Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| death_knight [2024/06/03 01:24] – [Attack Spells] rodrak | death_knight [2026/05/14 15:45] (current) – rodrak | ||
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| {{dark_knight_icon.png? | {{dark_knight_icon.png? | ||
| **Dark Knights** are specialized in weaken their enemies while dealing damage. | **Dark Knights** are specialized in weaken their enemies while dealing damage. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Dark Resilience | Overall healing received increased by 10%. | | ||
| + | | Base Vocation | Last Bastion | Damage taken reduced by 30% while below 50% health. | | ||
| + | | Base Vocation | Threatening Presence | Threat generation increased by 50%. | | ||
| + | | Blood Knight | Blood Sustain | Self-healing increased by 10%. | | ||
| + | | Blood Knight | Vampiric Strike | Damage dealt heals for 10% of damage. | | ||
| + | | Blood Knight | High Health Weakness | Damage reduced by 20% when above 90% health. | | ||
| + | | Corrupted Death Knight (Blood Knight) | Superior Sustain | Self-healing increased by 15%. | | ||
| + | | Corrupted Death Knight (Blood Knight) | Greater Vampirism | Damage dealt heals for 15% of damage. | | ||
| + | | Corrupted Death Knight (Blood Knight) | Improved Defense | Damage reduced by 10% when above 90% health. | | ||
| + | | Dark Knight | Healing Suppression | Damaging enemies reduces their healing by 10% from all sources for 3 seconds. | | ||
| + | | Dark Knight | Dark Sacrifice | Damage taken increased by 10%. | | ||
| + | | Dark Knight | Corruption Power | Damage increased by 10%. | | ||
| + | | Corrupted Death Knight (Dark Knight) | Enhanced Suppression | Enemy healing reduction increased by an additional 5%. | | ||
| + | | Corrupted Death Knight (Dark Knight) | Greater Corruption | Dark Knight damage increased by an additional 5%. | | ||
| + | | Corrupted Death Knight (Dark Knight) | Boss Hunter | Boss Enemies: Single-target damage increased by 15%. | | ||
| + | | Conditional Modifier | Quest Healing | Inside Quests: Overall healing received increased by an additional 15%. | | ||
| + | | Conditional Modifier | Boss Defense | Boss Enemies: Damage taken reduced by 50%. | | ||
| + | |||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ | {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ | ||
| Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ | Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Dark Age ^ Trance ^ Pact ^ | ||
| + | | Deals 280 base damage in a 5x5 square area. No longer becomes unable to move or attack. Investing points increases the healing. | Enemies hit take 8% more damage for 5 seconds. | Taunts enemies hit. | Increases the duration by 2 seconds. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| ^ Spell name ^ Guaranteed Effect | ^ Spell name ^ Guaranteed Effect | ||
| - | | {{auto_attack.png}}\\ Auto Attack | + | | {{auto_attack.png}}\\ Auto Attack |
| | ::: | ::: | **Jaded** | | ::: | ::: | **Jaded** | ||
| | ::: | ::: | **Blood Grasp** | | ::: | ::: | **Blood Grasp** | ||
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| | ::: | ::: | **Scourge** | | ::: | ::: | **Scourge** | ||
| | ::: | ::: | **Rotten** | | ::: | ::: | **Rotten** | ||
| - | | {{death_threat.png}}\\ Death Threat | + | | {{death_threat.png}}\\ Death Threat |
| | ::: | ::: | **Decay** | | ::: | ::: | **Decay** | ||
| | ::: | ::: | **Rile** | | ::: | ::: | **Rile** | ||
