Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
enchantments [2023/04/12 02:05] – [Awakened] vaporeenchantments [2025/02/22 23:07] (current) rodrak
Line 7: Line 7:
 Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise).
  
-Note: You can put Richochet on the main hand and offhand, they do not share a CD. +Note: Classes that use dual wield can use two enchantments, they do not share a CD. 
  
-Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1:+Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll or Enchant Remover.
  
 ====Normal==== ====Normal====
 ^  Image  ^  Name  ^  Description  ^ ^  Image  ^  Name  ^  Description  ^
-|  {{cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | +|  {{cs.png?nolink}}  |  Clear State  | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **0.625%** from your maximum mana every secondIt lasts 7 seconds. This enchantment can only be used on wands.| 
-|  {{enraging.png?nolink}}  |  Enraging Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | +|  {{enraging.png?nolink}}  |  Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7** seconds and it yields **+10%** overall damageThis enchantment can be used on any weapon except bows and pistols.| 
-|  {{enflaming.png?nolink}}  |  Enflaming Has **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | +|  {{enflaming.png?nolink}}  |  Enflaming This enchantment has a chance to cause flames around the user. it has **1.5** seconds cooldown and it has **75** base damageThis enchantment can only be used on shields.| 
-|  {{grasp.png?nolink}}  |  Grasping Has a chance to paralyzes Monsters (**40%**and Players for **0.8** seconds. | +|  {{grasp.png?nolink}}  |  Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for **20%** and it lasts for **1** second. This enchantment can be used on any weapon.| 
-|  {{hemo.png?nolink}}  |  Hemorage Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | +|  {{hemo.png?nolink}}  |  Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **1.75x**. This enchantment can be used on any weapon except wands. | 
-|  {{lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | +|  {{lb.png?nolink}}  |  Life Bloom  | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **0.625%** from your maximum health every secondIt lasts 5 seconds. This enchantment can be used on any weapon. | 
-|  {{rico.png?nolink}}  |  Richochet Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers****Bows** , **Guns** and **Claws**.| +|  {{rico.png?nolink}}  |  Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **75%** of original damage. This enchantment can be used on bowspistols and daggers.| 
-|  {{item_24130.png?nolink}}  |  Life Leech  | Has a chance to leech life from its targetThe amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |+|  {{item_24130.png?nolink}}  |  Life Leech  | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **1.5%** of damage dealt returns as healingThis enchantment can be used on any weapon but guns.| 
 ====Empowered==== ====Empowered====
-You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **70** at the alchemy' station.+You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **30** at the alchemy' station.
  
 ^  Image  ^  Name  ^  Description  ^ ^  Image  ^  Name  ^  Description  ^
-|  {{emp_cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | +|  {{emp_cs.png?nolink}}  |  Clear State  | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.12%** from your maximum mana every secondIt lasts 7 seconds. This enchantment can only be used on wands.| 
-|  {{emp_enrage.png?nolink}}  |  Enraging Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | +|  {{emp_enrage.png?nolink}}  |  Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7.5** seconds and it yields **+12%** overall damageThis enchantment can be used on any weapon except bows and pistols.| 
-|  {{emp_enflaming.png?nolink}}  |  Enflaming Has **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | +|  {{emp_enflaming.png?nolink}}  |  Enflaming This enchantment has a chance to cause flames around the user. it has **0.75** seconds cooldown and it has **150** base damageThis enchantment can only be used on shields.| 
-|  {{emp_grasp.png?nolink}}  |  Grasping Has a chance to paralyzes Monsters (**60%**and Players for **1.3** seconds. | +|  {{emp_grasp.png?nolink}}  |  Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for **40%** and it lasts for **1.6** second. This enchantment can be used on any weapon.| 
-|  {{emp_hemo.png?nolink}}  |  Hemorage Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | +|  {{emp_hemo.png?nolink}}  |  Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **3x**. This enchantment can be used on any weapon except wands.| 
-|  {{emp_lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | +|  {{emp_lb.png?nolink}}  |  Life Bloom  | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.12%** from your maximum health every secondIt lasts 5 seconds. This enchantment can be used on any weapon.| 
-|  {{emp_rico.png?nolink}}  |  Richochet Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers****Bows** , **Guns** and **Claws**.| +|  {{emp_rico.png?nolink}}  |  Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **85%** of original damage. This enchantment can be used on bowspistols and daggers.| 
-|  {{item_24139.png?nolink}}  |  Life Leech  | Has a chance to leech life from its targetThe amount healed is **5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |+|  {{item_24139.png?nolink}}  |  Life Leech  | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **2.5%** of damage dealt returns as healingThis enchantment can be used on any weapon but guns.|
  
 ==== Awakened ==== ==== Awakened ====
-You can upgrade **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station.+You can upgrade **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **40** at the alchemy' station. 
 + 
 +^  Image  ^  Name  ^  Description 
 +|  {{awa_cs.png?nolink}}  |  Clear State  | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.5%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| 
 +|  {{awa_enrage.png?nolink}}  |  Enraging  | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8** seconds and it yields **+15%** overall damage. This enchantment can be used on any weapon except bows and pistols.| 
 +|  {{awa_enflaming.png?nolink}}  |  Enflaming  | This enchantment has a chance to cause flames around the user. it has **0.35** seconds cooldown and it has **300** base damage. This enchantment can only be used on shields.| 
 +|  {{awa_grasp.png?nolink}}  |  Grasping  | This enchantment forcibly paralyzes enemies hit. it paralyzes for **60%** and it lasts for **2** second. This enchantment can be used on any weapon.| 
 +|  {{awa_hemo.png?nolink}}  |  Hemorage  | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **5x**. This enchantment can be used on any weapon except wands.| 
 +|  {{awa_lb.png?nolink}}  |  Life Bloom  | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.5%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| 
 +|  {{awa_rico.png?nolink}}  |  Richochet  | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **105%** of original damage. This enchantment can be used on bows, pistols and daggers.| 
 +|  {{item_24149.png?nolink}}  |  Life Leech  | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **4%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| 
 + 
 +==== Ascended ==== 
 +You can upgrade 3 **Awakened** Enchants of the same type (example 3 Life leech T3) into it's awakened version by having [[Alchemy]] level **50** at the alchemy' station.
  
 ^  Image  ^  Name  ^  Description  ^ ^  Image  ^  Name  ^  Description  ^
-|  {{awa_cs.png?nolink}}  |  Clear State  | Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | +|  {{ascclear.png?nolink}}  |  Clear State  | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **3%** from your maximum mana every secondIt lasts 7 seconds. This enchantment can only be used on wands.| 
-|  {{awa_enrage.png?nolink}}  |  Enraging Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **15** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | +|  {{ascenrage.png?nolink}}  |  Enraging This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8.5** seconds and it yields **+20%** overall damageThis enchantment can be used on any weapon except bows and pistols.| 
-|  {{awa_enflaming.png?nolink}}  |  Enflaming Has **30%** chance to cause flames around the user, dealing **125%** of hit damage (or **2x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | +|  {{ascenflaming.png?nolink}}  |  Enflaming This enchantment has a chance to cause flames around the user. it has **0.25** seconds cooldown and it has **500** base damageThis enchantment can only be used on shields.| 
-|  {{awa_grasp.png?nolink}}  |  Grasping Has a chance to paralyzes Monsters (**80%**and Players for **1.6** seconds. | +|  {{ascgrasp.png?nolink}}  |  Grasping This enchantment forcibly paralyzes enemies hit. it paralyzes for **80%** and it lasts for **3** second. This enchantment can be used on any weapon.| 
-|  {{awa_hemo.png?nolink}}  |  Hemorage Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | +|  {{aschemo.png?nolink}}  |  Hemorage This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **8x**. This enchantment can be used on any weapon except wands.| 
-|  {{awa_lb.png?nolink}}  |  Life Bloom  | Has a chance to bloom you health regeneration, regenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds. | +|  {{ascbloom.png?nolink}}  |  Life Bloom  | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **3%** from your maximum health every secondIt lasts 5 seconds. This enchantment can be used on any weapon.| 
-|  {{awa_rico.png?nolink}}  |  Richochet Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers****Bows** , **Guns** and **Claws**.| +|  {{ascricho.png?nolink}}  |  Richochet This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **130%** of original damage. This enchantment can be used on bowspistols and daggers.| 
-|  {{item_24149.png?nolink}}  |  Life Leech  | Has a chance to leech life from its targetThe amount healed is **8%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. |+|  {{ascleech.png?nolink}}  |  Life Leech  | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **6%** of damage dealt returns as healingThis enchantment can be used on any weapon but guns.|

enchantments.1681265145.txt.gz · Last modified: 2023/04/12 02:05 by vapore