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druid [2024/06/04 03:16] – rodrak | druid [2024/09/08 23:37] (current) – [Awakening Spells] rodrak |
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| ::: | ::: | **Chilling Shards** | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | | | ::: | ::: | **Chilling Shards** | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | |
| ::: | ::: | **Chilling Tsunami** | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | | | ::: | ::: | **Chilling Tsunami** | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | |
| {{wrath_of_nature.png}}\\ Wrath of Nature | Snares targets hit for 1 second. | **Vines** | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. | | | {{wrath_of_nature.png}}\\ Wrath of Nature | Enemies hit will receive a damage-over-time for 3 seconds, dealing 25% of the spell's base damage. | **Vines** | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. | |
| ::: | ::: | **Growing Roots** | After casting, roots grow from your position, dealing damage. | | | ::: | ::: | **Growing Roots** | After casting, roots grow from your position, dealing damage. | |
| ::: | ::: | **Root Whip** | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | | | ::: | ::: | **Root Whip** | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | |
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{{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ | {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ |
| {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color> | Eternal Winter grants a shield for 10% of your maximum mana for 5 seconds.|\\ | | {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color> | Eternal Winter grants a shield for 20% of your maximum mana for 5 seconds.|\\ |
| {{:pasted:20231208-000754.png}}\\ <color #b176db>**Slippery Ground**</color> \\ <color #b687d7>**T2**</color> | Frost Grenade will apply 20% paralyze for 3 seconds.|\\ | | {{:pasted:20231208-000754.png}}\\ <color #b176db>**Freezing Extension**</color> \\ <color #b687d7>**T2**</color> | Increases range of Strong Azur Wave by 2.|\\ |
| {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color> | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ | | {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color> | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ |
| {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ | | {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ |
{{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ | {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ |
| {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color> | Increases Eternal Winter spell damage by 50%.|\\ | | {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color> | Increases Eternal Winter spell damage by 50%.|\\ |
| {{:pasted:20231208-001602.png}}\\ <color #b176db>**Frostbite**</color> \\ <color #b687d7>**T2**</color> | Frost Grenade no longer deals damage in a cross area, instead, it deals true damage towards the target.|\\ | | {{:pasted:20231208-001602.png}}\\ <color #b176db>**Azur Burst**</color> \\ <color #b687d7>**T2**</color> | Strong Azur Wave now hits in all directions.|\\ |
| {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color> | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds..|\\ | | {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color> | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds.|\\ |
| {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ | | {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color> | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ |
| {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color> | The Blooming Form’s 50% attack damage debuff is removed.|\\ | | {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color> | The Blooming Form’s 50% attack damage debuff is removed.|\\ |