Table of Contents
Druid
The Druid is a combination of a natural damaging class and a healer. Allowing the Druid to support with large heals and a moderate amount of damage in boss fights.
- Druids can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Druid's Attack Speed cap is 3.
- Druid's Base Weapon Damage is 12.
- Druid' Spells and Auto-Attacks scales with Intelligence.
Specializations
Specializations can be unlocked after obtaining the three Promotions and Awakening.
Tree Spirit
The Tree Spirit is a druid who has become attune with his natural roots and has multiple support spells to aid his allies in battle and sometimes turn the tide of battle by themselves.
Shaman
The Shaman is a skilled caster version of the druid. He primarily favors the ice element, using it to deal more damage and ignore healing.
Soul Rune
Forgotten Soul Rune
Guaranteed Effect | Cryogenic Point | Frozen Shards | Blizzard |
---|---|---|---|
Area increased from a 3×3 circle to a 5×5 circle area. Investing points increases the Soul Rune’s damage. | The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus. | Frozen Shards fall from the sky 1 second after cast, dealing the same damage in a 3×3 circle area around the selected position. | After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second. |
Soul Runes scales with Runemastery.
Spells
Attack Spells
Spell name | Level | Cooldown | Base Damage | Spell Description |
---|---|---|---|---|
Energy Strike | 12 | 2s/2s | 73 | Shoots a energy ball at your target. |
Ice Strike | 12 | 2s/2s | 73 | Shoots a ball of ice at your target. |
Flame Strike | 12 | 2s/2s | 73 | Shoots a ball of fire at your target. |
Death Strike | 12 | 2s/2s | 73 | Shoots a death ball at your target. |
Terra Strike | 13 | 2s/2s | 73 | Shoots a ball of earth at your target. |
Azur Wave | 18 | 4s/2s | 95 | Shoots out a wave of ice, dealing ice damage. |
Vine Wave | 38 | 3s/2s | 101 | Shoots out a wave of earth, dealing earth damage. |
Strong Azur Wave | 40 | 12s/2s | 127 | Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave. |
Wrath of Nature | 55 | 8s/2s | 205 | Earth damage erupts in an AoE around the caster. |
Eternal Winter | 60 | 8s/2s | 205 | Ice damage erupts in an AoE around the caster. |
Frost Grenade | 110 | 3s/2s | 194 | Deals damage in a explosion of ice around the target. |
Frozen Tundra | 650 | 10s/2s | 191 | Ice damage erupts in an AoE around the caster. |
Subzero | 1500 | 14s/2s | 168 | Ice damage erupts in an AoE around the caster. |
Vine Beam | 1500 | 6s/2s | 134 | Shoots out a wave of vines, dealing earth damage. |
Starfall | 1500 | 20s/2s | 305 | Stars will fall from the sky hitting nearby enemies. |
Chilling Waves | 1500 | 24s/2s | 162 | Ice damage erupts in an AoE around the caster. |
Chilling Blast | 1500 | 14s/2s | 215 | Deals ice damage to your target. |
Enrooting | 1500 | 30s/2s | Roots spring up, paralyzing the target. | |
Natural Growth | 1500 | 16s/2s | Summons vines around the target. | |
Frost Shield | 1500 | 90s/2s | Surrounds your target (friendly or yourself) with a frost shield, dealing damage to those who attack them. Obtainable from Cooking Up A Storm. |
Healing Spells
Support Spells
Awakening Spells
After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .
Basic Spells
Artifacts
The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish.
Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold
Builds