 26.
- Death Knight' Spells and Auto-Attacks scales with Strength.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Blood Knight
Blood Knights are specialized in taking damage, the infamous “Meat Shield”.
Dark Knight
Dark Knights are specialized in weaken their enemies while dealing damage.
Soul Rune
Death Knight Soul Rune
Curses the ground in a 3×3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds.
Forgotten Soul Rune
Guaranteed Effect | Dark Age | Trance | Pact |
---|---|---|---|
Deals 280 base damage in a 5×5 square area. No longer becomes unable to move or attack. Investing points increases the healing. | Enemies hit take 8% more damage for 5 seconds. | Taunts enemies hit. | Increases the duration by 2 seconds. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Mortal Strike | 8 | 2s/2s | 74 | Deals damage to the target that also scales by 0.33% of each Strenght point. Consumes 1% of your maximum health to cast. |
Death Echo | 80 | 6s/2s | 125 | Sends a Death Echo towards the target, bouncing to 2 other enemies. Deals damage and haunts enemies hit, paralyzing them for 20% for 2 seconds. Consumes 2% of your maximum health to cast. |
Festering Wounds | 250 | 8s/2s | 325 | Makes enemies within 5×5 diamond shape area bleed, paralyzing them by 40% for 5 seconds. Consumes 2% of your maximum health to cast. |
Death Lasso | 500 | 15s/2s | 185 | Pulls the target to the tile in front of the caster, dealing damage and applying taunt. Against players, the range is limited to 2. Doesn't work against bosses. The caster may not move while the targer is being pulled. Consumes 2% of your maximum health to cast. |
Feasting Bats | 750 | 18s/2s | 155 | Bats will hit enemies within a 5×5 diamond shape area around the caster for 3 seconds, making them bleed |
Twisted Souls | 1250 | 18s/2s | 155 | Deals damage every second for 3 seconds against enemies in a 3×3 circle area that follows the caster. Consumes 2% of your maximum health to cast. |
Reap | 1500 | 12s/2s | 122 | Reap the target's soul, paralyzing them for 75% and reducing their damage by 8%. Lasts for 2 seconds. Consumes 2% of your maximum health to cast. |
Expose Nightmares | 1500 | 18s/2s | 110 | Deals damage in a 5×5 square area around the caster, reducing the healing of enemies hit by 10% for 4 seconds. Consumes 2% of your maximum health to cast. |
Death Veil | 1500 | 90s/1.5s | Turns a 3×3 circle area into a Death Veil. Inside the Death Veil, the Death Knight receives 3% resistance and heal +20%, while enemies are paralyzed for 50%. Creatures that leave the Death Veil are forcibly stunned for 3 seconds (1 second against players). Creatures that die inside the Death Veil are converted into healing souls, which heal the Death Knight by 10% of its maximum health. If a player dies inside the Death Veil, the Death Knight will heal 20% of the player's maximum health. The Death Veil lasts for 10 seconds and the ground will enter in cooldown upon it's removal for 30 seconds. Casters may share the ground for up to 3 Death Veils. Consumes 10% of your maximum health to cast. Obtainable from Cooking Up A Storm quest. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds