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enchantments [2023/04/12 02:05] – [Awakened] vapore | enchantments [2025/02/22 23:07] (current) – rodrak |
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Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). | Note: Enchantments on weapons and wands activate when you hit targets and enchantments on shields activate when you take hits. All enchantments have 10% chance to proc(Unless notated otherwise). |
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Note: You can put Richochet on the main hand and offhand, they do not share a CD. | Note: Classes that use dual wield can use two enchantments, they do not share a CD. |
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Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll bought from Token Exchanger in depot) Tier 1: | Once an item is enchanted the enchantment is consumed but lasts forever.(Enchants can be moved between weapons by using a mimic scroll or Enchant Remover. |
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====Normal==== | ====Normal==== |
^ Image ^ Name ^ Description ^ | ^ Image ^ Name ^ Description ^ |
| {{cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.425%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **0.625%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| |
| {{enraging.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **5** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | | {{enraging.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7** seconds and it yields **+10%** overall damage. This enchantment can be used on any weapon except bows and pistols.| |
| {{enflaming.png?nolink}} | Enflaming | Has a **20%** chance to cause flames around the user, dealing **60%** of hit damage (or **1x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | | {{enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **1.5** seconds cooldown and it has **75** base damage. This enchantment can only be used on shields.| |
| {{grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**40%**) and Players for **0.8** seconds. | | | {{grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **20%** and it lasts for **1** second. This enchantment can be used on any weapon.| |
| {{hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x1.75**.\\ Can be used on any weapon except **Wands**. | | | {{hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **1.75x**. This enchantment can be used on any weapon except wands. | |
| {{lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **0.625%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **0.625%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon. | |
| {{rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **75%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | | {{rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **75%** of original damage. This enchantment can be used on bows, pistols and daggers.| |
| {{item_24130.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **3%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{item_24130.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **1.5%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| |
====Empowered==== | ====Empowered==== |
You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **70** at the alchemy' station. | You can upgrade 5 **Normal** Enchants of the same type (example 5 Life leech T1) into it's empowered version by having [[Alchemy]] level **30** at the alchemy' station. |
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^ Image ^ Name ^ Description ^ | ^ Image ^ Name ^ Description ^ |
| {{emp_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **0.75%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{emp_cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.12%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| |
| {{emp_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **10** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | | {{emp_enrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **7.5** seconds and it yields **+12%** overall damage. This enchantment can be used on any weapon except bows and pistols.| |
| {{emp_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **100%** of hit damage (or **1.5x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | | {{emp_enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.75** seconds cooldown and it has **150** base damage. This enchantment can only be used on shields.| |
| {{emp_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**60%**) and Players for **1.3** seconds. | | | {{emp_grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **40%** and it lasts for **1.6** second. This enchantment can be used on any weapon.| |
| {{emp_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x3**.\\ Can be used on any weapon except **Wands**. | | | {{emp_hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **3x**. This enchantment can be used on any weapon except wands.| |
| {{emp_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.12%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{emp_lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.12%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| |
| {{emp_rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **90%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | | {{emp_rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **85%** of original damage. This enchantment can be used on bows, pistols and daggers.| |
| {{item_24139.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **5%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{item_24139.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **2.5%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| |
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==== Awakened ==== | ==== Awakened ==== |
You can upgrade 5 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **100** at the alchemy' station. | You can upgrade 3 **Empowered** Enchants of the same type (example 3 Life leech T2) into it's awakened version by having [[Alchemy]] level **40** at the alchemy' station. |
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| ^ Image ^ Name ^ Description ^ |
| | {{awa_cs.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **1.5%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| |
| | {{awa_enrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8** seconds and it yields **+15%** overall damage. This enchantment can be used on any weapon except bows and pistols.| |
| | {{awa_enflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.35** seconds cooldown and it has **300** base damage. This enchantment can only be used on shields.| |
| | {{awa_grasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **60%** and it lasts for **2** second. This enchantment can be used on any weapon.| |
| | {{awa_hemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **5x**. This enchantment can be used on any weapon except wands.| |
| | {{awa_lb.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **1.5%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| |
| | {{awa_rico.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **105%** of original damage. This enchantment can be used on bows, pistols and daggers.| |
| | {{item_24149.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **4%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| |
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| ==== Ascended ==== |
| You can upgrade 3 **Awakened** Enchants of the same type (example 3 Life leech T3) into it's awakened version by having [[Alchemy]] level **50** at the alchemy' station. |
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^ Image ^ Name ^ Description ^ | ^ Image ^ Name ^ Description ^ |
| {{awa_cs.png?nolink}} | Clear State | Has a chance to put your character into a clear state, regenerating **1.25%** of your maximum mana every **0.5** seconds for **2.5** seconds.\\ Can only be used on **Wands**. | | | {{ascclear.png?nolink}} | Clear State | This enchantment has a chance to put your character into a clear state, regaining mana every second for a short duration. it regenerates **3%** from your maximum mana every second. It lasts 7 seconds. This enchantment can only be used on wands.| |
| {{awa_enrage.png?nolink}} | Enraging | Has a chance to cause the player to become enraged, making you deal **15%** additional damage for **15** seconds.\\ Can be used on any weapon except **Bows** and **Pistols**. | | | {{ascenrage.png?nolink}} | Enraging | This enchantment has a chance to cause the player to become enraged dealing extra overall damage. it lasts for **8.5** seconds and it yields **+20%** overall damage. This enchantment can be used on any weapon except bows and pistols.| |
| {{awa_enflaming.png?nolink}} | Enflaming | Has a **30%** chance to cause flames around the user, dealing **125%** of hit damage (or **2x Power** whatever is greater) to all creatures around you.\\ **Shields** only. | | | {{ascenflaming.png?nolink}} | Enflaming | This enchantment has a chance to cause flames around the user. it has **0.25** seconds cooldown and it has **500** base damage. This enchantment can only be used on shields.| |
| {{awa_grasp.png?nolink}} | Grasping | Has a chance to paralyzes Monsters (**80%**) and Players for **1.6** seconds. | | | {{ascgrasp.png?nolink}} | Grasping | This enchantment forcibly paralyzes enemies hit. it paralyzes for **80%** and it lasts for **3** second. This enchantment can be used on any weapon.| |
| {{awa_hemo.png?nolink}} | Hemorage | Has a chance to cause the target to Bleed over Time, dealing **5** ticks to target, every **0.75** seconds. Damage scales off Power **x5**.\\ Can be used on any weapon except **Wands**. | | | {{aschemo.png?nolink}} | Hemorage | This enchantment has a chance to cause the target to bleed over time based on your power. It deals damage every second for 5 seconds. Your power multiplied by **8x**. This enchantment can be used on any weapon except wands.| |
| {{awa_lb.png?nolink}} | Life Bloom | Has a chance to bloom you health regeneration, regenerating **1.5%** of your maximum health every **0.5** seconds for **2.5** seconds. | | | {{ascbloom.png?nolink}} | Life Bloom | This enchantment has a chance to passively regenerate the user’s health while in combat. it regenerates **3%** from your maximum health every second. It lasts 5 seconds. This enchantment can be used on any weapon.| |
| {{awa_rico.png?nolink}} | Richochet | Has a chance (**25%** for Daggers/Bows/Guns and **20%** for Gunslingers) to cause an Auto-attack to bounce to **5** enemies dealing **120%** damage, damages slightly reduced each bounce.\\ Can be used on **Daggers**, **Bows** , **Guns** and **Claws**.| | | {{ascricho.png?nolink}} | Richochet | This enchantment has a chance to cause an auto attack to bounce to 5 enemies dealing slightly reduced damage each bounce. the damage per bounce will be **130%** of original damage. This enchantment can be used on bows, pistols and daggers.| |
| {{item_24149.png?nolink}} | Life Leech | Has a chance to leech life from its target. The amount healed is **8%** of the Attacker's auto attack damage.\\ Can be used on any weapon except **Pistols**. | | | {{ascleech.png?nolink}} | Life Leech | Auto attacks have 100% chance to execute it, while spells and soul runes have 25% chance. **6%** of damage dealt returns as healing. This enchantment can be used on any weapon but guns.| |