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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gunslinger [2023/03/14 17:00] – fluffydrakoz | gunslinger [2026/05/14 15:47] (current) – rodrak | ||
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| - Gunslingers can use the following **[[Enchantments]]**: | - Gunslingers can use the following **[[Enchantments]]**: | ||
| - Gunslinger' | - Gunslinger' | ||
| - | - Gunslinger' | + | - Gunslinger' |
| - Gunslinger' | - Gunslinger' | ||
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| {{trickster_icon.png? | {{trickster_icon.png? | ||
| **Trickster** are specialized in confusing and disabling their enemies while dealing damage. | **Trickster** are specialized in confusing and disabling their enemies while dealing damage. | ||
| + | |||
| + | ===== Traits ===== | ||
| + | ^ Category ^ Trait ^ Effect ^ | ||
| + | | Base Vocation | Sharpshooter | Critical damage increased by 5%. | | ||
| + | | Base Vocation | Evasion | +3% dodge. | | ||
| + | | Base Vocation | Armor Piercing | +5% Armor Penetration. | | ||
| + | | Outlaw | Deadeye | Overall auto attack damage increased by 3%. | | ||
| + | | Outlaw | Execution | Execute enemies below 3% health. | | ||
| + | | Outlaw | Boss Hunter | Damage dealt towards bosses increased by 20%. | | ||
| + | | Outlaw | Critical Aura | While in Party: Party critical damage increased by 10%. | | ||
| + | | Ace-High Gunslinger (Outlaw) | Superior Deadeye | Overall auto attack damage increased by 5%. | | ||
| + | | Ace-High Gunslinger (Outlaw) | Improved Execution | Execute enemies below 5% health. | | ||
| + | | Trickster | Lasting Copies | Copies last 20% longer and deal 10% more damage. | | ||
| + | | Trickster | Weakening Shots | Enemies hit deal 10% reduced damage for 2 seconds. | | ||
| + | | Trickster | Critical Aura | While in Party: Party critical chance increased by 10%. | | ||
| + | | Trickster | Quest Hunter | Increase damage dealt towards Quest enemies by 20%. | | ||
| + | | Ace-High Gunslinger (Trickster) | Superior Copies | Copies last extra 10% longer and deal extra +5% damage. | | ||
| + | | Ace-High Gunslinger (Trickster) | Healing Reduction | Enemies hit heal 10% less for 2 seconds. | | ||
| + | | Conditional Modifier | Quest Bonus | Inside Quests: Damage increased by 10%, damage received increased by 120%. | | ||
| + | | Conditional Modifier | Boss Damage | Boss Enemies: Deal 10% more damage. | | ||
| + | |||
| ===== Soul Rune ===== | ===== Soul Rune ===== | ||
| {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ | {{gunslinger_soul_rune.png}} **Gunslinger Soul Rune** \\ | ||
| Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ | Fires an AoE bullet barrage on the location, closing in on the target over 0.6 seconds. Every hit damages and slows. \\ | ||
| + | |||
| + | ===== Forgotten Soul Rune ===== | ||
| + | ^ Guaranteed Effect ^ Flashbang ^ Amplifier ^ Ghost ^ | ||
| + | | It now hits for 12 times instead of 8 times, while casting every 250ms instead of every 400ms. Investing points increases the Soul Rune’s damage. | The first and the last flurry of shots cause a 1 second stun to enemies hits. | Increased the area of effect from a 3x3 circle to a 5x5 circle. | The caster may not attack, heal or cast spells, but is invulnerable for the duration. | | ||
| + | |||
| Soul Runes scales with **Runemastery**. | Soul Runes scales with **Runemastery**. | ||
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| | ::: | ::: | **Pyromaniac** | | ::: | ::: | **Pyromaniac** | ||
| | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | | {{one_with_the_gun.png}}\\ One With The Gun | Cooldown reduced by half. | **No Threats** | ||
| - | | ::: | ::: | **Open-Eyed** | + | | ::: | ::: | **Open-Eyed** |
| | ::: | ::: | **Retaliation** | | ::: | ::: | **Retaliation** | ||
| | {{phantom_apparition.png}}\\ Phantom Apparition | | {{phantom_apparition.png}}\\ Phantom Apparition | ||
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| | {{phantom_proficiency.png}}\\ <color # | | {{phantom_proficiency.png}}\\ <color # | ||
| | ::: | ::: | **Life Steal** | | ::: | ::: | **Life Steal** | ||
| - | | ::: | ::: | **Protection** | + | | ::: | ::: | **Protection** |
| | {{unload_the_chamber.png}}\\ Unload the Chamber | | {{unload_the_chamber.png}}\\ Unload the Chamber | ||
| | ::: | ::: | **Holding Ground** | | ::: | ::: | **Holding Ground** | ||
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| ===== Artifacts ===== | ===== Artifacts ===== | ||
| + | The Heaven and Hell artifact are awarded after you finish the arena against either Heaven or Hell by talking to the Faith Servant at +2 Depot. This costs 100 AT and 5 million gold for each attempt. If you die, you fail and will have to attempt it again from the beginning. You can do the arena for both artifacts if you so wish. | ||
| + | Each artifact has 3 tiers of effects that enhance certain skills, you can choose one effect for each tier. These effects cna be changed at any time inside of a protection zone.\\ | ||
| + | **1st tier:** Received when the corresponding arena is finished.\\ | ||
| + | **2nd tier:** 200 Wargate currency.\\ | ||
| + | **3rd tier:** 5000 Archlight tokens and 200M Gold | ||
| + | |||
| {{heaven_artifact.gif}} <color # | {{heaven_artifact.gif}} <color # | ||
| - | After casting | + | | {{: |
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| {{hell_artifact.gif}} <color # | {{hell_artifact.gif}} <color # | ||
| - | **Concussive | + | | {{: |
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| + | | {{: | ||
| ===== Builds ===== | ===== Builds ===== | ||
| \\ | \\ | ||
