Druid

The Druid is a combination of a natural damaging class and a healer. Allowing the Druid to support with large heals and a moderate amount of damage in boss fights.

- Druids can use the following Enchantments: Enraging, Clear State, Life Bloom, Life Leech or Grasping.
- Druid's Attack Speed cap is 3.
- Druid's Base Weapon Damage is 12.
- Druid' Spells and Auto-Attacks scales with Intelligence.

Specializations

Specializations can be unlocked after obtaining the three Promotions and Awakening.

Tree Spirit
The Tree Spirit is a druid who has become attune with his natural roots and has multiple support spells to aid his allies in battle and sometimes turn the tide of battle by themselves.

Shaman
The Shaman is a skilled caster version of the druid. He primarily favors the ice element, using it to deal more damage and ignore healing.

Soul Rune

Druid Soul Rune
Expands from center to be size of avalanche rune, deals a great amount of damage.
Soul Runes scales with Runemastery.

Spells

Attack Spells

Spell name Level Cooldown Base Damage Spell Description

Energy Strike
12 2s/2s 73 Shoots a energy ball at your target.

Ice Strike
12 2s/2s 73 Shoots a ball of ice at your target.

Flame Strike
12 2s/2s 73 Shoots a ball of fire at your target.

Death Strike
12 2s/2s 73 Shoots a death ball at your target.

Terra Strike
13 2s/2s 73 Shoots a ball of earth at your target.

Azur Wave
18 4s/2s 95 Shoots out a wave of ice, dealing ice damage.

Vine Wave
38 3s/2s 101 Shoots out a wave of earth, dealing earth damage.

Strong Azur Wave
40 12s/2s 127 Shoots out a wave of ice, dealing ice damage. Stronger than Azur Wave.

Wrath of Nature
55 8s/2s 192 Earth damage erupts in an AoE around the caster.

Eternal Winter
60 8s/2s 192 Ice damage erupts in an AoE around the caster.

Frost Grenade
110 3s/2s 194 Deals damage in a explosion of ice around the target.

Frozen Tundra
650 10s/2s 191 Ice damage erupts in an AoE around the caster.

Subzero
1500 14s/2s 168 Ice damage erupts in an AoE around the caster.

Vine Beam
1500 6s/2s 134 Shoots out a wave of vines, dealing earth damage.

Starfall
1500 20s/2s 277 Stars will fall from the sky hitting nearby enemies.

Chilling Waves
1500 24s/2s 148 Ice damage erupts in an AoE around the caster.

Chilling Blast
1500 14s/2s 215 Deals ice damage to your target.

Enrooting
1500 30s/2s Roots spring up, paralyzing the target.

Natural Growth
1500 16s/2s Summons vines around the target.

Frost Shield
1500 90s/2s Surrounds your target (friendly or yourself) with a frost shield, dealing damage to those who attack them.
Obtainable from Cooking Up A Storm.

Healing Spells

Spell name Level Cooldown Base Healing Spell Description

Heal
18 1s/1s 80 Heals the HP of the target.
Heal “playername”

Magic Heal
30 1s/1s 80 Heals for a large amount of HP.

Evocation
100 22s/1s Heals the player's Mana with a healing over time.

Strong Evocation
350 40s/1s A strong version of the Evocation spell.

Blossom
1500 30s/1s 10000 Heals the target for a massive amount of health.
Blossom “playername”

Support Spells

Spell name Level Cooldown Base Healing Spell Description

Cat Form
100 15s/0.1s Transforms the caster into a Cat, increasing Speed by 35% and regenerating 2.5% health and mana every second. Transforming will make you maul enemies in a 3×3 arena, dealing damage and making them bleed

Merlkin Form
100 15s/0.1s Transforms the caster into a Merlkin, While in this form, Starfall is casted every 10 seconds without putting it under cooldown. Starfall casted by Merlkin Form do not trigger Awakening Effects

Bear Form
100 15s/0.1s Transforms the caster into a Bear, increasing Resistance by 2.5%. In Bear Form, you can cast the spell Taunt.

Seed Purification
1500 20s/2s Creates seeds on the floor that will bloom in 2 seconds, cleansing and healing allies.
Can only be casted in Blooming Form.

Cocoon
1500 20s/2s Becomes a cocoon being imune to damage for 3 seconds. You won't be able to move or attack during its duration.
Can only be casted in Blooming Form with the Cocoon awakening effect active.

Blooming Form
1500 30s/0.1s Transforms the caster into a Treant for 15 seconds, increasing your healing by 50% and reducing your damage by 50%.

Awakening Spells

After reaching awakening you will get Awakened Spell Points every 10 levels that you can spend on spells to increase their potency and give them special effects.
These spells will be marked with .

Spell name Guaranteed Effect Choose Between Description

Auto Attack
The Druid has 8% of chance to reset the cooldown of a random form. Natural Growth Has 20% chance to cast Natural Growth in your target.
Nature Healing Has 20% chance to heal a random ally (prioritize players with low health).
Enrooting Has 30% chance to enroot your target, heavily paralyzing them for 2 seconds.

Soul Rune
Animation delayed decreased. Ice Bending Pushes enemies away from the center.
Avalanche Freezes enemies hit for 3 seconds.
Unstable Icicle Icicles will fall over enemies hit, dealing damage.

Forgotten Soul Rune
Area increased to a 3×3 circle to a 5×5 circle area. Cryogenic Point The freezing caused by the soul rune is not broken on the first hit, it behaves like a stun while granting the freezing breaking bonus.
Frozen Shards Frozen shards fall from the sky 1 second after cast, dealing the same damage in a 3×3 circle area around the selected position.
Blizzard After 1 second, a blizzard is summoned at the selected position, dealing 10% of the original damage for 5 turns, hitting once per second.

Blooming Form
Duration extended to 30 seconds. Respect For Life Healing spells will be +50% more effective. Attack spells will be 50% less effective.
Cocoon You are now able to cast the spell Cocoon. Becomes a cocoon being immune to damage for 3 seconds. You won't be able to move or attack during its duration.
Tree Bark Receives -30% less damage.

Blossom
The effect runs for an additional round. Instant Protection Yields +3% resistance for 2 seconds, for both caster and target.
Fertilizer The effect runs for an additional round.
Overgrown Casts towards allies near your target's position as well.

Starfall
No longer transforms into Merlkin Form. Shooting Stars Area increased to a 10×10 circle.
Star Impact Deals damage instantaneously.
Lunar Shower Heals health and mana from allies within a 10×10 circle area for the same amount as its damage.

Animal Form
Increases effectiveness by +5%. On Cat Form, it only increases speed. On Bear Form, increases resistance by +1% Bear Form Increases this form's resistance bonus by +1.5%.
Cat Form While in this form, casts the Scratch ability from transformation every 5 seconds.
Merlkin Form Starfall automatic loop can now trigger awakening effects. Additionally, it reduces the loop delay by .25 seconds per point.

Eternal Winter
Area increased. Ice Bomb If has a target, cast on the target's position. Has multiple turns, each turn decreases the area of effect. Picking this effect will increase the spell cooldown in 50%.
Ice Protection Receives +4% resistance for 5 seconds.
Remaining Icicles 1 second after casting the spell, icicles will spin around you, dealing damage. Picking this effect will increase the spell cooldown in 50%.

Frost Shield
Gives 4% of resistance while active. Double-Edged Protection Casts on self and on target.
Frost Healing Instead of dealing damage, heal allies in a larger area.
Frosty Night Freezes nearby enemies for 2 seconds.

Frozen Tundra
Freezes enemies for 1 second. Solidify After 1 second, freezes the ground for 3 seconds. Enemies that step in it will freeze for 1 second.
Cryofreeze Cleanse you and allies.
Tundra Protection Yields +10% resistance for 5 seconds to you and allies.

Subzero
The snow rain follows you. Absolute Zero The DoT will deal double damage if the target is paralyzed.
Cryogenic Enemies hit will explode after 2 seconds, dealing damage in a 3×3 circle area.
Snow Flakes Area of the snow increased.

Chilling Waves
Freezes enemies for 2 seconds. Chilling Motion Now goes back and forth.
Chilling Shards No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them.
Chilling Tsunami Increases amount of waves by 2 and area from 3 to 5 tiles of distance.

Wrath of Nature
Snares targets hit for 1 second. Vines Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%.
Growing Roots After casting, roots grow from your position, dealing damage.
Root Whip After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%.

Basic Spells

Spell name Level Cooldown Spell Description

Conjure Food
8 2s/2s Creates a random piece of food.

Find “Name
8 2s/0.1s Searches for the target player.

Glow
8 2s/0.1s Emits a light source around the caster.

Jump “up/down
8 2s/0.1s Can levitate the caster up or down a ledge.

Magic Cloak
8 2s/0.1s Mana Shield.

Magic Rope
8 2s/0.1s Ropes the caster up a rope spot.

Sprint
8 2s/0.1s Gives speed to the caster.

Cure Poison
10 6s/1s Cures the Poison effect.

Cure Burning
20 6s/1s Cures the Burning effect.

Cure Electrification
20 6s/1s Cures the Electrified effect.

Strong Sprint
20 2s/0.1s Gives speed to the caster.

Illusion
20 2s/0.1s Changes the look of the caster to match the monster.
Illusion “creaturename”

Accesorize
20 2s/2s Creates an energy ring.

Artifacts

The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.
1st tier: Received when the corresponding arena is finished.
2nd tier: 200 Wargate currency.
3rd tier: 5000 Archlight tokens and 200M Gold

Heaven Artifact


Winter Protection
T1
Eternal Winter grants a shield for 10% of your maximum mana for 5 seconds.

Slippery Ground
T2
Frost Grenade will apply 20% paralyze for 3 seconds.

Recharge
T2
The spell Heal will heal the caster’s mana instead of health, if used on self.

Cold Hit
T3
Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.

Flourish
T3
Increases Blooming Form’s healing by 10%.

Hell Artifact


Persistent
T1
Increases Eternal Winter spell damage by 50%.

Frostbite
T2
Frost Grenade no longer deals damage in a cross area, instead, it deals true damage towards the target.

Uplift
T2
The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds..

Freezing Blast
T3
Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.

Blooming Aggressiveness
T3
The Blooming Form’s 50% attack damage debuff is removed.

Builds



druid.txt · Last modified: 2023/12/20 17:45 by vapore