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druid [2023/12/20 01:40] – [Awakening Spells] vapore | druid [2024/09/08 23:37] (current) – [Awakening Spells] rodrak |
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{{druid_soul_rune.png}} **Druid Soul Rune** \\ | {{druid_soul_rune.png}} **Druid Soul Rune** \\ |
Expands from center to be size of avalanche rune, deals a great amount of damage. \\ | Expands from center to be size of avalanche rune, deals a great amount of damage. \\ |
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| ===== Forgotten Soul Rune ===== |
| ^ Guaranteed Effect ^ Cryogenic Point ^ Frozen Shards ^ Blizzard ^ |
| | Area increased from a 3x3 circle to a 5x5 circle area. Investing points increases the Soul Rune’s damage. | The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus. | Frozen Shards fall from the sky 1 second after cast, dealing the same damage in a 3x3 circle area around the selected position. | After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second. | |
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Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. |
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| {{vine_wave.png}}\\ Vine Wave | 38 | 3s/2s | 101 | Shoots out a wave of earth, dealing earth damage. | | | {{vine_wave.png}}\\ Vine Wave | 38 | 3s/2s | 101 | Shoots out a wave of earth, dealing earth damage. | |
| {{azur_wave.png}}\\ Strong Azur Wave | 40 | 12s/2s | 127 | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. | | | {{azur_wave.png}}\\ Strong Azur Wave | 40 | 12s/2s | 127 | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. | |
| {{wrath_of_nature.png}} {{awakening_icon.png}}\\ Wrath of Nature | 55 | 8s/2s | 192 | Earth damage erupts in an AoE around the caster. | | | {{wrath_of_nature.png}} {{awakening_icon.png}}\\ Wrath of Nature | 55 | 8s/2s | 205 | Earth damage erupts in an AoE around the caster. | |
| {{eternal_winter.png}} {{awakening_icon.png}}\\ Eternal Winter | 60 | 8s/2s | 192 | Ice damage erupts in an AoE around the caster. | | | {{eternal_winter.png}} {{awakening_icon.png}}\\ Eternal Winter | 60 | 8s/2s | 205 | Ice damage erupts in an AoE around the caster. | |
| {{frost_grenade.png}}\\ Frost Grenade | 110 | 3s/2s | 194 | Deals damage in a explosion of ice around the target. | | | {{frost_grenade.png}}\\ Frost Grenade | 110 | 3s/2s | 194 | Deals damage in a explosion of ice around the target. | |
| {{frozen_tundra.png}} {{awakening_icon.png}}\\ Frozen Tundra | 650 | 10s/2s | 191 | Ice damage erupts in an AoE around the caster. | | | {{frozen_tundra.png}} {{awakening_icon.png}}\\ Frozen Tundra | 650 | 10s/2s | 191 | Ice damage erupts in an AoE around the caster. | |
| {{subzero.png}} {{awakening_icon.png}}\\ Subzero | 1500 | 14s/2s | 168 | Ice damage erupts in an AoE around the caster. | | | {{subzero.png}} {{awakening_icon.png}}\\ Subzero | 1500 | 14s/2s | 168 | Ice damage erupts in an AoE around the caster. | |
| {{vine_wave.png}}\\ Vine Beam | 1500 | 6s/2s | 134 | Shoots out a wave of vines, dealing earth damage. | | | {{vine_wave.png}}\\ Vine Beam | 1500 | 6s/2s | 134 | Shoots out a wave of vines, dealing earth damage. | |
| {{starfall.png}} {{awakening_icon.png}}\\ Starfall | 1500 | 20s/2s | 277 | Stars will fall from the sky hitting nearby enemies. | | | {{starfall.png}} {{awakening_icon.png}}\\ Starfall | 1500 | 20s/2s | 305 | Stars will fall from the sky hitting nearby enemies. | |
| {{chilling_waves.png}}{{awakening_icon.png}}\\ <color #00BFFF>Chilling Waves</color> | 1500 | 24s/2s | 148 | Ice damage erupts in an AoE around the caster. | | | {{chilling_waves.png}}{{awakening_icon.png}}\\ <color #00BFFF>Chilling Waves</color> | 1500 | 24s/2s | 162 | Ice damage erupts in an AoE around the caster. | |
| {{chilling_blast.png}}\\ <color #00BFFF>Chilling Blast</color> | 1500 | 14s/2s | 215 | Deals ice damage to your target. | | | {{chilling_blast.png}}\\ <color #00BFFF>Chilling Blast</color> | 1500 | 14s/2s | 215 | Deals ice damage to your target. | |
| {{enrooting.png}}\\ <color #228B22>Enrooting</color> | 1500 | 30s/2s | | Roots spring up, paralyzing the target. | | | {{enrooting.png}}\\ <color #228B22>Enrooting</color> | 1500 | 30s/2s | | Roots spring up, paralyzing the target. | |
==== Support Spells ==== | ==== Support Spells ==== |
^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ | ^ Spell name ^ Level ^ Cooldown ^ Base Healing ^ Spell Description ^ |
| {{cat_form.png}}\\ Cat Form | 100 | 15s/0.1s | Transforms the caster into a Cat, increasing Speed by 35% and regenerating 2.5^ health and mana every second. Transforming will make you maul enemies in a 3X3 arena, dealing damage and making them bleed | | | {{cat_form.png}}\\ Cat Form | 100 | 15s/0.1s | Transforms the caster into a Cat, increasing Speed by 35% and regenerating 2.5% health and mana every second. Transforming will make you maul enemies in a 3X3 arena, dealing damage and making them bleed | |
| {{merlkin_form.png}}\\ Merlkin Form | 100 | 15s/0.1s | Transforms the caster into a Merlkin, While in this form, Starfall is casted every 10 seconds without putting it under cooldown. Starfall casted by Merlkin Form do not trigger Awakening Effects | | | {{merlkin_form.png}}\\ Merlkin Form | 100 | 15s/0.1s | Transforms the caster into a Merlkin, While in this form, Starfall is casted every 10 seconds without putting it under cooldown. Starfall casted by Merlkin Form do not trigger Awakening Effects | |
| {{bear_form.png}}\\ Bear Form | 100 | 15s/0.1s | Transforms the caster into a Bear, increasing Resistance by 2.5%. In Bear Form, you can cast the spell Taunt. | | | {{bear_form.png}}\\ Bear Form | 100 | 15s/0.1s | Transforms the caster into a Bear, increasing Resistance by 2.5%. In Bear Form, you can cast the spell Taunt. | |
| ::: | ::: | **Nature Healing** | Has 20% chance to heal a random ally (prioritize players with low health). | | | ::: | ::: | **Nature Healing** | Has 20% chance to heal a random ally (prioritize players with low health). | |
| ::: | ::: | **Enrooting** | Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds. | | | ::: | ::: | **Enrooting** | Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds. | |
| | {{soul_rune.png}}\\ Soul Rune | Animation delayed decreased. | **Ice Bending** | Pushes enemies away from the center. | |
| {{soul_rune.png}}\\ Soul Rune | Area increased to a 3x3 circle to a 5x5 circle area. | **Ice Bending** | Pushes enemies away from the center. | | |
| ::: | ::: | **Avalanche** | Freezes enemies hit for 3 seconds. | | | ::: | ::: | **Avalanche** | Freezes enemies hit for 3 seconds. | |
| ::: | ::: | **Unstable Icicle** | Icicles will fall over enemies hit, dealing damage. | | | ::: | ::: | **Unstable Icicle** | Icicles will fall over enemies hit, dealing damage. | |
| {{Forgotten_soul_rune.png}}\\ Forgotten Soul Rune | Animation delay decreased. | **Cryogenic Point** | The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus. . | | | {{Forgottensoulrune.png}}\\ Forgotten Soul Rune | Area increased to a 3x3 circle to a 5x5 circle area. | **Cryogenic Point** | The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus. | |
| ::: | ::: | **Frozen Shards** | Frozen shards fall from the sky 1 second after cast, dealing the same damage in a 3s3 circle area around the selected position. | | | ::: | ::: | **Frozen Shards** | Frozen shards fall from the sky 1 second after cast, dealing the same damage in a 3x3 circle area around the selected position. | |
| ::: | ::: | **Blizzard** | After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second. | | | ::: | ::: | **Blizzard** | After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second. | |
| {{blooming_form.png}}\\ Blooming Form | Duration extended to 30 seconds. | **Respect For Life** | Healing spells will be +50% more effective. Attack spells will be 50% less effective. | | | {{blooming_form.png}}\\ Blooming Form | Duration extended to 30 seconds. | **Respect For Life** | Healing spells will be +50% more effective. Attack spells will be 50% less effective. | |
| ::: | ::: | **Chilling Shards** | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | | | ::: | ::: | **Chilling Shards** | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | |
| ::: | ::: | **Chilling Tsunami** | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | | | ::: | ::: | **Chilling Tsunami** | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | |
| {{wrath_of_nature.png}}\\ Wrath of Nature | Snares targets hit for 1 second. | **Vines** | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. | | | {{wrath_of_nature.png}}\\ Wrath of Nature | Enemies hit will receive a damage-over-time for 3 seconds, dealing 25% of the spell's base damage. | **Vines** | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. | |
| ::: | ::: | **Growing Roots** | After casting, roots grow from your position, dealing damage. | | | ::: | ::: | **Growing Roots** | After casting, roots grow from your position, dealing damage. | |
| ::: | ::: | **Root Whip** | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | | | ::: | ::: | **Root Whip** | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | |
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{{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ | {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ |
| {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color> | Eternal Winter grants a shield for 10% of your maximum mana for 5 seconds.|\\ | | {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color> | Eternal Winter grants a shield for 20% of your maximum mana for 5 seconds.|\\ |
| {{:pasted:20231208-000754.png}}\\ <color #b176db>**Slippery Ground**</color> \\ <color #b687d7>**T2**</color> | Frost Grenade will apply 20% paralyze for 3 seconds..|\\ | | {{:pasted:20231208-000754.png}}\\ <color #b176db>**Freezing Extension**</color> \\ <color #b687d7>**T2**</color> | Increases range of Strong Azur Wave by 2.|\\ |
| {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color> | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ | | {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color> | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ |
| {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ | | {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ |
{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ | {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ |
| {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color> | Increases Eternal Winter spell damage by 50%.|\\ | | {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color> | Increases Eternal Winter spell damage by 50%.|\\ |
| {{:pasted:20231208-001602.png}}\\ <color #b176db>**Frostbite**</color> \\ <color #b687d7>**T2**</color> | Frost Grenade no longer deals damage in a cross area, instead, it deals true damage towards the target.|\\ | | {{:pasted:20231208-001602.png}}\\ <color #b176db>**Azur Burst**</color> \\ <color #b687d7>**T2**</color> | Strong Azur Wave now hits in all directions.|\\ |
| {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color> | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds..|\\ | | {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color> | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds.|\\ |
| {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ | | {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ |
| {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color> | The Blooming Form’s 50% attack damage debuff is removed.|\\ | | {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color> | The Blooming Form’s 50% attack damage debuff is removed.|\\ |