Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
druid [2024/06/04 03:16] rodrakdruid [2024/09/08 23:37] (current) – [Awakening Spells] rodrak
Line 108: Line 108:
 |  :::  |  :::  |  **Chilling Shards**  | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. | |  :::  |  :::  |  **Chilling Shards**  | No longer deal damage in waves, instead, shoot enemies within range, dealing damage in a square area around them. |
 |  :::  |  :::  |  **Chilling Tsunami**  | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. | |  :::  |  :::  |  **Chilling Tsunami**  | Increases amount of waves by 2 and area from 3 to 5 tiles of distance. |
-|  {{wrath_of_nature.png}}\\ Wrath of Nature Snares targets hit for 1 second. |  **Vines**  | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. |+|  {{wrath_of_nature.png}}\\ Wrath of Nature Enemies hit will receive a damage-over-time for 3 seconds, dealing 25% of the spell's base damage. |  **Vines**  | Leaves vines in the floor that lasts for 3 seconds, causing heavy paralyze. Before vanishing, stuns every enemy on top of it for 2 seconds. Picking this effect will increase the spell cooldown in 50%. |
 |  :::  |  :::  |  **Growing Roots**  | After casting, roots grow from your position, dealing damage. | |  :::  |  :::  |  **Growing Roots**  | After casting, roots grow from your position, dealing damage. |
 |  :::  |  :::  |  **Root Whip**  | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. | |  :::  |  :::  |  **Root Whip**  | After casting, roots goes around in a circular motion, dealing damage. Picking this effect will increase the spell cooldown in 50%. |
Line 136: Line 136:
  
 {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\ {{heaven_artifact.gif}} <color #00BFFF>**Heaven Artifact**</color> \\
-|  {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color>  | Eternal Winter grants a shield for 10% of your maximum mana for 5 seconds.|\\ +|  {{:pasted:20231208-000721.png}}\\ <color #b176db>**Winter Protection**</color> \\ <color #b687d7>**T1**</color>  | Eternal Winter grants a shield for 20% of your maximum mana for 5 seconds.|\\ 
-|  {{:pasted:20231208-000754.png}}\\ <color #b176db>**Slippery Ground**</color> \\ <color #b687d7>**T2**</color> Frost Grenade will apply 20% paralyze for 3 seconds.|\\+|  {{:pasted:20231208-000754.png}}\\ <color #b176db>**Freezing Extension**</color> \\ <color #b687d7>**T2**</color> Increases range of Strong Azur Wave by 2.|\\
 |  {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color>  | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\ |  {{:pasted:20231208-000830.png}}\\ <color #b176db>**Recharge**</color> \\ <color #b687d7>**T2**</color>  | The spell Heal will heal the caster’s mana instead of health, if used on self.|\\
 |  {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color>  | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\ |  {{:pasted:20231208-000903.png}}\\ <color #b176db>**Cold Hit**</color> \\ <color #b687d7>**T3**</color>  | Enemies hit by Chilling Waves deal 5% less damage for 5 seconds.|\\
Line 144: Line 144:
 {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\ {{hell_artifact.gif}} <color #FF0000>**Hell Artifact**</color> \\
 |  {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color>  | Increases Eternal Winter spell damage by 50%.|\\ |  {{:pasted:20231208-001517.png}}\\ <color #b176db>**Persistent**</color> \\ <color #b687d7>**T1**</color>  | Increases Eternal Winter spell damage by 50%.|\\
-|  {{:pasted:20231208-001602.png}}\\ <color #b176db>**Frostbite**</color> \\ <color #b687d7>**T2**</color> Frost Grenade no longer deals damage in a cross area, instead, it deals true damage towards the target.|\\ +|  {{:pasted:20231208-001602.png}}\\ <color #b176db>**Azur Burst**</color> \\ <color #b687d7>**T2**</color> Strong Azur Wave now hits in all directions.|\\ 
-|  {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color>  | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds..|\\+|  {{:pasted:20231208-001111.png}}\\ <color #b176db>**Uplift**</color> \\ <color #b687d7>**T2**</color>  | The spell Heal now grants a 10% Critical Damage bonus to the target for 3 seconds.|\\
 |  {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color>  | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\ |  {{:pasted:20231208-001146.png}}\\ <color #b176db>**Freezing Blast**</color> \\ <color #b687d7>**T3**</color>  | Enemies hit by Chilling Waves receive 5% more damage for 5 seconds.|\\
 |  {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color>  | The Blooming Form’s 50% attack damage debuff is removed.|\\ |  {{:pasted:20231208-001228.png}}\\ <color #b176db>**Blooming Aggressiveness**</color> \\ <color #b687d7>**T3**</color>  | The Blooming Form’s 50% attack damage debuff is removed.|\\

druid.1717470962.txt.gz · Last modified: 2024/06/04 03:16 by rodrak