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death_knight [2024/06/03 01:24] – [Attack Spells] rodrak | death_knight [2024/09/08 23:39] (current) – [Awakening Spells] rodrak |
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{{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ | {{death_knight_soul_rune.png}} **Death Knight Soul Rune** \\ |
Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ | Curses the ground in a 3x3 circle area, dealing damage and draining health from enemies inside the are every 2 seconds. Lasts for 6 seconds. \\ |
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| ===== Forgotten Soul Rune ===== |
| ^ Guaranteed Effect ^ Dark Age ^ Trance ^ Pact ^ |
| | Deals 280 base damage in a 5x5 square area. No longer becomes unable to move or attack. Investing points increases the healing. | Enemies hit take 8% more damage for 5 seconds. | Taunts enemies hit. | Increases the duration by 2 seconds. | |
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Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
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| ::: | ::: | **Scourge** | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. | | | ::: | ::: | **Scourge** | After 2 seconds, those infected will infect enemies at melee range that haven't yet been infected. The same occurs for new infecteds. | |
| ::: | ::: | **Rotten** | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. | | | ::: | ::: | **Rotten** | Enemies hit rot the soil around them for 3 seconds, applying DoT and paralyze for those who stand on it for over a second. The DoT is 50% stronger than the original one and lasts for 5 seconds. | |
| {{death_threat.png}}\\ Death Threat | Area increased to a 3x3 circle. Has a 40% chance to dodge attacks from enemies hit for 2 seconds. | **Arousement** | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. | | | {{death_threat.png}}\\ Death Threat | Area increased to a 3x3 circle. Has a 15% chance to dodge attacks from enemies hit for 2 seconds. | **Arousement** | After 1.5 second, casts Death Threat 5 times every 1.5 seconds. The additional casts will have it's Enrage meter reduction decreased from 10% to 3%. | |
| ::: | ::: | **Decay** | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. | | | ::: | ::: | **Decay** | After 1.5 seconds, consecrates the ground of the area hit, taunting enemies hit every second. While standing on the consecrated ground, the Death Knight receives 5% of its maximum health as damage per second, but receives a +50% damage increase against enemies inside consecrated ground. Lasts for 4 seconds. | |
| ::: | ::: | **Rile** | Pull enemies hit towards the caster's direction. | | | ::: | ::: | **Rile** | Pull enemies hit towards the caster's direction. | |